some stuff

This commit is contained in:
DrMangoTea
2025-02-08 00:12:03 +01:00
parent 2aa0cba88b
commit 088f145afe
1315 changed files with 40800 additions and 80170 deletions

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@@ -0,0 +1,8 @@
#Choose how many wire sections are rendered in one meter (block).
#Decreasing this value can theoretically improve performance
#Range: > 1
wireSectionsPerMeter = 10
#...wire thickness...
#Range: 0.0 ~ 1.7976931348623157E308
wireThickness = 0.03

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@@ -0,0 +1,96 @@
#Responsible for how much energy is generated per 1 stress unit in a tick
#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions
#Range: 0.0 ~ 1.7976931348623157E308
suToEnergy = 0.029296875
#How many coils can the carbon brushes collect energy from
#Range: > 0
maxCoils = 8
#How many reactor rods can a fuel inserter or a heat vent have in a single direction
#Range: > 0
maxRodsInDirection = 32
#Multiplier of wire conductivity
#Range: 0.0 ~ 1.7976931348623157E308
conductivityMultiplier = 1.0
#Maximum depth of network pathfinding
#Range: > 1
maxPathfindingDepth = 32
#Multiplier of energising speed
#Range: 0.0 ~ 1.7976931348623157E308
energiserSpeedMultiplier = 1.0
#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating.
#Range: -1.0 ~ 1.7976931348623157E308
overheatingMultiplier = 1.0
#Multiplier for how much heat pipes obtain from passive heat sources like Lava or even Boilers.
#Range: 0.0 ~ 1.7976931348623157E308
passiveHeatSourceMultiplier = 1.0
#How much heat do pipes loose per second.
#Range: 0.0 ~ 1.7976931348623157E308
passivePipeHeatLoss = 1.0
#Multiplier for how much heat a boiler needs.
#Range: 0.0 ~ 1.7976931348623157E308
boilerRequiredHeatMultiplier = 1.0
#How much heat per tick a nuclear reactor rod generate.
#Range: 0.0 ~ 1.7976931348623157E308
ReactorRodHeat = 30.0
#How much heat per tick a nuclear reactor rod looses above the 16000*overheatingMultiplier.
#Range: 0.0 ~ 1.7976931348623157E308
ReactorRodHeatLoss = 25.0
#Multiplier for how much heat solar panels output.
#Range: 0.0 ~ 1.7976931348623157E308
solarPanelHeatMultiplier = 1.0
#Maximum wire length
#Range: > 1
maxWireLength = 16
[Motors]
#Maximum motor SU multiplier
#Range: 0.0 ~ 1.7976931348623157E308
motorSuMultiplier = 1.0
#Internal energy capacity of a basic motor
#Range: > 1
basicMotorCapacity = 16000
#Internal energy capacity of an advanced motor
#Range: > 1
advancedMotorCapacity = 64000
#Internal energy capacity of a reinforced motor
#Range: > 1
reinforcedMotorCapacity = 128000
#Top Speed of a basic motor
#Range: 1.0 ~ 1.7976931348623157E308
basicMotorSpeed = 128.0
#Top Speed of an advanced motor
#Range: 1.0 ~ 1.7976931348623157E308
advancedMotorSpeed = 256.0
#Top Speed of a reinforced motor
#Range: 1.0 ~ 1.7976931348623157E308
reinforcedMotorSpeed = 256.0
#Generated SU of a basic motor
#Range: 1.0 ~ 1.7976931348623157E308
basicMotorStress = 512.0
#Generated SU of an advanced motor
#Range: 1.0 ~ 1.7976931348623157E308
advancedMotorStress = 2048.0
#Generated SU of a reinforced motor
#Range: 1.0 ~ 1.7976931348623157E308
reinforcedMotorStress = 8192.0
["Motor Extensions"]
#Power Multiplier of a basic motor extension
#Range: 1.0 ~ 1.7976931348623157E308
basicMotorExtensionMultiplier = 2.0
#Power Multiplier of a basic motor extension
#Range: 1.0 ~ 1.7976931348623157E308
advancedMotorExtensionMultiplier = 8.0
#Extra energy capacity of a basic motor extension
#Range: > 1
basicMotorExtensionExtraCapacity = 64000
#Extra energy capacity of an advanced motor extension
#Range: > 1
advancedMotorExtensionExtraCapacity = 256000
#Basic motor extension scroll step
#Range: > 1
basicMotorExtensionScrollStep = 1
#Advanced motor extension scroll step
#Range: > 1
advancedMotorExtensionScrollStep = 8

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@@ -37,6 +37,8 @@
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#If audio should be enabled or not.
audio_enabled = true
#Portable Energy Interface
[portable_energy_interface]

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@@ -1,6 +1,6 @@
#Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING"
backend = "BATCHING"
#Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false
#Enable or disable instance update limiting with distance.

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@@ -1,3 +1,4 @@
Minecraft
Create
Create: The Factory Must Grow
Create Crafts & Additions

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@@ -34,3 +34,11 @@ create:sequenced_assembly
create:spout_filling
create:wood_cutting
jei:information
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
create:advanced_distillation
create:casting
create:coking
create:industrial_blasting
create:polarizing

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@@ -1 +0,0 @@
T:{Count:1b,id:"tfmg:cast_iron_pipe"}

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@@ -1,4 +1,43 @@
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