stuffffffffffffff

This commit is contained in:
DrMangoTea
2025-04-30 21:34:08 +02:00
parent b8e811ca18
commit 6151e4a087
963 changed files with 110830 additions and 26551 deletions

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@@ -105,7 +105,7 @@
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
RecipeSorterStages = CRAFTABLE, BOOKMARKED
[tags]

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@@ -1,2 +0,0 @@
T:{Count:1b,id:"tfmg:steel_chemical_vat"}
T:{Count:1b,id:"minecraft:diamond"}

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@@ -6,7 +6,7 @@
#.
#Determines the minimum power an electric motor can run on.
#Range: > 1
electricMotorMinimumPower = 500
electricMotorMinimumPower = 250
#.
#Determines the minimum voltage an electric motor can run on.
#Range: > 1

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@@ -1,43 +0,0 @@
{
"$schema" : "https://json-schema.org/draft/2019-09/schema",
"type" : "object",
"properties" : {
"BlockTinting" : {
"type" : "object",
"properties" : {
"fixBlockTinting" : {
"type" : "boolean",
"description" : "Partly fixes the block tinting issue with blocks on ships"
}
},
"additionalProperties" : false
},
"Tooltip" : {
"type" : "object",
"properties" : {
"massTooltipVisibility" : {
"type" : "string",
"enum" : [ "ALWAYS", "ADVANCED", "DISABLED" ],
"description" : "Set when the Mass Tooltip is Visible"
},
"useImperialUnits" : {
"type" : "boolean",
"description" : "Use Imperial Units to show Mass"
}
},
"additionalProperties" : false
},
"recommendSlugsInMcCommands" : {
"type" : "boolean",
"description" : "Recommend ship slugs in mc commands where player names could be used ex. /tp ship-name wich could pollute user autocomplete"
},
"renderDebugText" : {
"type" : "boolean",
"description" : "Renders the VS2 debug HUD with TPS"
},
"$schema" : {
"type" : "string"
}
},
"additionalProperties" : false
}

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@@ -1,21 +0,0 @@
{
"$schema" : "https://json-schema.org/draft/2019-09/schema",
"type" : "object",
"properties" : {
"ADVANCED" : {
"type" : "object",
"properties" : {
"renderPathfinding" : {
"type" : "boolean",
"description" : "Renders mob pathfinding nodes. Must be set on client and server to work. Requires the system property -Dorg.valkyrienskies.render_pathfinding=true"
}
},
"additionalProperties" : false,
"title" : "Advanced"
},
"$schema" : {
"type" : "string"
}
},
"additionalProperties" : false
}

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@@ -1,101 +0,0 @@
{
"$schema" : "https://json-schema.org/draft/2019-09/schema",
"type" : "object",
"properties" : {
"enableUdp" : {
"type" : "boolean",
"description" : "Is udp enabled? If not, the server will only use TCP"
},
"physics" : {
"type" : "object",
"properties" : {
"iterations" : {
"type" : "integer",
"format" : "int32",
"description" : "Sets number of iterations per sub-steps used by Krunch"
},
"lodDetail" : {
"type" : "integer",
"format" : "int32",
"description" : "The detail of the collision LOD of ships, higher values are more detailed but heavier to compute"
},
"maxDePenetrationSpeed" : {
"type" : "number",
"format" : "double",
"description" : "Limit the max collision de-penetration speed so that rigid bodies don't go flying apart when they overlap"
},
"physicsSpeed" : {
"type" : "number",
"format" : "double",
"description" : "How fast the physics is running. 1.0 is full speed, 0.5 is 50% speed, etc."
},
"solver" : {
"type" : "string",
"enum" : [ "GAUSS_SEIDEL", "JACOBI" ],
"description" : "Sets the constraint solver used by Krunch"
},
"subSteps" : {
"type" : "integer",
"format" : "int32",
"description" : "Sets number of sub-steps used by Krunch"
}
},
"additionalProperties" : false,
"description" : "All related settings to the physics engine"
},
"pt" : {
"type" : "object",
"properties" : {
"physicsTicksPerGameTick" : {
"type" : "integer",
"format" : "int32"
},
"synchronizePhysics" : {
"type" : "boolean",
"description" : "Synchronize the physics thread and the game thread"
},
"terrainBakingThreadPriority" : {
"type" : "integer",
"format" : "int32",
"description" : "Thread priority of terrain baking threads. 5 is default priority, higher is higher priority, lower is lower priority."
},
"terrainBakingThreads" : {
"type" : "integer",
"format" : "int32",
"description" : "Number of terrain baking threads, more is good for preventing stutters when flying fast ships. However, too many will overload the cpu which will lag the game."
},
"terrainDeletionThreadPriority" : {
"type" : "integer",
"format" : "int32",
"description" : "Thread priority of terrain deletion threads. These are used to clean up memory, so they can be lower priority than."
},
"terrainDeletionThreads" : {
"type" : "integer",
"format" : "int32",
"description" : "Number of terrain deletion threads. Typically just 1 is fine."
}
},
"additionalProperties" : false,
"title" : "Physics Thread Settings"
},
"shipLoadDistance" : {
"type" : "number",
"format" : "double",
"description" : "Ship load distance in blocks"
},
"shipUnloadDistance" : {
"type" : "number",
"format" : "double",
"description" : "Ship unload distance in blocks"
},
"udpPort" : {
"type" : "integer",
"format" : "int32",
"description" : "Port to attempt to establish UDP connections on"
},
"$schema" : {
"type" : "string"
}
},
"additionalProperties" : false
}

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@@ -1,73 +0,0 @@
{
"$schema" : "https://json-schema.org/draft/2019-09/schema",
"type" : "object",
"properties" : {
"ComputerCraft" : {
"type" : "object",
"properties" : {
"canTurtlesLeaveScaledShips" : {
"type" : "boolean",
"description" : "Turtles leaving scaled up/down ship may cause issuesEnable/Disable Turtles Leaving Scaled Ships?"
}
},
"additionalProperties" : false
},
"FTBChunks" : {
"type" : "object",
"properties" : {
"shipsProtectedByClaims" : {
"type" : "boolean",
"description" : "Are Ships protected by FTB Chunk Claims?"
},
"shipsProtectionOutOfBuildHeight" : {
"type" : "boolean",
"description" : "Are ships protected outside of build height (max and min)?"
}
},
"additionalProperties" : false
},
"aiOnShips" : {
"type" : "boolean",
"description" : "Allow rudimentary pathfinding on ships"
},
"allowMobSpawns" : {
"type" : "boolean",
"description" : "Allow natural mob spawning on ships"
},
"enableInteractDistanceChecks" : {
"type" : "boolean",
"description" : "By default, the vanilla server prevents block interacts past a certain distance to prevent cheat clients from breaking blocks halfway across the map. This approach breaks down in the face of extremely large ships, where the distance from the block origin to the nearest face is greater than the interact distance check allows."
},
"enableMovementChecks" : {
"type" : "boolean",
"description" : "By default, the server checks that player movement is legal, and if it isn't, rubber-bands the player with the infamous \"moved too quickly\" message. Since players on VS ships will move illegally, they will be affected by this check frequently. This option disables that check. (it doesn't work very well anyway, don't worry)"
},
"explosionBlastForce" : {
"type" : "number",
"format" : "double",
"description" : "Blast force in newtons of a TNT explosion at the center of the explosion."
},
"minScaling" : {
"type" : "number",
"format" : "double",
"description" : "Minimum scale of ships"
},
"miniShipSize" : {
"type" : "number",
"format" : "double",
"description" : "Scale of the mini ship creator"
},
"preventFluidEscapingShip" : {
"type" : "boolean",
"description" : "If true, prevents water and other fluids from flowing out of the ship's bounding box."
},
"transformTeleports" : {
"type" : "boolean",
"description" : "If true, teleportation into the shipyard is redirected to the ship it belongs to instead."
},
"$schema" : {
"type" : "string"
}
},
"additionalProperties" : false
}

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@@ -1,12 +0,0 @@
{
"Tooltip" : {
"massTooltipVisibility" : "ADVANCED",
"useImperialUnits" : false
},
"BlockTinting" : {
"fixBlockTinting" : false
},
"renderDebugText" : false,
"recommendSlugsInMcCommands" : true,
"$schema" : "schemas/vs_client.schema.json"
}

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@@ -1,6 +0,0 @@
{
"ADVANCED" : {
"renderPathfinding" : true
},
"$schema" : "schemas/vs_common.schema.json"
}

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@@ -1,23 +0,0 @@
{
"pt" : {
"synchronizePhysics" : false,
"physicsTicksPerGameTick" : 3,
"terrainBakingThreads" : 12,
"terrainBakingThreadPriority" : 5,
"terrainDeletionThreads" : 1,
"terrainDeletionThreadPriority" : 4
},
"udpPort" : 25565,
"enableUdp" : false,
"shipLoadDistance" : 128.0,
"shipUnloadDistance" : 196.0,
"physics" : {
"lodDetail" : 512,
"subSteps" : 20,
"iterations" : 5,
"solver" : "GAUSS_SEIDEL",
"maxDePenetrationSpeed" : 10.0,
"physicsSpeed" : 1.0
},
"$schema" : "schemas/vs_core_server.schema.json"
}

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@@ -1,19 +0,0 @@
{
"FTBChunks" : {
"shipsProtectedByClaims" : true,
"shipsProtectionOutOfBuildHeight" : false
},
"ComputerCraft" : {
"canTurtlesLeaveScaledShips" : false
},
"enableInteractDistanceChecks" : true,
"transformTeleports" : true,
"enableMovementChecks" : false,
"preventFluidEscapingShip" : true,
"explosionBlastForce" : 500000.0,
"allowMobSpawns" : true,
"aiOnShips" : true,
"miniShipSize" : 0.5,
"minScaling" : 0.25,
"$schema" : "schemas/vs_server.schema.json"
}