diff --git a/src/main/java/com/drmangotea/tfmg/ponder/scenes/MiscTFMGScenes.java b/src/main/java/com/drmangotea/tfmg/ponder/scenes/MiscTFMGScenes.java index 2e2dbf8c..fe9e430b 100644 --- a/src/main/java/com/drmangotea/tfmg/ponder/scenes/MiscTFMGScenes.java +++ b/src/main/java/com/drmangotea/tfmg/ponder/scenes/MiscTFMGScenes.java @@ -250,7 +250,7 @@ public class MiscTFMGScenes { scene.idle(80); scene.overlay().showText(70) .attachKeyFrame() - .text("Every electric device has electrical resistance, light bulbs are 100 Ohm(Ω)"); + .text("Every an electric device has electrical resistance, light bulbs are 100 Ohm(Ω)"); scene.idle(80); scene.overlay().showText(70) .attachKeyFrame() @@ -281,7 +281,7 @@ public class MiscTFMGScenes { .colored(PonderPalette.BLUE); scene.overlay().showText(80) .attachKeyFrame() - .text("Electric can be connected with groups, by default all block are group 0"); + .text("Electric components can be connected with groups, by default all blocks are group 0"); scene.idle(90); scene.overlay().showText(80) .attachKeyFrame() @@ -437,7 +437,7 @@ public class MiscTFMGScenes { scene.overlay().showText(70) .attachKeyFrame() - .text("For example industrial pipes makes the engine consume fuel from neighboring tanks"); + .text("For example industrial pipes make the engine consume fuel from neighboring tanks"); scene.idle(80); scene.world().showIndependentSection(tank, Direction.DOWN); scene.idle(30); @@ -488,7 +488,7 @@ public class MiscTFMGScenes { scene.overlay().showText(50) .attachKeyFrame() - .text("First step of mining oil is building industrial pipes from deposit to surface"); + .text("First step of mining oil is building industrial pipes from a deposit to the surface"); ElementLink pipeElement = scene.world().showIndependentSection(pipez, Direction.SOUTH); @@ -526,7 +526,7 @@ public class MiscTFMGScenes { ElementLink partElement = scene.world().showIndependentSection(hammer_part, Direction.UP); scene.overlay().showText(50) .attachKeyFrame() - .text("Now they need to be connected with Pumpjack Pammer Parts") + .text("Now they need to be connected with Pumpjack Hammer Parts") .pointAt(util.vector().blockSurface(util.grid().at(3, 3, 2), Direction.WEST)) .placeNearTarget(); @@ -539,7 +539,7 @@ public class MiscTFMGScenes { scene.world().showIndependentSection(crank, Direction.SOUTH); scene.overlay().showText(50) .attachKeyFrame() - .text("The last step is placing a machine input (which is a power input for the pumpjack) with a pumpjack crank above it") + .text("The last step is placing a machine input (which is the power input for the pumpjack) with a pumpjack crank above it") .pointAt(util.vector().blockSurface(util.grid().at(5, 1, 2), Direction.WEST)) .placeNearTarget(); scene.idle(60); @@ -564,7 +564,7 @@ public class MiscTFMGScenes { ElementLink engineElement = scene.world().showIndependentSection(engine, Direction.DOWN); scene.overlay().showText(50) .attachKeyFrame() - .text("Diesel Engine is assembled by placing a shaft in the front of a diesel engine block"); + .text("Diesel Engines are assembled by placing a shaft in the front of a diesel engine block"); scene.idle(70); @@ -651,7 +651,7 @@ public class MiscTFMGScenes { } - +//needs to be updated public static void surface_scanner(SceneBuilder builder, SceneBuildingUtil util) { CreateSceneBuilder scene = new CreateSceneBuilder(builder); scene.title("surface_scanner", ""); @@ -662,7 +662,7 @@ public class MiscTFMGScenes { scene.world().showSection(util.select().fromTo(0, 1, 0, 5, 1, 5), Direction.UP); scene.overlay().showText(50) .attachKeyFrame() - .text("Surface Scanner is used for finding crude oil deposits") + .text("The Surface Scanner is used for finding crude oil deposits") .pointAt(util.vector().blockSurface(util.grid().at(2, 1, 2), Direction.WEST)) .placeNearTarget(); scene.idle(70); @@ -702,7 +702,7 @@ public class MiscTFMGScenes { scene.overlay().showText(70) .attachKeyFrame() - .text("Base of a distillation tower are steel tanks") + .text("The base of a distillation tower is comprised of steel tanks") .pointAt(util.vector().blockSurface(util.grid().at(4, 6, 3), Direction.WEST)) .placeNearTarget(); scene.idle(80); @@ -718,7 +718,7 @@ public class MiscTFMGScenes { ElementLink outputElement = scene.world().showIndependentSection(output, Direction.DOWN); scene.overlay().showText(60) .attachKeyFrame() - .text("To finish the multiblock, place up to 6 Distillation outputs and Industrial Pipes between them") + .text("To finish the multiblock, place up to 6 Distillation outputs and Industrial Pipes between them") .pointAt(util.vector().blockSurface(util.grid().at(2, 7, 3), Direction.WEST)) .placeNearTarget(); scene.idle(70); @@ -727,7 +727,7 @@ public class MiscTFMGScenes { ElementLink burnerElement = scene.world().showIndependentSection(burners, Direction.DOWN); scene.overlay().showText(60) .attachKeyFrame() - .text("Place a heat source under the tanks to power it, dial on the tower shows the power level of the structure ") + .text("Place a heat source under the tanks to power it, the dial on the tower shows the power level of the structure ") .pointAt(util.vector().blockSurface(util.grid().at(3, 1, 2), Direction.WEST)) .placeNearTarget(); scene.idle(70); @@ -776,7 +776,7 @@ public class MiscTFMGScenes { ElementLink engineElement = scene.world().showIndependentSectionImmediately(engine_small); scene.overlay().showText(50) .attachKeyFrame() - .text("Radial Engines are a special Type of Engine that doesn't require an exhaust block and has a shaft from both sides") + .text("Radial Engines are a special Type of Engine that doesn't require an exhaust block") .pointAt(util.vector().blockSurface(util.grid().at(4, 0, 4), Direction.WEST)) .placeNearTarget(); scene.idle(100); @@ -861,7 +861,7 @@ public class MiscTFMGScenes { scene.overlay().showText(50) .attachKeyFrame() - .text("The main of the Large Generator is the Rotor") + .text("The main part of the Large Generator is the Rotor") .pointAt(util.vector().blockSurface(util.grid().at(4, 2, 5), Direction.WEST)) .placeNearTarget(); @@ -874,7 +874,7 @@ public class MiscTFMGScenes { scene.overlay().showText(75) .attachKeyFrame() - .text("To complete the Large Generator, place Stator block around the Rotor") + .text("To complete the Large Generator, place a Stator block around the Rotor") .pointAt(util.vector().blockSurface(util.grid().at(3, 2, 3), Direction.WEST)) .placeNearTarget();