287 lines
12 KiB
TOML
287 lines
12 KiB
TOML
version = 3
|
||
# (Default:
|
||
# max(
|
||
# 1,
|
||
# min(
|
||
# if( is_windows,
|
||
# (cpus / 1.6),
|
||
# (cpus / 1.3)
|
||
# ) - if(is_client, 1, 0),
|
||
# ( ( mem_gb - (if(is_client, 1.0, 0.5)) ) / 0.6 )
|
||
# )
|
||
# )
|
||
# )
|
||
# The expression for the default value of global executor parallelism.
|
||
# This is used when the parallelism isn't overridden.
|
||
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
|
||
#
|
||
defaultGlobalExecutorParallelismExpression = "default"
|
||
# (Default: 4) Sets the thread priority for worker threads
|
||
#
|
||
# References:
|
||
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
|
||
#
|
||
threadPoolPriority = "default"
|
||
# (Default: 11) Configures the parallelism of global executor
|
||
globalExecutorParallelism = "default"
|
||
|
||
[fixes]
|
||
# (Default: true) Enforces safe world random access.
|
||
# This feature detects unsafe off-thread world random access, helping to find the causes
|
||
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
|
||
# The default behavior is to fail hard when such bad things happens.
|
||
# Disabling this option will replace this behavior with a warning.
|
||
#
|
||
# It is generally not recommended to disable this settings unless you know what you are doing
|
||
#
|
||
#
|
||
enforceSafeWorldRandomAccess = "default"
|
||
# (Default: true)
|
||
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
|
||
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
|
||
# This option have no effect on client-side.
|
||
# We has historically been doing this, and this config option allows you to disable this behavior.
|
||
#
|
||
disableLoggingShutdownHook = "default"
|
||
|
||
[vanillaWorldGenOptimizations]
|
||
# (Default: true) Whether to use density function compiler to accelerate world generation
|
||
#
|
||
# Density function: https://minecraft.wiki/w/Density_function
|
||
#
|
||
# This functionality compiles density functions from world generation
|
||
# datapacks (including vanilla generation) to JVM bytecode to increase
|
||
# performance by allowing JVM JIT to better optimize the code
|
||
#
|
||
# Currently, all functions provided by vanilla are implemented.
|
||
# Chunk upgrades from pre-1.18 versions are not implemented and will
|
||
# fall back to the unoptimized version of density functions.
|
||
#
|
||
useDensityFunctionCompiler = "default"
|
||
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
|
||
# (may cause incompatibility with other mods)
|
||
optimizeAquifer = "default"
|
||
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
|
||
# This is no longer included in lithium-fabric
|
||
# (may cause incompatibility with other mods)
|
||
#
|
||
useEndBiomeCache = "default"
|
||
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
|
||
#
|
||
optimizeStructureWeightSampler = "default"
|
||
|
||
[vanillaWorldGenOptimizations.nativeAcceleration]
|
||
# (Default: false) Enable the use of AVX512 for native acceleration
|
||
#
|
||
# Currently, AVX512 implementation is generally slower than AVX2 implementations.
|
||
# If you ever decide to enable this, make sure you have verified that
|
||
# AVX512 implementations are faster on your machine.
|
||
#
|
||
allowAVX512 = "default"
|
||
# (Default: true) Enable the use of bundled native libraries to accelerate world generation
|
||
#
|
||
enabled = "default"
|
||
|
||
[clientSideConfig.modifyMaxVDConfig]
|
||
# (Default: true) Whether to modify maximum view distance
|
||
enabled = "default"
|
||
# (Default: 82) Max render distance allowed in game options
|
||
maxViewDistance = "default"
|
||
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
||
# This allows requesting render distances higher than 127 chunks from the server
|
||
#
|
||
# Requires Fabric API (currently available)
|
||
#
|
||
# Note: The server must advertise support this protocol for this to work
|
||
#
|
||
enableExtRenderDistanceProtocol = "default"
|
||
|
||
[ioSystem]
|
||
# (Default: true) Whether to use the optimized implementation of IO system
|
||
replaceImpl = "default"
|
||
# (Default: 8192) Soft limit for io worker nbt cache
|
||
chunkDataCacheSoftLimit = "default"
|
||
# (Default: 32678) Hard limit for io worker nbt cache
|
||
chunkDataCacheLimit = "default"
|
||
|
||
[chunkSystem]
|
||
# (Default: true) Whether to enable async serialization
|
||
#
|
||
asyncSerialization = "default"
|
||
# (Default: false) Whether to recover from errors when loading chunks
|
||
# This will cause errored chunk to be regenerated entirely, which may cause data loss
|
||
# Only applies when async chunk loading is enabled
|
||
#
|
||
recoverFromErrors = "default"
|
||
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
|
||
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
|
||
# which should not cause any behavior change
|
||
#
|
||
# Note:
|
||
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
|
||
# These leaks adds up and eventually cause issues after generating millions of chunks
|
||
# in a single world instance
|
||
#
|
||
allowPOIUnloading = "default"
|
||
# (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
|
||
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
|
||
#
|
||
# This should not affect other worldgen behavior and game mechanics in general
|
||
#
|
||
suppressGhostMushrooms = "default"
|
||
# (Default: true) Whether to synchronize the management of player tickets
|
||
#
|
||
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
|
||
# The delay in removal increases with the chunk system’s throughput, but due to vanilla’s typically
|
||
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
|
||
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
|
||
# Enabling this option synchronizes player ticket handling, making it more predictable and
|
||
# thus improving compatibility with these contraptions.
|
||
#
|
||
syncPlayerTickets = "default"
|
||
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
|
||
#
|
||
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
|
||
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
|
||
# mitigate this issue.
|
||
#
|
||
fluidPostProcessingToScheduledTick = "default"
|
||
# (Default: true) Whether to filter fluid post-processing on worldgen threads
|
||
#
|
||
# The worldgen processes creates a lot of unnecessary fluid post-processing tasks,
|
||
# which can overload the server thread and cause stutters.
|
||
# This applies a rough filter to filter out fluids that are definitely not going to flow
|
||
#
|
||
filterFluidPostProcessing = "default"
|
||
# (Default: false) Whether to use legacy scheduling for neighbor chunks
|
||
#
|
||
# Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.
|
||
#
|
||
# This is currently deprecated and will be removed in the future.
|
||
#
|
||
useLegacyScheduling = "default"
|
||
# (Default: false) Whether to enable low memory mode
|
||
#
|
||
# This option will attempt to aggressively unload unused chunks.
|
||
# Only applies when useLegacyScheduling is disabled.
|
||
#
|
||
lowMemoryMode = "default"
|
||
# (Default: false) Whether to delay full chunk events to after full chunk future have been completed
|
||
# This restores the buggy behavior in NeoForge that the ecosystem have been relying on
|
||
#
|
||
# Enabling this will almost certainly break vanilla behavior, disabled by default on fabric
|
||
# Do not change this unless you know what you are doing
|
||
#
|
||
delayFullChunkEvents = "default"
|
||
|
||
[openclAccel]
|
||
# (Default: true) Enable OpenCL acceleration for world generation.
|
||
#
|
||
enabled = "default"
|
||
# (Default: 32) Maximum number of concurrent tasks per device
|
||
# Increasing this may increase the performance and will increase the VRAM usage
|
||
#
|
||
maxConcurrentTasksPerDevice = "default"
|
||
# (Default: true) Whether to attempt to lower the priority of the command queues
|
||
# This may reduce the fps drop caused by the OpenCL acceleration
|
||
#
|
||
# Requires cl_khr_priority_hints and cl_khr_throttle_hints
|
||
#
|
||
lowPriorityQueues = "default"
|
||
# (Default: true) Whether to prefer fast compilation with noinline hints
|
||
#
|
||
preferFastCompilation = "default"
|
||
# (Default: false) Whether to allow the usage of CPU OpenCL devices
|
||
#
|
||
allowCPUDevices = "default"
|
||
# (Default: true) Whether to allow the usage of GPU OpenCL devices
|
||
#
|
||
allowGPUDevices = "default"
|
||
# (Default: true) Whether to allow the usage of Accelerator OpenCL devices
|
||
#
|
||
allowAcceleratorDevices = "default"
|
||
# (Default: false) Whether to allow falling back to non-OpenCL world generation if OpenCL initialization fails
|
||
#
|
||
allowIncompatibilityFallback = "default"
|
||
# (Default: false) Overrides the built-in blocklist and enables acceleration on unsupported configurations
|
||
#
|
||
disableBuiltinDeviceBlocklist = "default"
|
||
# (Default: true) Enables fast compilation options for intel GPUs
|
||
#
|
||
enableIntelFastCompilation = "default"
|
||
# (Default: true) Enables fast compilation options for nvidia GPUs
|
||
#
|
||
# This *will* decrease GPU-bound throughput by roughly 20%
|
||
#
|
||
enableNvidiaFastCompilation = "default"
|
||
# (Default: false) Whether to use smaller batches in worldgen
|
||
#
|
||
# Smaller batches helps older iGPUs to avoid tripping GPU timeouts,
|
||
# but it *will* reduce scheduling efficiency for modern GPUs
|
||
#
|
||
useSmallerBatches = "default"
|
||
# (Default: true) Whether to use the default device prioritization strategy
|
||
#
|
||
# For stability reasons:
|
||
# - Disable Intel GPUs if anything else is present on Windows
|
||
# - Disable Intel Gen9 iGPUs if anything else is present on Linux
|
||
# - Disable Nvidia GPUs if anything else is present on Linux
|
||
#
|
||
useDevicePrioritization = "default"
|
||
# (Default: ) A comma-separated list of device UUIDs to blacklist
|
||
# You can find the UUIDs in the log when the OpenCL devices are enumerated
|
||
# Example: "951e5ce5-ccec-4a37-9ece-d0a800662d8f,3e825b77-fa62-403e-9155-aed1c014b2a2"
|
||
#
|
||
deviceUUIDBlacklist = "default"
|
||
# (Default: ) A comma-separated list of device UUIDs to whitelist
|
||
# If non-empty, only the devices in this list will be used
|
||
# You can find the UUIDs in the log when the OpenCL devices are enumerated
|
||
# Example: "951e5ce5-ccec-4a37-9ece-d0a800662d8f,3e825b77-fa62-403e-9155-aed1c014b2a2"
|
||
#
|
||
deviceUUIDWhitelist = "default"
|
||
|
||
[generalOptimizations]
|
||
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
|
||
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
|
||
# to speed up chunk loading and generation
|
||
# This helps chunks loading and generating under high MSPT but may raise
|
||
# MSPT when chunks are loading or generating
|
||
#
|
||
# It is generally not recommended to adjust this value unless you know
|
||
# what you are doing
|
||
#
|
||
# Incompatible with Dimensional Threading (dimthread)
|
||
#
|
||
midTickChunkTasksInterval = "default"
|
||
|
||
[generalOptimizations.autoSave]
|
||
# (Default: ENHANCED) Defines how auto save should be handled
|
||
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
|
||
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
|
||
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
|
||
#
|
||
# Please preserve quotes so this config don't break
|
||
#
|
||
mode = "default"
|
||
|
||
[noTickViewDistance]
|
||
# (Default: 33) No-tick view distance max concurrent chunk loads
|
||
# Lower this for a better latency and higher this for a faster loading
|
||
maxConcurrentChunkLoads = "default"
|
||
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
||
# This allows requesting render distances higher than 127 chunks from the server
|
||
#
|
||
# Requires Fabric API (currently available)
|
||
#
|
||
enableExtRenderDistanceProtocol = "default"
|
||
# (Default: true) Whether to attempt to smooth out chunk sending rate
|
||
#
|
||
# Due to the nature of chunk loading and generation, chunks reach full status in bursts,
|
||
# which can cause frame time stability if the server also delivers chunks in a bursty way
|
||
# This config attempts to smooth out the bursty stream of chunks to help frame time stability
|
||
#
|
||
smoothChunkSendingRate = "default"
|
||
# (Default: false) Whether to ensure correct chunks within normal render distance
|
||
# This will send chunks twice increasing network load
|
||
ensureChunkCorrectness = "default"
|