Improve documentation for Intel and AMD installations
This commit is contained in:
@@ -13,6 +13,9 @@ SHM_SIZE=2G
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## HOME_DIR:
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## Description: The path to the home directory on your host. Mounts to `/home/default` inside the container.
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HOME_DIR=/opt/container-data/steam-headless/home
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## SHARED_SOCKETS_DIR:
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## Description: Shared sockets such as pulse audio and X11.
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SHARED_SOCKETS_DIR=/opt/container-data/steam-headless/sockets
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## GAMES_DIR:
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## Description: The path to the games directory on your host. Mounts to `/mnt/games` inside the container.
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GAMES_DIR=/mnt/games
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@@ -62,7 +65,7 @@ WEB_UI_MODE=vnc
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ENABLE_VNC_AUDIO=true
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## PORT_NOVNC_WEB:
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## Description: Configure the port to use for the WebUI.
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PORT_NOVNC_WEB=58083
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PORT_NOVNC_WEB=8083
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## NEKO_NAT1TO1:
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## Description: Configure nat1to1 for the neko WebUI if it is enabled by setting 'WEB_UI_MODE' to 'neko'.
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## This will need to be the IP address of the host.
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@@ -98,6 +101,11 @@ SUNSHINE_PASS=admin
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## evdev events for Keyboard, Mouse, etc.
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## Supported Modes: ['primary']
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ENABLE_EVDEV_INPUTS=true
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## FORCE_X11_DUMMY_CONFIG:
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## Available Options: ['true', 'false']
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## Description: Forces the installation of xorg.dummy.conf. This should be used when your output device does not have a monitor connected.
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## Supported Modes: ['primary']
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FORCE_X11_DUMMY_CONFIG=false
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# Nvidia specific config (not required for non Nvidia GPUs)
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## NVIDIA_DRIVER_CAPABILITIES:
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76
docs/compose-files/docker-compose.amd+intel.privileged.yml
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76
docs/compose-files/docker-compose.amd+intel.privileged.yml
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@@ -0,0 +1,76 @@
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---
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version: "3.8"
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services:
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steam-headless:
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image: josh5/steam-headless:latest
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restart: unless-stopped
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## NOTE: This config uses privileged to access to host to be able to access the required devices
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privileged: true
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shm_size: ${SHM_SIZE}
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ipc: host # Could also be set to 'shareable'
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ulimits:
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nofile:
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soft: 1024
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hard: 524288
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# NETWORK:
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## NOTE: With this configuration, if we do not use the host network, then physical device input
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## is not possible and your USB connected controllers will not work in steam games.
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network_mode: host
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hostname: ${NAME}
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extra_hosts:
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- "${NAME}:127.0.0.1"
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# ENVIRONMENT:
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## Read all config variables from the .env file
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environment:
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# System
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- TZ=${TZ}
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- USER_LOCALES=${USER_LOCALES}
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- DISPLAY=${DISPLAY}
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# User
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- PUID=${PUID}
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- PGID=${PGID}
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- UMASK=${UMASK}
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- USER_PASSWORD=${USER_PASSWORD}
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# Mode
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- MODE=${MODE}
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# Web UI
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- WEB_UI_MODE=${WEB_UI_MODE}
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- ENABLE_VNC_AUDIO=${ENABLE_VNC_AUDIO}
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- PORT_NOVNC_WEB=${PORT_NOVNC_WEB}
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- NEKO_NAT1TO1=${NEKO_NAT1TO1}
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# Steam
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- ENABLE_STEAM=${ENABLE_STEAM}
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- STEAM_ARGS=${STEAM_ARGS}
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# Sunshine
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- ENABLE_SUNSHINE=${ENABLE_SUNSHINE}
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- SUNSHINE_USER=${SUNSHINE_USER}
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- SUNSHINE_PASS=${SUNSHINE_PASS}
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# Xorg
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- ENABLE_EVDEV_INPUTS=${ENABLE_EVDEV_INPUTS}
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- FORCE_X11_DUMMY_CONFIG=${FORCE_X11_DUMMY_CONFIG}
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# Nvidia specific config
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- NVIDIA_DRIVER_CAPABILITIES=${NVIDIA_DRIVER_CAPABILITIES}
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- NVIDIA_VISIBLE_DEVICES=${NVIDIA_VISIBLE_DEVICES}
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- NVIDIA_DRIVER_VERSION=${NVIDIA_DRIVER_VERSION}
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# VOLUMES:
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volumes:
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# The location of your home directory.
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- ${HOME_DIR}/:/home/default/:rw
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# The location where all games should be installed.
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# This path needs to be set as a library path in Steam after logging in.
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# Otherwise, Steam will store games in the home directory above.
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- ${GAMES_DIR}/:/mnt/games/:rw
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# The Xorg socket.
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- ${SHARED_SOCKETS_DIR}/.X11-unix/:/tmp/.X11-unix/:rw
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# Pulse audio socket.
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- ${SHARED_SOCKETS_DIR}/pulse/:/tmp/pulse/:rw
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# Input devices used for mouse and joypad support inside the container.
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- /dev/input/:/dev/input/:ro
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92
docs/compose-files/docker-compose.amd+intel.yml
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92
docs/compose-files/docker-compose.amd+intel.yml
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@@ -0,0 +1,92 @@
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---
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version: "3.8"
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services:
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steam-headless:
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image: josh5/steam-headless:latest
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restart: unless-stopped
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shm_size: ${SHM_SIZE}
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ipc: host # Could also be set to 'shareable'
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ulimits:
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nofile:
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soft: 1024
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hard: 524288
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cap_add:
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- NET_ADMIN
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- SYS_ADMIN
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- SYS_NICE
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security_opt:
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- seccomp:unconfined
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- apparmor:unconfined
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# NETWORK:
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## NOTE: With this configuration, if we do not use the host network, then physical device input
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## is not possible and your USB connected controllers will not work in steam games.
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network_mode: host
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hostname: ${NAME}
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extra_hosts:
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- "${NAME}:127.0.0.1"
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# ENVIRONMENT:
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## Read all config variables from the .env file
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environment:
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# System
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- TZ=${TZ}
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- USER_LOCALES=${USER_LOCALES}
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- DISPLAY=${DISPLAY}
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# User
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- PUID=${PUID}
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- PGID=${PGID}
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- UMASK=${UMASK}
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- USER_PASSWORD=${USER_PASSWORD}
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# Mode
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- MODE=${MODE}
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# Web UI
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- WEB_UI_MODE=${WEB_UI_MODE}
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- ENABLE_VNC_AUDIO=${ENABLE_VNC_AUDIO}
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- PORT_NOVNC_WEB=${PORT_NOVNC_WEB}
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- NEKO_NAT1TO1=${NEKO_NAT1TO1}
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# Steam
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- ENABLE_STEAM=${ENABLE_STEAM}
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- STEAM_ARGS=${STEAM_ARGS}
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# Sunshine
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- ENABLE_SUNSHINE=${ENABLE_SUNSHINE}
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- SUNSHINE_USER=${SUNSHINE_USER}
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- SUNSHINE_PASS=${SUNSHINE_PASS}
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# Xorg
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- ENABLE_EVDEV_INPUTS=${ENABLE_EVDEV_INPUTS}
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- FORCE_X11_DUMMY_CONFIG=${FORCE_X11_DUMMY_CONFIG}
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# Nvidia specific config
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- NVIDIA_DRIVER_CAPABILITIES=${NVIDIA_DRIVER_CAPABILITIES}
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- NVIDIA_VISIBLE_DEVICES=${NVIDIA_VISIBLE_DEVICES}
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- NVIDIA_DRIVER_VERSION=${NVIDIA_DRIVER_VERSION}
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# DEVICES:
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devices:
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# Use the host fuse device [REQUIRED].
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- /dev/fuse
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# Add the host uinput device [REQUIRED].
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- /dev/uinput
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# Add AMD/Intel HW accelerated video encoding/decoding devices [REQUIRED].
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# NOTE: See documentation for determining which devices to configure here if you have multiple GPUs
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- /dev/dri/card1
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- /dev/dri/renderD128
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# Ensure container access to devices 13:*
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device_cgroup_rules:
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- 'c 13:* rmw'
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# VOLUMES:
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volumes:
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# The location of your home directory.
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- ${HOME_DIR}/:/home/default/:rw
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# The location where all games should be installed.
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# This path needs to be set as a library path in Steam after logging in.
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# Otherwise, Steam will store games in the home directory above.
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- ${GAMES_DIR}/:/mnt/games/:rw
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# The Xorg socket.
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- ${SHARED_SOCKETS_DIR}/.X11-unix/:/tmp/.X11-unix/:rw
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# Pulse audio socket.
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- ${SHARED_SOCKETS_DIR}/pulse/:/tmp/pulse/:rw
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@@ -1,5 +1,5 @@
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---
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version: "3.9"
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version: "3.8"
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services:
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steam-headless:
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@@ -61,6 +61,7 @@ services:
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- SUNSHINE_PASS=${SUNSHINE_PASS}
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# Xorg
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- ENABLE_EVDEV_INPUTS=${ENABLE_EVDEV_INPUTS}
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- FORCE_X11_DUMMY_CONFIG=${FORCE_X11_DUMMY_CONFIG}
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# Nvidia specific config
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- NVIDIA_DRIVER_CAPABILITIES=${NVIDIA_DRIVER_CAPABILITIES}
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- NVIDIA_VISIBLE_DEVICES=${NVIDIA_VISIBLE_DEVICES}
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@@ -76,16 +77,11 @@ services:
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# Otherwise, Steam will store games in the home directory above.
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- ${GAMES_DIR}/:/mnt/games/:rw
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# The Xorg socket. This will be shared with other containers so they can access the X server.
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# Select only one option or leave commented out to not share the Xorg socket with any other Docker containers.
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# Option #1) Start a X server in the container to share with any other containers.
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#- /opt/container-data/steam-headless/.X11-unix/:/tmp/.X11-unix/:rw
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# Option #2) Use an existing X server running on the host.
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#- /tmp/.X11-unix/:/tmp/.X11-unix/:rw
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# The Xorg socket.
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- ${SHARED_SOCKETS_DIR}/.X11-unix/:/tmp/.X11-unix/:rw
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# Pulse audio socket. This will be shared with other containers so they can access the audio sink.
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# Leave commented out to not share the pulse socket with any other Docker containers.
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#- /opt/container-data/steam-headless/pulse/:/tmp/pulse/:rw
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# Pulse audio socket.
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- ${SHARED_SOCKETS_DIR}/pulse/:/tmp/pulse/:rw
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# Input devices used for mouse and joypad support inside the container.
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- /dev/input/:/dev/input/:ro
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@@ -1,5 +1,5 @@
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---
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version: "3.9"
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version: "3.8"
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services:
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steam-headless:
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@@ -31,6 +31,8 @@ services:
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device_ids: ["${NVIDIA_VISIBLE_DEVICES}"]
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# NETWORK:
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## NOTE: With this configuration, if we do not use the host network, then physical device input
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## is not possible and your USB connected controllers will not work in steam games.
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network_mode: host
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hostname: ${NAME}
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extra_hosts:
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@@ -64,6 +66,7 @@ services:
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- SUNSHINE_PASS=${SUNSHINE_PASS}
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# Xorg
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- ENABLE_EVDEV_INPUTS=${ENABLE_EVDEV_INPUTS}
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- FORCE_X11_DUMMY_CONFIG=${FORCE_X11_DUMMY_CONFIG}
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# Nvidia specific config
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- NVIDIA_DRIVER_CAPABILITIES=${NVIDIA_DRIVER_CAPABILITIES}
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- NVIDIA_VISIBLE_DEVICES=${NVIDIA_VISIBLE_DEVICES}
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@@ -75,9 +78,9 @@ services:
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- /dev/fuse
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# Add the host uinput device [REQUIRED].
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- /dev/uinput
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# Add AMD/Intel HW accelerated video encoding/decoding devices [OPTIONAL].
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#- /dev/dri
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# Add NVIDIA HW accelerated devices [OPTIONAL - If you use the nvidia container toolkit, this is not needed].
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# Add NVIDIA HW accelerated devices [OPTIONAL].
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# NOTE: If you use the nvidia container toolkit, this is not needed.
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# Installing the nvidia container toolkit is the recommended method for running this container
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#- /dev/nvidia0
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#- /dev/nvidiactl
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#- /dev/nvidia-modeset
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@@ -99,13 +102,8 @@ services:
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# Otherwise, Steam will store games in the home directory above.
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- ${GAMES_DIR}/:/mnt/games/:rw
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# The Xorg socket. This will be shared with other containers so they can access the X server.
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# Select only one option or leave commented out to not share the Xorg socket with any other Docker containers.
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# Option #1) Start a X server in the container to share with any other containers.
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#- /opt/container-data/steam-headless/.X11-unix/:/tmp/.X11-unix/:rw
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# Option #2) Use an existing X server running on the host.
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#- /tmp/.X11-unix/:/tmp/.X11-unix/:rw
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# The Xorg socket.
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- ${SHARED_SOCKETS_DIR}/.X11-unix/:/tmp/.X11-unix/:rw
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# Pulse audio socket. This will be shared with other containers so they can access the audio sink.
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# Leave commented out to not share the pulse socket with any other Docker containers.
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#- /opt/container-data/steam-headless/pulse/:/tmp/pulse/:rw
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# Pulse audio socket.
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- ${SHARED_SOCKETS_DIR}/pulse/:/tmp/pulse/:rw
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