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docker-steam-headless/docs/compose-files/docker-compose.privileged.yml

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YAML

---
services:
steam-headless:
image: josh5/steam-headless:latest
restart: unless-stopped
runtime: ${DOCKER_RUNTIME}
## NOTE: This config uses privileged to access to host to be able to access the required devices
privileged: true
shm_size: ${SHM_SIZE}
ipc: host # Could also be set to 'shareable'
ulimits:
nofile:
soft: 1024
hard: 524288
# NETWORK:
## NOTE: With this configuration, if we do not use the host network, then physical device input
## is not possible and your USB connected controllers will not work in steam games.
network_mode: host
hostname: ${NAME}
extra_hosts:
- "${NAME}:127.0.0.1"
# ENVIRONMENT:
## Read all config variables from the .env file
env_file: .env
# VOLUMES:
volumes:
# The location of your home directory.
- /opt/container-data/steam-headless/home/:/home/default/:rw
# The location where all games should be installed.
# This path needs to be set as a library path in Steam after logging in.
# Otherwise, Steam will store games in the home directory above.
- /mnt/games/:/mnt/games/:rw
# The Xorg socket. This will be shared with other containers so they can access the X server.
# Select only one option:
# Option #1) Start a X server in the container to share with any other containers.
#- /opt/container-data/steam-headless/.X11-unix/:/tmp/.X11-unix/:rw
# Option #2) Use an existing X server running on the host.
#- /tmp/.X11-unix/:/tmp/.X11-unix/:rw
# Pulse audio socket. This will be shared with other containers so they can access the audio sink.
# Leave commented out to not share the pulse socket with any other Docker containers.
#- /opt/container-data/steam-headless/pulse/:/tmp/pulse/:rw
# Input devices used for mouse and joypad support inside the container.
- /dev/input/:/dev/input/:ro