local vscode = require("vscode") --- Prompts the user to pick from a list of items, allowing arbitrary (potentially asynchronous) --- work until `on_choice`. --- --- Example: --- --- ```lua --- vim.ui.select({ 'tabs', 'spaces' }, { --- prompt = 'Select tabs or spaces:', --- format_item = function(item) --- return "I'd like to choose " .. item --- end, --- }, function(choice) --- if choice == 'spaces' then --- vim.o.expandtab = true --- else --- vim.o.expandtab = false --- end --- end) --- ``` --- ---@param items table Arbitrary items ---@param opts table Additional options --- - prompt (string|nil) --- Text of the prompt. Defaults to `Select one of:` --- - format_item (function item -> text) --- Function to format an --- individual item from `items`. Defaults to `tostring`. --- - kind (string|nil) --- Arbitrary hint string indicating the item shape. --- Plugins reimplementing `vim.ui.select` may wish to --- use this to infer the structure or semantics of --- `items`, or the context in which select() was called. ---@param on_choice function ((item|nil, idx|nil) -> ()) --- Called once the user made a choice. --- `idx` is the 1-based index of `item` within `items`. --- `nil` if the user aborted the dialog. local function vscode_ui_select(items, opts, on_choice) -- validate parameters vim.validate({ items = { items, "table", false }, on_choice = { on_choice, "function", false }, }) opts = opts or {} -- set sane defaults opts.prompt = opts.prompt or "Select one of" opts.format_item = opts.format_item or tostring opts.kind = opts.prompt or "string" -- fill the vscode datastructures local vscode_items = {} for idx, item in ipairs(items) do table.insert(vscode_items, { idx = idx, label = opts.format_item(item), detail = item.detail or nil, }) end local vscode_opts = { title = opts.prompt, placeHolder = opts.prompt, matchOnDetail = true, } -- open the select dialog vscode.eval_async("return await vscode.window.showQuickPick(args.items, args.opts)", { args = { items = vscode_items, opts = vscode_opts, }, callback = function(err, res) if err or res == vim.NIL then -- vim.NIL if cancelled on_choice(nil, nil) else on_choice(items[res.idx], res.idx) end end, }) end --- Prompts the user for input, allowing arbitrary (potentially asynchronous) work until --- `on_confirm`. --- --- Example: --- --- ```lua --- vim.ui.input({ prompt = 'Enter value for shiftwidth: ' }, function(input) --- vim.o.shiftwidth = tonumber(input) --- end) --- ``` --- ---@param opts table Additional options. See |input()| --- - prompt (string|nil) --- Text of the prompt --- - default (string|nil) --- Default reply to the input ---@param on_confirm function ((input|nil) -> ()) --- Called once the user confirms or abort the input. --- `input` is what the user typed (it might be --- an empty string if nothing was entered), or --- `nil` if the user aborted the dialog. local function vscode_ui_input(opts, on_confirm) -- validate parameters vim.validate({ on_confirm = { on_confirm, "function", false }, }) opts = opts or {} -- set sane defaults opts.prompt = opts.prompt or "Enter a value" opts.default = opts.default or "" -- fill the vscode datastructures local vscode_opts = { title = opts.prompt, placeHolder = opts.prompt, value = opts.default, } -- open the input dialog vscode.eval_async("return await vscode.window.showInputBox(args.opts)", { args = { opts = vscode_opts, }, callback = function(err, res) if err or res == vim.NIL then -- vim.NIL if cancelled on_confirm(nil) else on_confirm(res) end end, }) end -- remap the neovim ui function to use the vscode equivalents vim.ui.select = vscode_ui_select vim.ui.input = vscode_ui_input