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Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types (`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use the kittest / accesskit types. I also changed the `click` function to do a proper mouse move / mouse down instead of the accesskit click. Also added `accesskit_click` to trigger the accesskit event. This resulted in some changed snapshots, since the elements are now hovered. Also renamed `press_key` to `key_press` for consistency with `key_down/key_up`. Also removed the Deref to the AccessKit Node, to make it clearer when to expect egui and when to expect accesskit types. * Closes #5705 * [x] I have followed the instructions in the PR template
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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@@ -1,3 +1,3 @@
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@@ -1,3 +1,3 @@
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 100845
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@@ -55,7 +55,7 @@ fn test_demo_app() {
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harness
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.get_by_role_and_label(Role::TextInput, "URI:")
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.focus();
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harness.press_key_modifiers(egui::Modifiers::COMMAND, egui::Key::A);
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harness.key_press_modifiers(egui::Modifiers::COMMAND, egui::Key::A);
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harness
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.get_by_role_and_label(Role::TextInput, "URI:")
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