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Create custom egui_kittest::Node (#7138)

This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
This commit is contained in:
Lucas Meurer
2025-06-17 12:17:38 +02:00
committed by GitHub
parent 8c2df4802c
commit 0152a87519
20 changed files with 359 additions and 305 deletions

View File

@@ -190,7 +190,7 @@ mod tests {
assert!(harness.ctx.memory(|mem| mem.any_popup_open()));
assert!(harness.state().user_modal_open);
harness.press_key(Key::Escape);
harness.key_press(Key::Escape);
harness.run_ok();
assert!(!harness.ctx.memory(|mem| mem.any_popup_open()));
assert!(harness.state().user_modal_open);
@@ -214,7 +214,7 @@ mod tests {
assert!(harness.state().user_modal_open);
assert!(harness.state().save_modal_open);
harness.press_key(Key::Escape);
harness.key_press(Key::Escape);
harness.run();
assert!(harness.state().user_modal_open);
@@ -267,7 +267,7 @@ mod tests {
harness.run_ok();
harness.get_by_label("Yes Please").simulate_click();
harness.get_by_label("Yes Please").click();
harness.run_ok();