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Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types (`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use the kittest / accesskit types. I also changed the `click` function to do a proper mouse move / mouse down instead of the accesskit click. Also added `accesskit_click` to trigger the accesskit event. This resulted in some changed snapshots, since the elements are now hovered. Also renamed `press_key` to `key_press` for consistency with `key_down/key_up`. Also removed the Deref to the AccessKit Node, to make it clearer when to expect egui and when to expect accesskit types. * Closes #5705 * [x] I have followed the instructions in the PR template
This commit is contained in:
@@ -1,194 +0,0 @@
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use egui::Event::PointerButton;
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use egui::{Event, Modifiers, Pos2};
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use kittest::{ElementState, MouseButton, SimulatedEvent};
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#[derive(Default)]
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pub(crate) struct EventState {
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last_mouse_pos: Pos2,
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}
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impl EventState {
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/// Map the kittest event to an egui event, add it to the input and update the modifiers.
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/// This function accesses `egui::RawInput::modifiers`. Make sure it is not reset after each
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/// frame (Since we use [`egui::RawInput::take`], this should be fine).
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pub fn update(&mut self, event: kittest::Event, input: &mut egui::RawInput) {
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if let Some(event) = self.kittest_event_to_egui(&mut input.modifiers, event) {
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input.events.push(event);
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}
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}
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fn kittest_event_to_egui(
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&mut self,
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modifiers: &mut Modifiers,
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event: kittest::Event,
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) -> Option<egui::Event> {
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match event {
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kittest::Event::ActionRequest(e) => Some(Event::AccessKitActionRequest(e)),
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kittest::Event::Simulated(e) => match e {
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SimulatedEvent::CursorMoved { position } => {
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self.last_mouse_pos = Pos2::new(position.x as f32, position.y as f32);
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Some(Event::PointerMoved(Pos2::new(
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position.x as f32,
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position.y as f32,
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)))
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}
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SimulatedEvent::MouseInput { state, button } => {
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pointer_button_to_egui(button).map(|button| PointerButton {
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button,
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modifiers: *modifiers,
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pos: self.last_mouse_pos,
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pressed: matches!(state, ElementState::Pressed),
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})
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}
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SimulatedEvent::Ime(text) => Some(Event::Text(text)),
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SimulatedEvent::KeyInput { state, key } => {
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match key {
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kittest::Key::Alt => {
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modifiers.alt = matches!(state, ElementState::Pressed);
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}
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kittest::Key::Command => {
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modifiers.command = matches!(state, ElementState::Pressed);
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}
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kittest::Key::Control => {
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modifiers.ctrl = matches!(state, ElementState::Pressed);
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}
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kittest::Key::Shift => {
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modifiers.shift = matches!(state, ElementState::Pressed);
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}
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_ => {}
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}
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kittest_key_to_egui(key).map(|key| Event::Key {
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key,
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modifiers: *modifiers,
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pressed: matches!(state, ElementState::Pressed),
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repeat: false,
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physical_key: None,
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})
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}
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},
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}
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}
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}
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fn kittest_key_to_egui(value: kittest::Key) -> Option<egui::Key> {
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use egui::Key as EKey;
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use kittest::Key;
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match value {
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Key::ArrowDown => Some(EKey::ArrowDown),
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Key::ArrowLeft => Some(EKey::ArrowLeft),
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Key::ArrowRight => Some(EKey::ArrowRight),
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Key::ArrowUp => Some(EKey::ArrowUp),
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Key::Escape => Some(EKey::Escape),
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Key::Tab => Some(EKey::Tab),
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Key::Backspace => Some(EKey::Backspace),
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Key::Enter => Some(EKey::Enter),
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Key::Space => Some(EKey::Space),
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Key::Insert => Some(EKey::Insert),
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Key::Delete => Some(EKey::Delete),
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Key::Home => Some(EKey::Home),
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Key::End => Some(EKey::End),
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Key::PageUp => Some(EKey::PageUp),
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Key::PageDown => Some(EKey::PageDown),
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Key::Copy => Some(EKey::Copy),
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Key::Cut => Some(EKey::Cut),
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Key::Paste => Some(EKey::Paste),
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Key::Colon => Some(EKey::Colon),
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Key::Comma => Some(EKey::Comma),
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Key::Backslash => Some(EKey::Backslash),
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Key::Slash => Some(EKey::Slash),
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Key::Pipe => Some(EKey::Pipe),
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Key::Questionmark => Some(EKey::Questionmark),
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Key::OpenBracket => Some(EKey::OpenBracket),
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Key::CloseBracket => Some(EKey::CloseBracket),
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Key::Backtick => Some(EKey::Backtick),
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Key::Minus => Some(EKey::Minus),
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Key::Period => Some(EKey::Period),
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Key::Plus => Some(EKey::Plus),
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Key::Equals => Some(EKey::Equals),
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Key::Semicolon => Some(EKey::Semicolon),
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Key::Quote => Some(EKey::Quote),
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Key::Num0 => Some(EKey::Num0),
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Key::Num1 => Some(EKey::Num1),
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Key::Num2 => Some(EKey::Num2),
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Key::Num3 => Some(EKey::Num3),
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Key::Num4 => Some(EKey::Num4),
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Key::Num5 => Some(EKey::Num5),
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Key::Num6 => Some(EKey::Num6),
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Key::Num7 => Some(EKey::Num7),
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Key::Num8 => Some(EKey::Num8),
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Key::Num9 => Some(EKey::Num9),
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Key::A => Some(EKey::A),
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Key::B => Some(EKey::B),
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Key::C => Some(EKey::C),
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Key::D => Some(EKey::D),
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Key::E => Some(EKey::E),
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Key::F => Some(EKey::F),
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Key::G => Some(EKey::G),
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Key::H => Some(EKey::H),
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Key::I => Some(EKey::I),
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Key::J => Some(EKey::J),
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Key::K => Some(EKey::K),
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Key::L => Some(EKey::L),
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Key::M => Some(EKey::M),
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Key::N => Some(EKey::N),
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Key::O => Some(EKey::O),
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Key::P => Some(EKey::P),
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Key::Q => Some(EKey::Q),
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Key::R => Some(EKey::R),
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Key::S => Some(EKey::S),
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Key::T => Some(EKey::T),
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Key::U => Some(EKey::U),
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Key::V => Some(EKey::V),
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Key::W => Some(EKey::W),
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Key::X => Some(EKey::X),
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Key::Y => Some(EKey::Y),
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Key::Z => Some(EKey::Z),
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Key::F1 => Some(EKey::F1),
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Key::F2 => Some(EKey::F2),
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Key::F3 => Some(EKey::F3),
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Key::F4 => Some(EKey::F4),
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Key::F5 => Some(EKey::F5),
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Key::F6 => Some(EKey::F6),
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Key::F7 => Some(EKey::F7),
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Key::F8 => Some(EKey::F8),
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Key::F9 => Some(EKey::F9),
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Key::F10 => Some(EKey::F10),
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Key::F11 => Some(EKey::F11),
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Key::F12 => Some(EKey::F12),
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Key::F13 => Some(EKey::F13),
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Key::F14 => Some(EKey::F14),
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Key::F15 => Some(EKey::F15),
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Key::F16 => Some(EKey::F16),
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Key::F17 => Some(EKey::F17),
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Key::F18 => Some(EKey::F18),
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Key::F19 => Some(EKey::F19),
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Key::F20 => Some(EKey::F20),
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Key::F21 => Some(EKey::F21),
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Key::F22 => Some(EKey::F22),
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Key::F23 => Some(EKey::F23),
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Key::F24 => Some(EKey::F24),
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Key::F25 => Some(EKey::F25),
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Key::F26 => Some(EKey::F26),
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Key::F27 => Some(EKey::F27),
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Key::F28 => Some(EKey::F28),
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Key::F29 => Some(EKey::F29),
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Key::F30 => Some(EKey::F30),
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Key::F31 => Some(EKey::F31),
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Key::F32 => Some(EKey::F32),
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Key::F33 => Some(EKey::F33),
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Key::F34 => Some(EKey::F34),
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Key::F35 => Some(EKey::F35),
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_ => None,
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}
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}
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fn pointer_button_to_egui(value: MouseButton) -> Option<egui::PointerButton> {
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match value {
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MouseButton::Left => Some(egui::PointerButton::Primary),
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MouseButton::Right => Some(egui::PointerButton::Secondary),
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MouseButton::Middle => Some(egui::PointerButton::Middle),
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MouseButton::Back => Some(egui::PointerButton::Extra1),
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MouseButton::Forward => Some(egui::PointerButton::Extra2),
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MouseButton::Other(_) => None,
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}
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}
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@@ -4,7 +4,6 @@
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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mod builder;
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mod event;
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#[cfg(feature = "snapshot")]
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mod snapshot;
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@@ -14,6 +13,7 @@ use std::fmt::{Debug, Display, Formatter};
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use std::time::Duration;
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mod app_kind;
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mod node;
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mod renderer;
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#[cfg(feature = "wgpu")]
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mod texture_to_image;
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@@ -23,13 +23,13 @@ pub mod wgpu;
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pub use kittest;
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use crate::app_kind::AppKind;
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use crate::event::EventState;
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pub use builder::*;
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pub use node::*;
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pub use renderer::*;
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use egui::{Modifiers, Pos2, Rect, RepaintCause, Vec2, ViewportId};
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use kittest::{Node, Queryable};
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use egui::{Key, Modifiers, Pos2, Rect, RepaintCause, Vec2, ViewportId};
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use kittest::Queryable;
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#[derive(Debug, Clone)]
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pub struct ExceededMaxStepsError {
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@@ -61,13 +61,13 @@ pub struct Harness<'a, State = ()> {
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kittest: kittest::State,
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output: egui::FullOutput,
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app: AppKind<'a, State>,
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event_state: EventState,
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response: Option<egui::Response>,
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state: State,
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renderer: Box<dyn TestRenderer>,
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max_steps: u64,
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step_dt: f32,
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wait_for_pending_images: bool,
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queued_events: EventQueue,
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}
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impl<State> Debug for Harness<'_, State> {
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@@ -126,12 +126,12 @@ impl<'a, State> Harness<'a, State> {
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),
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output,
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response,
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event_state: EventState::default(),
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state,
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renderer,
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max_steps,
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step_dt,
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wait_for_pending_images,
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queued_events: Default::default(),
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};
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// Run the harness until it is stable, ensuring that all Areas are shown and animations are done
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harness.run_ok();
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@@ -227,12 +227,19 @@ impl<'a, State> Harness<'a, State> {
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/// This will call the app closure with each queued event and
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/// update the Harness.
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pub fn step(&mut self) {
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let events = self.kittest.take_events();
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let events = std::mem::take(&mut *self.queued_events.lock());
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if events.is_empty() {
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self._step(false);
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}
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for event in events {
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self.event_state.update(event, &mut self.input);
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match event {
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EventType::Event(event) => {
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self.input.events.push(event);
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}
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EventType::Modifiers(modifiers) => {
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self.input.modifiers = modifiers;
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}
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}
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self._step(false);
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}
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}
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@@ -414,52 +421,128 @@ impl<'a, State> Harness<'a, State> {
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&mut self.state
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}
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/// Press a key.
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/// This will create a key down event and a key up event.
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pub fn press_key(&mut self, key: egui::Key) {
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self.input.events.push(egui::Event::Key {
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fn event(&self, event: egui::Event) {
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self.queued_events.lock().push(EventType::Event(event));
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}
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fn event_modifiers(&self, event: egui::Event, modifiers: Modifiers) {
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let mut queue = self.queued_events.lock();
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queue.push(EventType::Modifiers(modifiers));
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queue.push(EventType::Event(event));
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queue.push(EventType::Modifiers(Modifiers::default()));
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}
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fn modifiers(&self, modifiers: Modifiers) {
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self.queued_events
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.lock()
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.push(EventType::Modifiers(modifiers));
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}
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pub fn key_down(&self, key: egui::Key) {
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self.event(egui::Event::Key {
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key,
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pressed: true,
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modifiers: self.input.modifiers,
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repeat: false,
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physical_key: None,
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});
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self.input.events.push(egui::Event::Key {
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key,
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pressed: false,
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modifiers: self.input.modifiers,
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modifiers: Modifiers::default(),
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repeat: false,
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physical_key: None,
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});
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}
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/// Press a key with modifiers.
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/// This will create a key-down event, a key-up event, and update the modifiers.
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///
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/// NOTE: In contrast to the event fns on [`Node`], this will call [`Harness::step`], in
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/// order to properly update modifiers.
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pub fn press_key_modifiers(&mut self, modifiers: Modifiers, key: egui::Key) {
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// Combine the modifiers with the current modifiers
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let previous_modifiers = self.input.modifiers;
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self.input.modifiers |= modifiers;
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self.input.events.push(egui::Event::Key {
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key,
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pressed: true,
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pub fn key_down_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
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self.event_modifiers(
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egui::Event::Key {
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key,
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pressed: true,
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modifiers,
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repeat: false,
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physical_key: None,
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},
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modifiers,
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repeat: false,
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physical_key: None,
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});
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self.step();
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self.input.events.push(egui::Event::Key {
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);
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}
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pub fn key_up(&self, key: egui::Key) {
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self.event(egui::Event::Key {
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key,
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pressed: false,
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modifiers,
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modifiers: Modifiers::default(),
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repeat: false,
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physical_key: None,
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});
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}
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self.input.modifiers = previous_modifiers;
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pub fn key_up_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
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self.event_modifiers(
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egui::Event::Key {
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key,
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pressed: false,
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modifiers,
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repeat: false,
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physical_key: None,
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},
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modifiers,
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);
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}
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/// Press the given keys in combination.
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///
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/// For e.g. [`Key::A`] + [`Key::B`] this would generate:
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/// - Press [`Key::A`]
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/// - Press [`Key::B`]
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/// - Release [`Key::B`]
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/// - Release [`Key::A`]
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pub fn key_combination(&self, keys: &[Key]) {
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for key in keys {
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self.key_down(*key);
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}
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for key in keys.iter().rev() {
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self.key_up(*key);
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}
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}
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/// Press the given keys in combination, with modifiers.
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///
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/// For e.g. [`Modifiers::COMMAND`] + [`Key::A`] + [`Key::B`] this would generate:
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/// - Press [`Modifiers::COMMAND`]
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/// - Press [`Key::A`]
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/// - Press [`Key::B`]
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/// - Release [`Key::B`]
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/// - Release [`Key::A`]
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/// - Release [`Modifiers::COMMAND`]
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pub fn key_combination_modifiers(&self, modifiers: Modifiers, keys: &[Key]) {
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self.modifiers(modifiers);
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for pressed in [true, false] {
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for key in keys {
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||||
self.event(egui::Event::Key {
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key: *key,
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pressed,
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modifiers,
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repeat: false,
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physical_key: None,
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});
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||||
}
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}
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||||
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||||
self.modifiers(Modifiers::default());
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}
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/// Press a key.
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///
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/// This will create a key down event and a key up event.
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||||
pub fn key_press(&self, key: egui::Key) {
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self.key_combination(&[key]);
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}
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/// Press a key with modifiers.
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///
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/// This will
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/// - set the modifiers
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/// - create a key down event
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/// - create a key up event
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/// - reset the modifiers
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pub fn key_press_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
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self.key_combination_modifiers(modifiers, &[key]);
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}
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||||
/// Render the last output to an image.
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||||
@@ -478,6 +561,18 @@ impl<'a, State> Harness<'a, State> {
|
||||
.get(&ViewportId::ROOT)
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||||
.expect("Missing root viewport")
|
||||
}
|
||||
|
||||
fn root(&self) -> Node<'_> {
|
||||
Node {
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||||
accesskit_node: self.kittest.root(),
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||||
queue: &self.queued_events,
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||||
}
|
||||
}
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||||
|
||||
#[deprecated = "Use `Harness::root` instead."]
|
||||
pub fn node(&self) -> Node<'_> {
|
||||
self.root()
|
||||
}
|
||||
}
|
||||
|
||||
/// Utilities for stateless harnesses.
|
||||
@@ -526,11 +621,11 @@ impl<'a> Harness<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'t, 'n, State> Queryable<'t, 'n> for Harness<'_, State>
|
||||
impl<'tree, 'node, State> Queryable<'tree, 'node, Node<'tree>> for Harness<'_, State>
|
||||
where
|
||||
'n: 't,
|
||||
'node: 'tree,
|
||||
{
|
||||
fn node(&'n self) -> Node<'t> {
|
||||
self.kittest_state().node()
|
||||
fn queryable_node(&'node self) -> Node<'tree> {
|
||||
self.root()
|
||||
}
|
||||
}
|
||||
|
||||
162
crates/egui_kittest/src/node.rs
Normal file
162
crates/egui_kittest/src/node.rs
Normal file
@@ -0,0 +1,162 @@
|
||||
use egui::accesskit::ActionRequest;
|
||||
use egui::mutex::Mutex;
|
||||
use egui::{accesskit, Modifiers, PointerButton, Pos2};
|
||||
use kittest::{debug_fmt_node, AccessKitNode, NodeT};
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
pub(crate) enum EventType {
|
||||
Event(egui::Event),
|
||||
Modifiers(Modifiers),
|
||||
}
|
||||
|
||||
pub(crate) type EventQueue = Mutex<Vec<EventType>>;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Node<'tree> {
|
||||
pub(crate) accesskit_node: AccessKitNode<'tree>,
|
||||
pub(crate) queue: &'tree EventQueue,
|
||||
}
|
||||
|
||||
impl Debug for Node<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
debug_fmt_node(self, f)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'tree> NodeT<'tree> for Node<'tree> {
|
||||
fn accesskit_node(&self) -> AccessKitNode<'tree> {
|
||||
self.accesskit_node
|
||||
}
|
||||
|
||||
fn new_related(&self, child_node: AccessKitNode<'tree>) -> Self {
|
||||
Self {
|
||||
queue: self.queue,
|
||||
accesskit_node: child_node,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Node<'_> {
|
||||
fn event(&self, event: egui::Event) {
|
||||
self.queue.lock().push(EventType::Event(event));
|
||||
}
|
||||
|
||||
fn modifiers(&self, modifiers: Modifiers) {
|
||||
self.queue.lock().push(EventType::Modifiers(modifiers));
|
||||
}
|
||||
|
||||
pub fn hover(&self) {
|
||||
self.event(egui::Event::PointerMoved(self.rect().center()));
|
||||
}
|
||||
|
||||
/// Click at the node center with the primary button.
|
||||
pub fn click(&self) {
|
||||
self.click_button(PointerButton::Primary);
|
||||
}
|
||||
|
||||
#[deprecated = "Use `click()` instead."]
|
||||
pub fn simulate_click(&self) {
|
||||
self.click();
|
||||
}
|
||||
|
||||
pub fn click_secondary(&self) {
|
||||
self.click_button(PointerButton::Secondary);
|
||||
}
|
||||
|
||||
pub fn click_button(&self, button: PointerButton) {
|
||||
self.hover();
|
||||
for pressed in [true, false] {
|
||||
self.event(egui::Event::PointerButton {
|
||||
pos: self.rect().center(),
|
||||
button,
|
||||
pressed,
|
||||
modifiers: Modifiers::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn click_modifiers(&self, modifiers: Modifiers) {
|
||||
self.click_button_modifiers(PointerButton::Primary, modifiers);
|
||||
}
|
||||
|
||||
pub fn click_button_modifiers(&self, button: PointerButton, modifiers: Modifiers) {
|
||||
self.hover();
|
||||
self.modifiers(modifiers);
|
||||
for pressed in [true, false] {
|
||||
self.event(egui::Event::PointerButton {
|
||||
pos: self.rect().center(),
|
||||
button,
|
||||
pressed,
|
||||
modifiers,
|
||||
});
|
||||
}
|
||||
self.modifiers(Modifiers::default());
|
||||
}
|
||||
|
||||
/// Click the node via accesskit.
|
||||
///
|
||||
/// This will trigger a [`accesskit::Action::Click`] action.
|
||||
/// In contrast to `click()`, this can also click widgets that are not currently visible.
|
||||
pub fn click_accesskit(&self) {
|
||||
self.event(egui::Event::AccessKitActionRequest(
|
||||
accesskit::ActionRequest {
|
||||
target: self.accesskit_node.id(),
|
||||
action: accesskit::Action::Click,
|
||||
data: None,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
pub fn rect(&self) -> egui::Rect {
|
||||
let rect = self
|
||||
.accesskit_node
|
||||
.bounding_box()
|
||||
.expect("Every egui node should have a rect");
|
||||
egui::Rect {
|
||||
min: Pos2::new(rect.x0 as f32, rect.y0 as f32),
|
||||
max: Pos2::new(rect.x1 as f32, rect.y1 as f32),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn focus(&self) {
|
||||
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
|
||||
action: accesskit::Action::Focus,
|
||||
target: self.accesskit_node.id(),
|
||||
data: None,
|
||||
}));
|
||||
}
|
||||
|
||||
#[deprecated = "Use `Harness::key_down` instead."]
|
||||
pub fn key_down(&self, key: egui::Key) {
|
||||
self.event(egui::Event::Key {
|
||||
key,
|
||||
pressed: true,
|
||||
modifiers: Modifiers::default(),
|
||||
repeat: false,
|
||||
physical_key: None,
|
||||
});
|
||||
}
|
||||
|
||||
#[deprecated = "Use `Harness::key_up` instead."]
|
||||
pub fn key_up(&self, key: egui::Key) {
|
||||
self.event(egui::Event::Key {
|
||||
key,
|
||||
pressed: false,
|
||||
modifiers: Modifiers::default(),
|
||||
repeat: false,
|
||||
physical_key: None,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn type_text(&self, text: &str) {
|
||||
self.event(egui::Event::Text(text.to_owned()));
|
||||
}
|
||||
|
||||
pub fn value(&self) -> Option<String> {
|
||||
self.accesskit_node.value()
|
||||
}
|
||||
|
||||
pub fn is_focused(&self) -> bool {
|
||||
self.accesskit_node.is_focused()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user