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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Create custom egui_kittest::Node (#7138)

This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
This commit is contained in:
Lucas Meurer
2025-06-17 12:17:38 +02:00
committed by GitHub
parent 8c2df4802c
commit 0152a87519
20 changed files with 359 additions and 305 deletions

View File

@@ -4,7 +4,6 @@
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
mod builder;
mod event;
#[cfg(feature = "snapshot")]
mod snapshot;
@@ -14,6 +13,7 @@ use std::fmt::{Debug, Display, Formatter};
use std::time::Duration;
mod app_kind;
mod node;
mod renderer;
#[cfg(feature = "wgpu")]
mod texture_to_image;
@@ -23,13 +23,13 @@ pub mod wgpu;
pub use kittest;
use crate::app_kind::AppKind;
use crate::event::EventState;
pub use builder::*;
pub use node::*;
pub use renderer::*;
use egui::{Modifiers, Pos2, Rect, RepaintCause, Vec2, ViewportId};
use kittest::{Node, Queryable};
use egui::{Key, Modifiers, Pos2, Rect, RepaintCause, Vec2, ViewportId};
use kittest::Queryable;
#[derive(Debug, Clone)]
pub struct ExceededMaxStepsError {
@@ -61,13 +61,13 @@ pub struct Harness<'a, State = ()> {
kittest: kittest::State,
output: egui::FullOutput,
app: AppKind<'a, State>,
event_state: EventState,
response: Option<egui::Response>,
state: State,
renderer: Box<dyn TestRenderer>,
max_steps: u64,
step_dt: f32,
wait_for_pending_images: bool,
queued_events: EventQueue,
}
impl<State> Debug for Harness<'_, State> {
@@ -126,12 +126,12 @@ impl<'a, State> Harness<'a, State> {
),
output,
response,
event_state: EventState::default(),
state,
renderer,
max_steps,
step_dt,
wait_for_pending_images,
queued_events: Default::default(),
};
// Run the harness until it is stable, ensuring that all Areas are shown and animations are done
harness.run_ok();
@@ -227,12 +227,19 @@ impl<'a, State> Harness<'a, State> {
/// This will call the app closure with each queued event and
/// update the Harness.
pub fn step(&mut self) {
let events = self.kittest.take_events();
let events = std::mem::take(&mut *self.queued_events.lock());
if events.is_empty() {
self._step(false);
}
for event in events {
self.event_state.update(event, &mut self.input);
match event {
EventType::Event(event) => {
self.input.events.push(event);
}
EventType::Modifiers(modifiers) => {
self.input.modifiers = modifiers;
}
}
self._step(false);
}
}
@@ -414,52 +421,128 @@ impl<'a, State> Harness<'a, State> {
&mut self.state
}
/// Press a key.
/// This will create a key down event and a key up event.
pub fn press_key(&mut self, key: egui::Key) {
self.input.events.push(egui::Event::Key {
fn event(&self, event: egui::Event) {
self.queued_events.lock().push(EventType::Event(event));
}
fn event_modifiers(&self, event: egui::Event, modifiers: Modifiers) {
let mut queue = self.queued_events.lock();
queue.push(EventType::Modifiers(modifiers));
queue.push(EventType::Event(event));
queue.push(EventType::Modifiers(Modifiers::default()));
}
fn modifiers(&self, modifiers: Modifiers) {
self.queued_events
.lock()
.push(EventType::Modifiers(modifiers));
}
pub fn key_down(&self, key: egui::Key) {
self.event(egui::Event::Key {
key,
pressed: true,
modifiers: self.input.modifiers,
repeat: false,
physical_key: None,
});
self.input.events.push(egui::Event::Key {
key,
pressed: false,
modifiers: self.input.modifiers,
modifiers: Modifiers::default(),
repeat: false,
physical_key: None,
});
}
/// Press a key with modifiers.
/// This will create a key-down event, a key-up event, and update the modifiers.
///
/// NOTE: In contrast to the event fns on [`Node`], this will call [`Harness::step`], in
/// order to properly update modifiers.
pub fn press_key_modifiers(&mut self, modifiers: Modifiers, key: egui::Key) {
// Combine the modifiers with the current modifiers
let previous_modifiers = self.input.modifiers;
self.input.modifiers |= modifiers;
self.input.events.push(egui::Event::Key {
key,
pressed: true,
pub fn key_down_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
self.event_modifiers(
egui::Event::Key {
key,
pressed: true,
modifiers,
repeat: false,
physical_key: None,
},
modifiers,
repeat: false,
physical_key: None,
});
self.step();
self.input.events.push(egui::Event::Key {
);
}
pub fn key_up(&self, key: egui::Key) {
self.event(egui::Event::Key {
key,
pressed: false,
modifiers,
modifiers: Modifiers::default(),
repeat: false,
physical_key: None,
});
}
self.input.modifiers = previous_modifiers;
pub fn key_up_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
self.event_modifiers(
egui::Event::Key {
key,
pressed: false,
modifiers,
repeat: false,
physical_key: None,
},
modifiers,
);
}
/// Press the given keys in combination.
///
/// For e.g. [`Key::A`] + [`Key::B`] this would generate:
/// - Press [`Key::A`]
/// - Press [`Key::B`]
/// - Release [`Key::B`]
/// - Release [`Key::A`]
pub fn key_combination(&self, keys: &[Key]) {
for key in keys {
self.key_down(*key);
}
for key in keys.iter().rev() {
self.key_up(*key);
}
}
/// Press the given keys in combination, with modifiers.
///
/// For e.g. [`Modifiers::COMMAND`] + [`Key::A`] + [`Key::B`] this would generate:
/// - Press [`Modifiers::COMMAND`]
/// - Press [`Key::A`]
/// - Press [`Key::B`]
/// - Release [`Key::B`]
/// - Release [`Key::A`]
/// - Release [`Modifiers::COMMAND`]
pub fn key_combination_modifiers(&self, modifiers: Modifiers, keys: &[Key]) {
self.modifiers(modifiers);
for pressed in [true, false] {
for key in keys {
self.event(egui::Event::Key {
key: *key,
pressed,
modifiers,
repeat: false,
physical_key: None,
});
}
}
self.modifiers(Modifiers::default());
}
/// Press a key.
///
/// This will create a key down event and a key up event.
pub fn key_press(&self, key: egui::Key) {
self.key_combination(&[key]);
}
/// Press a key with modifiers.
///
/// This will
/// - set the modifiers
/// - create a key down event
/// - create a key up event
/// - reset the modifiers
pub fn key_press_modifiers(&self, modifiers: Modifiers, key: egui::Key) {
self.key_combination_modifiers(modifiers, &[key]);
}
/// Render the last output to an image.
@@ -478,6 +561,18 @@ impl<'a, State> Harness<'a, State> {
.get(&ViewportId::ROOT)
.expect("Missing root viewport")
}
fn root(&self) -> Node<'_> {
Node {
accesskit_node: self.kittest.root(),
queue: &self.queued_events,
}
}
#[deprecated = "Use `Harness::root` instead."]
pub fn node(&self) -> Node<'_> {
self.root()
}
}
/// Utilities for stateless harnesses.
@@ -526,11 +621,11 @@ impl<'a> Harness<'a> {
}
}
impl<'t, 'n, State> Queryable<'t, 'n> for Harness<'_, State>
impl<'tree, 'node, State> Queryable<'tree, 'node, Node<'tree>> for Harness<'_, State>
where
'n: 't,
'node: 'tree,
{
fn node(&'n self) -> Node<'t> {
self.kittest_state().node()
fn queryable_node(&'node self) -> Node<'tree> {
self.root()
}
}