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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Create custom egui_kittest::Node (#7138)

This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
This commit is contained in:
Lucas Meurer
2025-06-17 12:17:38 +02:00
committed by GitHub
parent 8c2df4802c
commit 0152a87519
20 changed files with 359 additions and 305 deletions

View File

@@ -1,11 +1,11 @@
use egui::load::SizedTexture;
use egui::{
include_image, Align, AtomExt as _, AtomLayout, Button, Color32, ColorImage, Direction,
DragValue, Event, Grid, IntoAtoms as _, Layout, PointerButton, Pos2, Response, Slider, Stroke,
DragValue, Event, Grid, IntoAtoms as _, Layout, PointerButton, Response, Slider, Stroke,
StrokeKind, TextWrapMode, TextureHandle, TextureOptions, Ui, UiBuilder, Vec2, Widget as _,
};
use egui_kittest::kittest::{by, Node, Queryable as _};
use egui_kittest::{Harness, SnapshotResult, SnapshotResults};
use egui_kittest::kittest::{by, Queryable as _};
use egui_kittest::{Harness, Node, SnapshotResult, SnapshotResults};
#[test]
fn widget_tests() {
@@ -278,14 +278,10 @@ impl<'a> VisualTests<'a> {
});
self.add("pressed", |harness| {
harness.get_next().hover();
let rect = harness.get_next().bounding_box().unwrap();
let pos = Pos2::new(
((rect.x0 + rect.x1) / 2.0) as f32,
((rect.y0 + rect.y1) / 2.0) as f32,
);
let rect = harness.get_next().rect();
harness.input_mut().events.push(Event::PointerButton {
button: PointerButton::Primary,
pos,
pos: rect.center(),
pressed: true,
modifiers: Default::default(),
});