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Move all crates into a crates directory (#1940)
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204
crates/eframe/src/lib.rs
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204
crates/eframe/src/lib.rs
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//! eframe - the [`egui`] framework crate
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//!
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//! If you are planning to write an app for web or native,
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//! and want to use [`egui`] for everything, then `eframe` is for you!
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//!
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//! To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
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//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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//!
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//! In short, you implement [`App`] (especially [`App::update`]) and then
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//! call [`crate::run_native`] from your `main.rs`, and/or call `eframe::start_web` from your `lib.rs`.
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//!
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//! ## Usage, native:
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//! ``` no_run
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//! use eframe::egui;
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//!
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//! fn main() {
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//! let native_options = eframe::NativeOptions::default();
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//! eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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//! }
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//!
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//! #[derive(Default)]
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//! struct MyEguiApp {}
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//!
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//! impl MyEguiApp {
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//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
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//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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//! // Restore app state using cc.storage (requires the "persistence" feature).
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//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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//! // for e.g. egui::PaintCallback.
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//! Self::default()
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//! }
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//! }
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//!
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//! impl eframe::App for MyEguiApp {
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//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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//! egui::CentralPanel::default().show(ctx, |ui| {
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//! ui.heading("Hello World!");
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//! });
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//! }
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//! }
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//! ```
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//!
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//! ## Usage, web:
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//! ``` no_run
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//! #[cfg(target_arch = "wasm32")]
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//! use wasm_bindgen::prelude::*;
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//!
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//! /// Call this once from the HTML.
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//! #[cfg(target_arch = "wasm32")]
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//! #[wasm_bindgen]
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//! pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
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//! eframe::start_web(canvas_id, Box::new(|cc| Box::new(MyApp::new(cc))))
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//! }
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//! ```
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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#![allow(clippy::needless_doctest_main)]
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// Re-export all useful libraries:
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pub use {egui, egui::emath, egui::epaint};
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#[cfg(feature = "glow")]
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pub use {egui_glow, glow};
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#[cfg(feature = "wgpu")]
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pub use {egui_wgpu, wgpu};
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mod epi;
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// Re-export everything in `epi` so `eframe` users don't have to care about what `epi` is:
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pub use epi::*;
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// ----------------------------------------------------------------------------
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// When compiling for web
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#[cfg(target_arch = "wasm32")]
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pub mod web;
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#[cfg(target_arch = "wasm32")]
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pub use wasm_bindgen;
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#[cfg(target_arch = "wasm32")]
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use web::AppRunnerRef;
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#[cfg(target_arch = "wasm32")]
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pub use web_sys;
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/// Install event listeners to register different input events
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/// and start running the given app.
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///
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/// ``` no_run
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/// #[cfg(target_arch = "wasm32")]
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/// use wasm_bindgen::prelude::*;
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///
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/// /// This is the entry-point for all the web-assembly.
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/// /// This is called from the HTML.
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/// /// It loads the app, installs some callbacks, then returns.
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/// /// It returns a handle to the running app that can be stopped calling `AppRunner::stop_web`.
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/// /// You can add more callbacks like this if you want to call in to your code.
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/// #[cfg(target_arch = "wasm32")]
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/// #[wasm_bindgen]
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/// pub fn start(canvas_id: &str) -> Result<AppRunnerRef>, eframe::wasm_bindgen::JsValue> {
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/// let web_options = eframe::WebOptions::default();
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/// eframe::start_web(canvas_id, web_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))))
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/// }
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/// ```
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#[cfg(target_arch = "wasm32")]
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pub fn start_web(
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canvas_id: &str,
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web_options: WebOptions,
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app_creator: AppCreator,
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) -> Result<AppRunnerRef, wasm_bindgen::JsValue> {
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let handle = web::start(canvas_id, web_options, app_creator)?;
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Ok(handle)
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}
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// ----------------------------------------------------------------------------
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// When compiling natively
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#[cfg(not(target_arch = "wasm32"))]
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mod native;
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/// This is how you start a native (desktop) app.
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///
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/// The first argument is name of your app, used for the title bar of the native window
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/// and the save location of persistence (see [`App::save`]).
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///
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/// Call from `fn main` like this:
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/// ``` no_run
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/// use eframe::egui;
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///
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/// fn main() {
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/// let native_options = eframe::NativeOptions::default();
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/// eframe::run_native("MyApp", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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/// }
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///
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/// #[derive(Default)]
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/// struct MyEguiApp {}
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///
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/// impl MyEguiApp {
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/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
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/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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/// // Restore app state using cc.storage (requires the "persistence" feature).
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/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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/// // for e.g. egui::PaintCallback.
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/// Self::default()
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/// }
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/// }
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///
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/// impl eframe::App for MyEguiApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("Hello World!");
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/// });
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/// }
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/// }
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/// ```
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#[cfg(not(target_arch = "wasm32"))]
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#[allow(clippy::needless_pass_by_value)]
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) {
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let renderer = native_options.renderer;
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match renderer {
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#[cfg(feature = "glow")]
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Renderer::Glow => {
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tracing::debug!("Using the glow renderer");
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native::run::run_glow(app_name, &native_options, app_creator);
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu => {
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tracing::debug!("Using the wgpu renderer");
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native::run::run_wgpu(app_name, &native_options, app_creator);
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}
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}
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}
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// ---------------------------------------------------------------------------
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/// Profiling macro for feature "puffin"
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#[cfg(not(target_arch = "wasm32"))]
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macro_rules! profile_function {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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puffin::profile_function!($($arg)*);
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};
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) use profile_function;
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/// Profiling macro for feature "puffin"
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#[cfg(not(target_arch = "wasm32"))]
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macro_rules! profile_scope {
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($($arg: tt)*) => {
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#[cfg(feature = "puffin")]
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puffin::profile_scope!($($arg)*);
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};
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) use profile_scope;
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