mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
Move all crates into a crates directory (#1940)
This commit is contained in:
377
crates/eframe/src/native/epi_integration.rs
Normal file
377
crates/eframe/src/native/epi_integration.rs
Normal file
@@ -0,0 +1,377 @@
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use crate::{epi, Theme, WindowInfo};
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use egui_winit::{native_pixels_per_point, WindowSettings};
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use winit::event_loop::EventLoopWindowTarget;
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pub fn points_to_size(points: egui::Vec2) -> winit::dpi::LogicalSize<f64> {
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winit::dpi::LogicalSize {
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width: points.x as f64,
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height: points.y as f64,
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}
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}
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pub fn read_window_info(window: &winit::window::Window, pixels_per_point: f32) -> WindowInfo {
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let position = window
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.outer_position()
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.ok()
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.map(|pos| pos.to_logical::<f32>(pixels_per_point.into()))
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.map(|pos| egui::Pos2 { x: pos.x, y: pos.y });
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let size = window
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.inner_size()
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.to_logical::<f32>(pixels_per_point.into());
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WindowInfo {
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position,
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fullscreen: window.fullscreen().is_some(),
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size: egui::Vec2 {
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x: size.width,
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y: size.height,
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},
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}
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}
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pub fn window_builder(
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native_options: &epi::NativeOptions,
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window_settings: &Option<WindowSettings>,
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) -> winit::window::WindowBuilder {
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let epi::NativeOptions {
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always_on_top,
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maximized,
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decorated,
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fullscreen,
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drag_and_drop_support,
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icon_data,
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initial_window_pos,
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initial_window_size,
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min_window_size,
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max_window_size,
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resizable,
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transparent,
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..
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} = native_options;
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let window_icon = icon_data.clone().and_then(load_icon);
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let mut window_builder = winit::window::WindowBuilder::new()
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.with_always_on_top(*always_on_top)
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.with_decorations(*decorated)
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.with_fullscreen(fullscreen.then(|| winit::window::Fullscreen::Borderless(None)))
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.with_maximized(*maximized)
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.with_resizable(*resizable)
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.with_transparent(*transparent)
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.with_window_icon(window_icon);
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if let Some(min_size) = *min_window_size {
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window_builder = window_builder.with_min_inner_size(points_to_size(min_size));
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}
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if let Some(max_size) = *max_window_size {
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window_builder = window_builder.with_max_inner_size(points_to_size(max_size));
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}
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window_builder = window_builder_drag_and_drop(window_builder, *drag_and_drop_support);
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if let Some(window_settings) = window_settings {
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window_builder = window_settings.initialize_window(window_builder);
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} else {
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if let Some(pos) = *initial_window_pos {
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window_builder = window_builder.with_position(winit::dpi::PhysicalPosition {
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x: pos.x as f64,
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y: pos.y as f64,
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});
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}
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if let Some(initial_window_size) = *initial_window_size {
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window_builder = window_builder.with_inner_size(points_to_size(initial_window_size));
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}
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}
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window_builder
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}
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fn load_icon(icon_data: epi::IconData) -> Option<winit::window::Icon> {
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winit::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
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}
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#[cfg(target_os = "windows")]
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fn window_builder_drag_and_drop(
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window_builder: winit::window::WindowBuilder,
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enable: bool,
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) -> winit::window::WindowBuilder {
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use winit::platform::windows::WindowBuilderExtWindows as _;
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window_builder.with_drag_and_drop(enable)
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}
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#[cfg(not(target_os = "windows"))]
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fn window_builder_drag_and_drop(
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window_builder: winit::window::WindowBuilder,
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_enable: bool,
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) -> winit::window::WindowBuilder {
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// drag and drop can only be disabled on windows
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window_builder
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}
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pub fn handle_app_output(
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window: &winit::window::Window,
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current_pixels_per_point: f32,
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app_output: epi::backend::AppOutput,
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) {
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let epi::backend::AppOutput {
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quit: _,
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window_size,
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window_title,
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decorated,
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fullscreen,
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drag_window,
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window_pos,
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visible,
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} = app_output;
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if let Some(decorated) = decorated {
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window.set_decorations(decorated);
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}
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if let Some(window_size) = window_size {
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window.set_inner_size(
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winit::dpi::PhysicalSize {
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width: (current_pixels_per_point * window_size.x).round(),
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height: (current_pixels_per_point * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(window) as f64),
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);
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}
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if let Some(fullscreen) = fullscreen {
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window.set_fullscreen(fullscreen.then(|| winit::window::Fullscreen::Borderless(None)));
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}
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if let Some(window_title) = window_title {
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window.set_title(&window_title);
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}
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if let Some(window_pos) = window_pos {
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window.set_outer_position(winit::dpi::PhysicalPosition {
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x: window_pos.x as f64,
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y: window_pos.y as f64,
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});
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}
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if drag_window {
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let _ = window.drag_window();
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}
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if let Some(visible) = visible {
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window.set_visible(visible);
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}
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}
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// ----------------------------------------------------------------------------
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/// For loading/saving app state and/or egui memory to disk.
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pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
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#[cfg(feature = "persistence")]
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if let Some(storage) = super::file_storage::FileStorage::from_app_name(_app_name) {
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return Some(Box::new(storage));
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}
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None
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}
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// ----------------------------------------------------------------------------
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/// Everything needed to make a winit-based integration for [`epi`].
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pub struct EpiIntegration {
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pub frame: epi::Frame,
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last_auto_save: std::time::Instant,
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pub egui_ctx: egui::Context,
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pending_full_output: egui::FullOutput,
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egui_winit: egui_winit::State,
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/// When set, it is time to quit
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quit: bool,
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can_drag_window: bool,
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}
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impl EpiIntegration {
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pub fn new<E>(
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event_loop: &EventLoopWindowTarget<E>,
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max_texture_side: usize,
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window: &winit::window::Window,
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system_theme: Option<Theme>,
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storage: Option<Box<dyn epi::Storage>>,
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#[cfg(feature = "glow")] gl: Option<std::sync::Arc<glow::Context>>,
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#[cfg(feature = "wgpu")] wgpu_render_state: Option<egui_wgpu::RenderState>,
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) -> Self {
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let egui_ctx = egui::Context::default();
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*egui_ctx.memory() = load_egui_memory(storage.as_deref()).unwrap_or_default();
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let frame = epi::Frame {
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info: epi::IntegrationInfo {
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system_theme,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point(window)),
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window_info: read_window_info(window, egui_ctx.pixels_per_point()),
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},
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output: Default::default(),
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storage,
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#[cfg(feature = "glow")]
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gl,
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#[cfg(feature = "wgpu")]
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wgpu_render_state,
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};
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let mut egui_winit = egui_winit::State::new(event_loop);
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egui_winit.set_max_texture_side(max_texture_side);
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let pixels_per_point = window.scale_factor() as f32;
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egui_winit.set_pixels_per_point(pixels_per_point);
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Self {
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frame,
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last_auto_save: std::time::Instant::now(),
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egui_ctx,
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egui_winit,
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pending_full_output: Default::default(),
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quit: false,
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can_drag_window: false,
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}
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}
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pub fn warm_up(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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crate::profile_function!();
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let saved_memory: egui::Memory = self.egui_ctx.memory().clone();
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self.egui_ctx.memory().set_everything_is_visible(true);
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let full_output = self.update(app, window);
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self.pending_full_output.append(full_output); // Handle it next frame
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*self.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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self.egui_ctx.clear_animations();
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}
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/// If `true`, it is time to shut down.
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pub fn should_quit(&self) -> bool {
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self.quit
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}
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pub fn on_event(&mut self, app: &mut dyn epi::App, event: &winit::event::WindowEvent<'_>) {
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use winit::event::{ElementState, MouseButton, WindowEvent};
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match event {
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WindowEvent::CloseRequested => self.quit = app.on_exit_event(),
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WindowEvent::Destroyed => self.quit = true,
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WindowEvent::MouseInput {
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button: MouseButton::Left,
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state: ElementState::Pressed,
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..
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} => self.can_drag_window = true,
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_ => {}
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}
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self.egui_winit.on_event(&self.egui_ctx, event);
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}
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pub fn update(
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&mut self,
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app: &mut dyn epi::App,
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window: &winit::window::Window,
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) -> egui::FullOutput {
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let frame_start = std::time::Instant::now();
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self.frame.info.window_info = read_window_info(window, self.egui_ctx.pixels_per_point());
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let raw_input = self.egui_winit.take_egui_input(window);
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let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
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crate::profile_scope!("App::update");
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app.update(egui_ctx, &mut self.frame);
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});
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self.pending_full_output.append(full_output);
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let full_output = std::mem::take(&mut self.pending_full_output);
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{
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let mut app_output = self.frame.take_app_output();
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app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
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self.can_drag_window = false;
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if app_output.quit {
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self.quit = app.on_exit_event();
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}
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handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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}
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let frame_time = (std::time::Instant::now() - frame_start).as_secs_f64() as f32;
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self.frame.info.cpu_usage = Some(frame_time);
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full_output
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}
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pub fn post_rendering(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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let inner_size = window.inner_size();
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let window_size_px = [inner_size.width, inner_size.height];
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app.post_rendering(window_size_px, &self.frame);
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}
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pub fn handle_platform_output(
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&mut self,
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window: &winit::window::Window,
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platform_output: egui::PlatformOutput,
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) {
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self.egui_winit
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.handle_platform_output(window, &self.egui_ctx, platform_output);
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}
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// ------------------------------------------------------------------------
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// Persistance stuff:
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pub fn maybe_autosave(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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let now = std::time::Instant::now();
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if now - self.last_auto_save > app.auto_save_interval() {
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self.save(app, window);
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self.last_auto_save = now;
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}
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}
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pub fn save(&mut self, _app: &mut dyn epi::App, _window: &winit::window::Window) {
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#[cfg(feature = "persistence")]
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if let Some(storage) = self.frame.storage_mut() {
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crate::profile_function!();
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if _app.persist_native_window() {
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crate::profile_scope!("native_window");
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epi::set_value(
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storage,
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STORAGE_WINDOW_KEY,
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&WindowSettings::from_display(_window),
|
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);
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}
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if _app.persist_egui_memory() {
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crate::profile_scope!("egui_memory");
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epi::set_value(storage, STORAGE_EGUI_MEMORY_KEY, &*self.egui_ctx.memory());
|
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}
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{
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crate::profile_scope!("App::save");
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_app.save(storage);
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}
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crate::profile_scope!("Storage::flush");
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storage.flush();
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}
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}
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}
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#[cfg(feature = "persistence")]
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const STORAGE_EGUI_MEMORY_KEY: &str = "egui";
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#[cfg(feature = "persistence")]
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const STORAGE_WINDOW_KEY: &str = "window";
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pub fn load_window_settings(_storage: Option<&dyn epi::Storage>) -> Option<WindowSettings> {
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#[cfg(feature = "persistence")]
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{
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epi::get_value(_storage?, STORAGE_WINDOW_KEY)
|
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}
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#[cfg(not(feature = "persistence"))]
|
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None
|
||||
}
|
||||
|
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pub fn load_egui_memory(_storage: Option<&dyn epi::Storage>) -> Option<egui::Memory> {
|
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#[cfg(feature = "persistence")]
|
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{
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epi::get_value(_storage?, STORAGE_EGUI_MEMORY_KEY)
|
||||
}
|
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#[cfg(not(feature = "persistence"))]
|
||||
None
|
||||
}
|
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116
crates/eframe/src/native/file_storage.rs
Normal file
116
crates/eframe/src/native/file_storage.rs
Normal file
@@ -0,0 +1,116 @@
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use std::{
|
||||
collections::HashMap,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// A key-value store backed by a [RON](https://github.com/ron-rs/ron) file on disk.
|
||||
/// Used to restore egui state, glium window position/size and app state.
|
||||
pub struct FileStorage {
|
||||
ron_filepath: PathBuf,
|
||||
kv: HashMap<String, String>,
|
||||
dirty: bool,
|
||||
last_save_join_handle: Option<std::thread::JoinHandle<()>>,
|
||||
}
|
||||
|
||||
impl Drop for FileStorage {
|
||||
fn drop(&mut self) {
|
||||
if let Some(join_handle) = self.last_save_join_handle.take() {
|
||||
join_handle.join().ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FileStorage {
|
||||
/// Store the state in this .ron file.
|
||||
pub fn from_ron_filepath(ron_filepath: impl Into<PathBuf>) -> Self {
|
||||
let ron_filepath: PathBuf = ron_filepath.into();
|
||||
Self {
|
||||
kv: read_ron(&ron_filepath).unwrap_or_default(),
|
||||
ron_filepath,
|
||||
dirty: false,
|
||||
last_save_join_handle: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Find a good place to put the files that the OS likes.
|
||||
pub fn from_app_name(app_name: &str) -> Option<Self> {
|
||||
if let Some(proj_dirs) = directories_next::ProjectDirs::from("", "", app_name) {
|
||||
let data_dir = proj_dirs.data_dir().to_path_buf();
|
||||
if let Err(err) = std::fs::create_dir_all(&data_dir) {
|
||||
tracing::warn!(
|
||||
"Saving disabled: Failed to create app path at {:?}: {}",
|
||||
data_dir,
|
||||
err
|
||||
);
|
||||
None
|
||||
} else {
|
||||
Some(Self::from_ron_filepath(data_dir.join("app.ron")))
|
||||
}
|
||||
} else {
|
||||
tracing::warn!("Saving disabled: Failed to find path to data_dir.");
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::Storage for FileStorage {
|
||||
fn get_string(&self, key: &str) -> Option<String> {
|
||||
self.kv.get(key).cloned()
|
||||
}
|
||||
|
||||
fn set_string(&mut self, key: &str, value: String) {
|
||||
if self.kv.get(key) != Some(&value) {
|
||||
self.kv.insert(key.to_owned(), value);
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn flush(&mut self) {
|
||||
if self.dirty {
|
||||
self.dirty = false;
|
||||
|
||||
let file_path = self.ron_filepath.clone();
|
||||
let kv = self.kv.clone();
|
||||
|
||||
if let Some(join_handle) = self.last_save_join_handle.take() {
|
||||
// wait for previous save to complete.
|
||||
join_handle.join().ok();
|
||||
}
|
||||
|
||||
let join_handle = std::thread::spawn(move || {
|
||||
let file = std::fs::File::create(&file_path).unwrap();
|
||||
let config = Default::default();
|
||||
ron::ser::to_writer_pretty(file, &kv, config).unwrap();
|
||||
tracing::trace!("Persisted to {:?}", file_path);
|
||||
});
|
||||
|
||||
self.last_save_join_handle = Some(join_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
fn read_ron<T>(ron_path: impl AsRef<Path>) -> Option<T>
|
||||
where
|
||||
T: serde::de::DeserializeOwned,
|
||||
{
|
||||
match std::fs::File::open(ron_path) {
|
||||
Ok(file) => {
|
||||
let reader = std::io::BufReader::new(file);
|
||||
match ron::de::from_reader(reader) {
|
||||
Ok(value) => Some(value),
|
||||
Err(err) => {
|
||||
tracing::warn!("Failed to parse RON: {}", err);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(_err) => {
|
||||
// File probably doesn't exist. That's fine.
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
6
crates/eframe/src/native/mod.rs
Normal file
6
crates/eframe/src/native/mod.rs
Normal file
@@ -0,0 +1,6 @@
|
||||
mod epi_integration;
|
||||
pub mod run;
|
||||
|
||||
/// File storage which can be used by native backends.
|
||||
#[cfg(feature = "persistence")]
|
||||
pub mod file_storage;
|
||||
735
crates/eframe/src/native/run.rs
Normal file
735
crates/eframe/src/native/run.rs
Normal file
@@ -0,0 +1,735 @@
|
||||
//! Note that this file contains two similar paths - one for [`glow`], one for [`wgpu`].
|
||||
//! When making changes to one you often also want to apply it to the other.
|
||||
|
||||
use std::time::Duration;
|
||||
use std::time::Instant;
|
||||
|
||||
use egui_winit::winit;
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
use super::epi_integration::{self, EpiIntegration};
|
||||
use crate::epi;
|
||||
|
||||
#[derive(Debug)]
|
||||
struct RequestRepaintEvent;
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
#[allow(unsafe_code)]
|
||||
fn create_display(
|
||||
native_options: &NativeOptions,
|
||||
window_builder: winit::window::WindowBuilder,
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
) -> (
|
||||
glutin::WindowedContext<glutin::PossiblyCurrent>,
|
||||
glow::Context,
|
||||
) {
|
||||
crate::profile_function!();
|
||||
|
||||
use crate::HardwareAcceleration;
|
||||
|
||||
let hardware_acceleration = match native_options.hardware_acceleration {
|
||||
HardwareAcceleration::Required => Some(true),
|
||||
HardwareAcceleration::Preferred => None,
|
||||
HardwareAcceleration::Off => Some(false),
|
||||
};
|
||||
|
||||
let gl_window = unsafe {
|
||||
glutin::ContextBuilder::new()
|
||||
.with_hardware_acceleration(hardware_acceleration)
|
||||
.with_depth_buffer(native_options.depth_buffer)
|
||||
.with_multisampling(native_options.multisampling)
|
||||
.with_srgb(true)
|
||||
.with_stencil_buffer(native_options.stencil_buffer)
|
||||
.with_vsync(native_options.vsync)
|
||||
.build_windowed(window_builder, event_loop)
|
||||
.unwrap()
|
||||
.make_current()
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
|
||||
|
||||
(gl_window, gl)
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
pub use epi::NativeOptions;
|
||||
|
||||
enum EventResult {
|
||||
Wait,
|
||||
RepaintAsap,
|
||||
RepaintAt(Instant),
|
||||
Exit,
|
||||
}
|
||||
|
||||
trait WinitApp {
|
||||
fn is_focused(&self) -> bool;
|
||||
fn integration(&self) -> &EpiIntegration;
|
||||
fn window(&self) -> &winit::window::Window;
|
||||
fn save_and_destroy(&mut self);
|
||||
fn paint(&mut self) -> EventResult;
|
||||
fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult;
|
||||
}
|
||||
|
||||
/// Access a thread-local event loop.
|
||||
///
|
||||
/// We reuse the event-loop so we can support closing and opening an eframe window
|
||||
/// multiple times. This is just a limitation of winit.
|
||||
fn with_event_loop(f: impl FnOnce(&mut EventLoop<RequestRepaintEvent>)) {
|
||||
use std::cell::RefCell;
|
||||
thread_local!(static EVENT_LOOP: RefCell<EventLoop<RequestRepaintEvent>> = RefCell::new(winit::event_loop::EventLoopBuilder::with_user_event().build()));
|
||||
|
||||
EVENT_LOOP.with(|event_loop| {
|
||||
f(&mut *event_loop.borrow_mut());
|
||||
});
|
||||
}
|
||||
|
||||
fn run_and_return(event_loop: &mut EventLoop<RequestRepaintEvent>, mut winit_app: impl WinitApp) {
|
||||
use winit::platform::run_return::EventLoopExtRunReturn as _;
|
||||
|
||||
tracing::debug!("event_loop.run_return");
|
||||
|
||||
let mut next_repaint_time = Instant::now();
|
||||
|
||||
event_loop.run_return(|event, _, control_flow| {
|
||||
let event_result = match event {
|
||||
winit::event::Event::LoopDestroyed => EventResult::Exit,
|
||||
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent)
|
||||
| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => EventResult::RepaintAsap,
|
||||
|
||||
winit::event::Event::WindowEvent { window_id, .. }
|
||||
if window_id != winit_app.window().id() =>
|
||||
{
|
||||
// This can happen if we close a window, and then reopen a new one,
|
||||
// or if we have multiple windows open.
|
||||
EventResult::Wait
|
||||
}
|
||||
|
||||
event => winit_app.on_event(event),
|
||||
};
|
||||
|
||||
match event_result {
|
||||
EventResult::Wait => {}
|
||||
EventResult::RepaintAsap => {
|
||||
next_repaint_time = Instant::now();
|
||||
}
|
||||
EventResult::RepaintAt(repaint_time) => {
|
||||
next_repaint_time = next_repaint_time.min(repaint_time);
|
||||
}
|
||||
EventResult::Exit => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
|
||||
None => {
|
||||
winit_app.window().request_redraw();
|
||||
ControlFlow::Poll
|
||||
}
|
||||
Some(time_until_next_repaint) => {
|
||||
ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
tracing::debug!("eframe window closed");
|
||||
|
||||
winit_app.save_and_destroy();
|
||||
|
||||
drop(winit_app);
|
||||
|
||||
// Needed to clean the event_loop:
|
||||
event_loop.run_return(|_, _, control_flow| {
|
||||
control_flow.set_exit();
|
||||
});
|
||||
}
|
||||
|
||||
fn run_and_exit(
|
||||
event_loop: EventLoop<RequestRepaintEvent>,
|
||||
mut winit_app: impl WinitApp + 'static,
|
||||
) -> ! {
|
||||
tracing::debug!("event_loop.run");
|
||||
|
||||
let mut next_repaint_time = Instant::now();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let event_result = match event {
|
||||
winit::event::Event::LoopDestroyed => EventResult::Exit,
|
||||
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
|
||||
next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
|
||||
winit_app.paint()
|
||||
}
|
||||
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent)
|
||||
| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
|
||||
..
|
||||
}) => EventResult::RepaintAsap,
|
||||
|
||||
event => winit_app.on_event(event),
|
||||
};
|
||||
|
||||
match event_result {
|
||||
EventResult::Wait => {}
|
||||
EventResult::RepaintAsap => {
|
||||
next_repaint_time = Instant::now();
|
||||
}
|
||||
EventResult::RepaintAt(repaint_time) => {
|
||||
next_repaint_time = next_repaint_time.min(repaint_time);
|
||||
}
|
||||
EventResult::Exit => {
|
||||
tracing::debug!("Quitting…");
|
||||
winit_app.save_and_destroy();
|
||||
#[allow(clippy::exit)]
|
||||
std::process::exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
|
||||
None => {
|
||||
winit_app.window().request_redraw();
|
||||
ControlFlow::Poll
|
||||
}
|
||||
Some(time_until_next_repaint) => {
|
||||
ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Run an egui app
|
||||
#[cfg(feature = "glow")]
|
||||
mod glow_integration {
|
||||
use std::sync::Arc;
|
||||
|
||||
use super::*;
|
||||
|
||||
struct GlowWinitApp {
|
||||
gl_window: glutin::WindowedContext<glutin::PossiblyCurrent>,
|
||||
gl: Arc<glow::Context>,
|
||||
painter: egui_glow::Painter,
|
||||
integration: epi_integration::EpiIntegration,
|
||||
app: Box<dyn epi::App>,
|
||||
is_focused: bool,
|
||||
}
|
||||
|
||||
impl GlowWinitApp {
|
||||
fn new(
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) -> Self {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
|
||||
let window_builder = epi_integration::window_builder(native_options, &window_settings)
|
||||
.with_title(app_name);
|
||||
let (gl_window, gl) = create_display(native_options, window_builder, event_loop);
|
||||
let gl = Arc::new(gl);
|
||||
|
||||
let painter = egui_glow::Painter::new(gl.clone(), None, "")
|
||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
event_loop,
|
||||
painter.max_texture_side(),
|
||||
gl_window.window(),
|
||||
system_theme,
|
||||
storage,
|
||||
Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
None,
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
gl: Some(gl.clone()),
|
||||
#[cfg(feature = "wgpu")]
|
||||
wgpu_render_state: None,
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), gl_window.window());
|
||||
}
|
||||
|
||||
Self {
|
||||
gl_window,
|
||||
gl,
|
||||
painter,
|
||||
integration,
|
||||
app,
|
||||
is_focused: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WinitApp for GlowWinitApp {
|
||||
fn is_focused(&self) -> bool {
|
||||
self.is_focused
|
||||
}
|
||||
|
||||
fn integration(&self) -> &EpiIntegration {
|
||||
&self.integration
|
||||
}
|
||||
|
||||
fn window(&self) -> &winit::window::Window {
|
||||
self.gl_window.window()
|
||||
}
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
self.integration
|
||||
.save(&mut *self.app, self.gl_window.window());
|
||||
self.app.on_exit(Some(&self.gl));
|
||||
self.painter.destroy();
|
||||
}
|
||||
|
||||
fn paint(&mut self) -> EventResult {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
crate::profile_scope!("frame");
|
||||
|
||||
let Self {
|
||||
gl_window,
|
||||
gl,
|
||||
app,
|
||||
integration,
|
||||
painter,
|
||||
..
|
||||
} = self;
|
||||
let window = gl_window.window();
|
||||
|
||||
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
|
||||
|
||||
egui_glow::painter::clear(
|
||||
gl,
|
||||
screen_size_in_pixels,
|
||||
app.clear_color(&integration.egui_ctx.style().visuals),
|
||||
);
|
||||
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
repaint_after,
|
||||
textures_delta,
|
||||
shapes,
|
||||
} = integration.update(app.as_mut(), window);
|
||||
|
||||
integration.handle_platform_output(window, platform_output);
|
||||
|
||||
let clipped_primitives = {
|
||||
crate::profile_scope!("tessellate");
|
||||
integration.egui_ctx.tessellate(shapes)
|
||||
};
|
||||
|
||||
painter.paint_and_update_textures(
|
||||
screen_size_in_pixels,
|
||||
integration.egui_ctx.pixels_per_point(),
|
||||
&clipped_primitives,
|
||||
&textures_delta,
|
||||
);
|
||||
|
||||
integration.post_rendering(app.as_mut(), window);
|
||||
|
||||
{
|
||||
crate::profile_scope!("swap_buffers");
|
||||
gl_window.swap_buffers().unwrap();
|
||||
}
|
||||
|
||||
let control_flow = if integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else if repaint_after.is_zero() {
|
||||
EventResult::RepaintAsap
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after)
|
||||
{
|
||||
// if repaint_after is something huge and can't be added to Instant,
|
||||
// we will use `ControlFlow::Wait` instead.
|
||||
// technically, this might lead to some weird corner cases where the user *WANTS*
|
||||
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
||||
// egui backend impl i guess.
|
||||
EventResult::RepaintAt(repaint_after_instant)
|
||||
} else {
|
||||
EventResult::Wait
|
||||
};
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if !self.is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
// However, a user may want an egui with an animation in the background,
|
||||
// so we still need to repaint quite fast.
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
control_flow
|
||||
}
|
||||
|
||||
fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult {
|
||||
match event {
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
self.is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
self.gl_window.resize(*physical_size);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size, ..
|
||||
} => {
|
||||
self.gl_window.resize(**new_inner_size);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested
|
||||
if self.integration.should_quit() =>
|
||||
{
|
||||
return EventResult::Exit
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.integration.on_event(self.app.as_mut(), &event);
|
||||
|
||||
if self.integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else {
|
||||
// TODO(emilk): ask egui if the event warrants a repaint
|
||||
EventResult::RepaintAsap
|
||||
}
|
||||
}
|
||||
_ => EventResult::Wait,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_glow(
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) {
|
||||
if native_options.run_and_return {
|
||||
with_event_loop(|event_loop| {
|
||||
let glow_eframe =
|
||||
GlowWinitApp::new(event_loop, app_name, native_options, app_creator);
|
||||
run_and_return(event_loop, glow_eframe);
|
||||
});
|
||||
} else {
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::with_user_event().build();
|
||||
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
||||
run_and_exit(event_loop, glow_eframe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
pub use glow_integration::run_glow;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
mod wgpu_integration {
|
||||
use super::*;
|
||||
|
||||
struct WgpuWinitApp {
|
||||
window: winit::window::Window,
|
||||
painter: egui_wgpu::winit::Painter<'static>,
|
||||
integration: epi_integration::EpiIntegration,
|
||||
app: Box<dyn epi::App>,
|
||||
is_focused: bool,
|
||||
}
|
||||
|
||||
impl WgpuWinitApp {
|
||||
fn new(
|
||||
event_loop: &EventLoop<RequestRepaintEvent>,
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) -> Self {
|
||||
let storage = epi_integration::create_storage(app_name);
|
||||
let window_settings = epi_integration::load_window_settings(storage.as_deref());
|
||||
|
||||
let window = epi_integration::window_builder(native_options, &window_settings)
|
||||
.with_title(app_name)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
|
||||
// SAFETY: `window` must outlive `painter`.
|
||||
#[allow(unsafe_code, unused_mut, unused_unsafe)]
|
||||
let painter = unsafe {
|
||||
let mut painter = egui_wgpu::winit::Painter::new(
|
||||
wgpu::Backends::PRIMARY | wgpu::Backends::GL,
|
||||
wgpu::PowerPreference::HighPerformance,
|
||||
wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::default(),
|
||||
limits: wgpu::Limits::default(),
|
||||
},
|
||||
wgpu::PresentMode::Fifo,
|
||||
native_options.multisampling.max(1) as _,
|
||||
);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
painter.set_window(Some(&window));
|
||||
painter
|
||||
};
|
||||
|
||||
let wgpu_render_state = painter.render_state();
|
||||
|
||||
let system_theme = native_options.system_theme();
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
event_loop,
|
||||
painter.max_texture_side().unwrap_or(2048),
|
||||
&window,
|
||||
system_theme,
|
||||
storage,
|
||||
#[cfg(feature = "glow")]
|
||||
None,
|
||||
wgpu_render_state.clone(),
|
||||
);
|
||||
let theme = system_theme.unwrap_or(native_options.default_theme);
|
||||
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
||||
|
||||
{
|
||||
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
|
||||
integration.egui_ctx.set_request_repaint_callback(move || {
|
||||
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: None,
|
||||
wgpu_render_state,
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), &window);
|
||||
}
|
||||
|
||||
Self {
|
||||
window,
|
||||
painter,
|
||||
integration,
|
||||
app,
|
||||
is_focused: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WinitApp for WgpuWinitApp {
|
||||
fn is_focused(&self) -> bool {
|
||||
self.is_focused
|
||||
}
|
||||
|
||||
fn integration(&self) -> &EpiIntegration {
|
||||
&self.integration
|
||||
}
|
||||
|
||||
fn window(&self) -> &winit::window::Window {
|
||||
&self.window
|
||||
}
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
self.integration.save(&mut *self.app, &self.window);
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
self.app.on_exit(None);
|
||||
|
||||
#[cfg(not(feature = "glow"))]
|
||||
self.app.on_exit();
|
||||
|
||||
self.painter.destroy();
|
||||
}
|
||||
|
||||
fn paint(&mut self) -> EventResult {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
crate::profile_scope!("frame");
|
||||
|
||||
let Self {
|
||||
window,
|
||||
app,
|
||||
integration,
|
||||
painter,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
repaint_after,
|
||||
textures_delta,
|
||||
shapes,
|
||||
} = integration.update(app.as_mut(), window);
|
||||
|
||||
integration.handle_platform_output(window, platform_output);
|
||||
|
||||
let clipped_primitives = {
|
||||
crate::profile_scope!("tessellate");
|
||||
integration.egui_ctx.tessellate(shapes)
|
||||
};
|
||||
|
||||
painter.paint_and_update_textures(
|
||||
integration.egui_ctx.pixels_per_point(),
|
||||
app.clear_color(&integration.egui_ctx.style().visuals),
|
||||
&clipped_primitives,
|
||||
&textures_delta,
|
||||
);
|
||||
|
||||
integration.post_rendering(app.as_mut(), window);
|
||||
|
||||
let control_flow = if integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else if repaint_after.is_zero() {
|
||||
EventResult::RepaintAsap
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after)
|
||||
{
|
||||
// if repaint_after is something huge and can't be added to Instant,
|
||||
// we will use `ControlFlow::Wait` instead.
|
||||
// technically, this might lead to some weird corner cases where the user *WANTS*
|
||||
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
||||
// egui backend impl i guess.
|
||||
EventResult::RepaintAt(repaint_after_instant)
|
||||
} else {
|
||||
EventResult::Wait
|
||||
};
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if !self.is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
// However, a user may want an egui with an animation in the background,
|
||||
// so we still need to repaint quite fast.
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
control_flow
|
||||
}
|
||||
|
||||
fn on_event(&mut self, event: winit::event::Event<'_, RequestRepaintEvent>) -> EventResult {
|
||||
match event {
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Resumed => unsafe {
|
||||
self.painter.set_window(Some(&self.window));
|
||||
EventResult::RepaintAsap
|
||||
},
|
||||
#[cfg(target_os = "android")]
|
||||
winit::event::Event::Suspended => unsafe {
|
||||
self.painter.set_window(None);
|
||||
EventResult::Wait
|
||||
},
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
self.is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
self.painter
|
||||
.on_window_resized(physical_size.width, physical_size.height);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size, ..
|
||||
} => {
|
||||
self.painter
|
||||
.on_window_resized(new_inner_size.width, new_inner_size.height);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested
|
||||
if self.integration.should_quit() =>
|
||||
{
|
||||
return EventResult::Exit
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
self.integration.on_event(self.app.as_mut(), &event);
|
||||
if self.integration.should_quit() {
|
||||
EventResult::Exit
|
||||
} else {
|
||||
// TODO(emilk): ask egui if the event warrants a repaint
|
||||
EventResult::RepaintAsap
|
||||
}
|
||||
}
|
||||
_ => EventResult::Wait,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_wgpu(
|
||||
app_name: &str,
|
||||
native_options: &epi::NativeOptions,
|
||||
app_creator: epi::AppCreator,
|
||||
) {
|
||||
if native_options.run_and_return {
|
||||
with_event_loop(|event_loop| {
|
||||
let wgpu_eframe =
|
||||
WgpuWinitApp::new(event_loop, app_name, native_options, app_creator);
|
||||
run_and_return(event_loop, wgpu_eframe);
|
||||
});
|
||||
} else {
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::with_user_event().build();
|
||||
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
||||
run_and_exit(event_loop, wgpu_eframe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub use wgpu_integration::run_wgpu;
|
||||
Reference in New Issue
Block a user