mirror of
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Move all crates into a crates directory (#1940)
This commit is contained in:
142
crates/egui-winit/src/clipboard.rs
Normal file
142
crates/egui-winit/src/clipboard.rs
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@@ -0,0 +1,142 @@
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use std::os::raw::c_void;
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/// Handles interfacing with the OS clipboard.
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///
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/// If the "clipboard" feature is off, or we cannot connect to the OS clipboard,
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/// then a fallback clipboard that just works works within the same app is used instead.
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pub struct Clipboard {
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#[cfg(all(feature = "arboard", not(target_os = "android")))]
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arboard: Option<arboard::Clipboard>,
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#[cfg(all(
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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),
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feature = "smithay-clipboard"
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))]
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smithay: Option<smithay_clipboard::Clipboard>,
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/// Fallback manual clipboard.
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clipboard: String,
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}
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impl Clipboard {
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#[allow(unused_variables)]
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pub fn new(#[allow(unused_variables)] wayland_display: Option<*mut c_void>) -> Self {
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Self {
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#[cfg(all(feature = "arboard", not(target_os = "android")))]
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arboard: init_arboard(),
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#[cfg(all(
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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),
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feature = "smithay-clipboard"
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))]
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smithay: init_smithay_clipboard(wayland_display),
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clipboard: Default::default(),
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}
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}
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pub fn get(&mut self) -> Option<String> {
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#[cfg(all(
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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),
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feature = "smithay-clipboard"
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))]
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if let Some(clipboard) = &mut self.smithay {
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return match clipboard.load() {
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Ok(text) => Some(text),
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Err(err) => {
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tracing::error!("Paste error: {}", err);
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None
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}
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};
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}
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#[cfg(all(feature = "arboard", not(target_os = "android")))]
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if let Some(clipboard) = &mut self.arboard {
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return match clipboard.get_text() {
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Ok(text) => Some(text),
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Err(err) => {
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tracing::error!("Paste error: {}", err);
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None
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}
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};
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}
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Some(self.clipboard.clone())
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}
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pub fn set(&mut self, text: String) {
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#[cfg(all(
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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),
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feature = "smithay-clipboard"
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))]
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if let Some(clipboard) = &mut self.smithay {
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clipboard.store(text);
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return;
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}
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#[cfg(all(feature = "arboard", not(target_os = "android")))]
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if let Some(clipboard) = &mut self.arboard {
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if let Err(err) = clipboard.set_text(text) {
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tracing::error!("Copy/Cut error: {}", err);
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}
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return;
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}
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self.clipboard = text;
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}
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}
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#[cfg(all(feature = "arboard", not(target_os = "android")))]
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fn init_arboard() -> Option<arboard::Clipboard> {
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match arboard::Clipboard::new() {
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Ok(clipboard) => Some(clipboard),
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Err(err) => {
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tracing::error!("Failed to initialize clipboard: {}", err);
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None
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}
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}
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}
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#[cfg(all(
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any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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),
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feature = "smithay-clipboard"
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))]
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fn init_smithay_clipboard(
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wayland_display: Option<*mut c_void>,
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) -> Option<smithay_clipboard::Clipboard> {
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if let Some(display) = wayland_display {
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#[allow(unsafe_code)]
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Some(unsafe { smithay_clipboard::Clipboard::new(display) })
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} else {
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tracing::error!("Cannot initialize smithay clipboard without a display handle!");
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None
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}
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}
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756
crates/egui-winit/src/lib.rs
Normal file
756
crates/egui-winit/src/lib.rs
Normal file
@@ -0,0 +1,756 @@
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//! [`egui`] bindings for [`winit`](https://github.com/rust-windowing/winit).
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//!
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//! The library translates winit events to egui, handled copy/paste,
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//! updates the cursor, open links clicked in egui, etc.
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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#![allow(clippy::manual_range_contains)]
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use std::os::raw::c_void;
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pub use egui;
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pub use winit;
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pub mod clipboard;
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pub mod screen_reader;
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mod window_settings;
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pub use window_settings::WindowSettings;
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use winit::event_loop::EventLoopWindowTarget;
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#[cfg(any(
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target_os = "linux",
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target_os = "dragonfly",
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target_os = "freebsd",
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target_os = "netbsd",
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target_os = "openbsd"
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))]
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use winit::platform::unix::EventLoopWindowTargetExtUnix;
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pub fn native_pixels_per_point(window: &winit::window::Window) -> f32 {
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window.scale_factor() as f32
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||||
}
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pub fn screen_size_in_pixels(window: &winit::window::Window) -> egui::Vec2 {
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let size = window.inner_size();
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egui::vec2(size.width as f32, size.height as f32)
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||||
}
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||||
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||||
/// Handles the integration between egui and winit.
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pub struct State {
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start_time: instant::Instant,
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egui_input: egui::RawInput,
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pointer_pos_in_points: Option<egui::Pos2>,
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any_pointer_button_down: bool,
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current_cursor_icon: egui::CursorIcon,
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/// What egui uses.
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current_pixels_per_point: f32,
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clipboard: clipboard::Clipboard,
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screen_reader: screen_reader::ScreenReader,
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/// If `true`, mouse inputs will be treated as touches.
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/// Useful for debugging touch support in egui.
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///
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/// Creates duplicate touches, if real touch inputs are coming.
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simulate_touch_screen: bool,
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/// Is Some(…) when a touch is being translated to a pointer.
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///
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/// Only one touch will be interpreted as pointer at any time.
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pointer_touch_id: Option<u64>,
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}
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impl State {
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pub fn new<T>(event_loop: &EventLoopWindowTarget<T>) -> Self {
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Self::new_with_wayland_display(wayland_display(event_loop))
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||||
}
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||||
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||||
pub fn new_with_wayland_display(wayland_display: Option<*mut c_void>) -> Self {
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let egui_input = egui::RawInput {
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has_focus: false, // winit will tell us when we have focus
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||||
..Default::default()
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||||
};
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|
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Self {
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start_time: instant::Instant::now(),
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egui_input,
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pointer_pos_in_points: None,
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any_pointer_button_down: false,
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current_cursor_icon: egui::CursorIcon::Default,
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current_pixels_per_point: 1.0,
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clipboard: clipboard::Clipboard::new(wayland_display),
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screen_reader: screen_reader::ScreenReader::default(),
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simulate_touch_screen: false,
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pointer_touch_id: None,
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}
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}
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/// Call this once a graphics context has been created to update the maximum texture dimensions
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/// that egui will use.
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pub fn set_max_texture_side(&mut self, max_texture_side: usize) {
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self.egui_input.max_texture_side = Some(max_texture_side);
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}
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||||
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||||
/// Call this when a new native Window is created for rendering to initialize the `pixels_per_point`
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/// for that window.
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||||
///
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/// In particular, on Android it is necessary to call this after each `Resumed` lifecycle
|
||||
/// event, each time a new native window is created.
|
||||
///
|
||||
/// Once this has been initialized for a new window then this state will be maintained by handling
|
||||
/// [`winit::event::WindowEvent::ScaleFactorChanged`] events.
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pub fn set_pixels_per_point(&mut self, pixels_per_point: f32) {
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self.egui_input.pixels_per_point = Some(pixels_per_point);
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self.current_pixels_per_point = pixels_per_point;
|
||||
}
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||||
|
||||
/// The number of physical pixels per logical point,
|
||||
/// as configured on the current egui context (see [`egui::Context::pixels_per_point`]).
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#[inline]
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pub fn pixels_per_point(&self) -> f32 {
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||||
self.current_pixels_per_point
|
||||
}
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||||
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||||
/// The current input state.
|
||||
/// This is changed by [`Self::on_event`] and cleared by [`Self::take_egui_input`].
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#[inline]
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||||
pub fn egui_input(&self) -> &egui::RawInput {
|
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&self.egui_input
|
||||
}
|
||||
|
||||
/// Prepare for a new frame by extracting the accumulated input,
|
||||
/// as well as setting [the time](egui::RawInput::time) and [screen rectangle](egui::RawInput::screen_rect).
|
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pub fn take_egui_input(&mut self, window: &winit::window::Window) -> egui::RawInput {
|
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let pixels_per_point = self.pixels_per_point();
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|
||||
self.egui_input.time = Some(self.start_time.elapsed().as_secs_f64());
|
||||
|
||||
// On Windows, a minimized window will have 0 width and height.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where egui window positions would be changed when minimizing on Windows.
|
||||
let screen_size_in_pixels = screen_size_in_pixels(window);
|
||||
let screen_size_in_points = screen_size_in_pixels / pixels_per_point;
|
||||
self.egui_input.screen_rect =
|
||||
if screen_size_in_points.x > 0.0 && screen_size_in_points.y > 0.0 {
|
||||
Some(egui::Rect::from_min_size(
|
||||
egui::Pos2::ZERO,
|
||||
screen_size_in_points,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
self.egui_input.take()
|
||||
}
|
||||
|
||||
/// Call this when there is a new event.
|
||||
///
|
||||
/// The result can be found in [`Self::egui_input`] and be extracted with [`Self::take_egui_input`].
|
||||
///
|
||||
/// Returns `true` if egui wants exclusive use of this event
|
||||
/// (e.g. a mouse click on an egui window, or entering text into a text field).
|
||||
/// For instance, if you use egui for a game, you want to first call this
|
||||
/// and only when this returns `false` pass on the events to your game.
|
||||
///
|
||||
/// Note that egui uses `tab` to move focus between elements, so this will always return `true` for tabs.
|
||||
pub fn on_event(
|
||||
&mut self,
|
||||
egui_ctx: &egui::Context,
|
||||
event: &winit::event::WindowEvent<'_>,
|
||||
) -> bool {
|
||||
use winit::event::WindowEvent;
|
||||
match event {
|
||||
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
|
||||
let pixels_per_point = *scale_factor as f32;
|
||||
self.egui_input.pixels_per_point = Some(pixels_per_point);
|
||||
self.current_pixels_per_point = pixels_per_point;
|
||||
false
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
self.on_mouse_button_input(*state, *button);
|
||||
egui_ctx.wants_pointer_input()
|
||||
}
|
||||
WindowEvent::MouseWheel { delta, .. } => {
|
||||
self.on_mouse_wheel(*delta);
|
||||
egui_ctx.wants_pointer_input()
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
self.on_cursor_moved(*position);
|
||||
egui_ctx.is_using_pointer()
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
self.pointer_pos_in_points = None;
|
||||
self.egui_input.events.push(egui::Event::PointerGone);
|
||||
false
|
||||
}
|
||||
// WindowEvent::TouchpadPressure {device_id, pressure, stage, .. } => {} // TODO
|
||||
WindowEvent::Touch(touch) => {
|
||||
self.on_touch(touch);
|
||||
match touch.phase {
|
||||
winit::event::TouchPhase::Started
|
||||
| winit::event::TouchPhase::Ended
|
||||
| winit::event::TouchPhase::Cancelled => egui_ctx.wants_pointer_input(),
|
||||
winit::event::TouchPhase::Moved => egui_ctx.is_using_pointer(),
|
||||
}
|
||||
}
|
||||
WindowEvent::ReceivedCharacter(ch) => {
|
||||
// On Mac we get here when the user presses Cmd-C (copy), ctrl-W, etc.
|
||||
// We need to ignore these characters that are side-effects of commands.
|
||||
let is_mac_cmd = cfg!(target_os = "macos")
|
||||
&& (self.egui_input.modifiers.ctrl || self.egui_input.modifiers.mac_cmd);
|
||||
|
||||
if is_printable_char(*ch) && !is_mac_cmd {
|
||||
self.egui_input
|
||||
.events
|
||||
.push(egui::Event::Text(ch.to_string()));
|
||||
egui_ctx.wants_keyboard_input()
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
self.on_keyboard_input(input);
|
||||
egui_ctx.wants_keyboard_input()
|
||||
|| input.virtual_keycode == Some(winit::event::VirtualKeyCode::Tab)
|
||||
}
|
||||
WindowEvent::Focused(has_focus) => {
|
||||
self.egui_input.has_focus = *has_focus;
|
||||
// We will not be given a KeyboardInput event when the modifiers are released while
|
||||
// the window does not have focus. Unset all modifier state to be safe.
|
||||
self.egui_input.modifiers = egui::Modifiers::default();
|
||||
false
|
||||
}
|
||||
WindowEvent::HoveredFile(path) => {
|
||||
self.egui_input.hovered_files.push(egui::HoveredFile {
|
||||
path: Some(path.clone()),
|
||||
..Default::default()
|
||||
});
|
||||
false
|
||||
}
|
||||
WindowEvent::HoveredFileCancelled => {
|
||||
self.egui_input.hovered_files.clear();
|
||||
false
|
||||
}
|
||||
WindowEvent::DroppedFile(path) => {
|
||||
self.egui_input.hovered_files.clear();
|
||||
self.egui_input.dropped_files.push(egui::DroppedFile {
|
||||
path: Some(path.clone()),
|
||||
..Default::default()
|
||||
});
|
||||
false
|
||||
}
|
||||
WindowEvent::ModifiersChanged(state) => {
|
||||
self.egui_input.modifiers.alt = state.alt();
|
||||
self.egui_input.modifiers.ctrl = state.ctrl();
|
||||
self.egui_input.modifiers.shift = state.shift();
|
||||
self.egui_input.modifiers.mac_cmd = cfg!(target_os = "macos") && state.logo();
|
||||
self.egui_input.modifiers.command = if cfg!(target_os = "macos") {
|
||||
state.logo()
|
||||
} else {
|
||||
state.ctrl()
|
||||
};
|
||||
false
|
||||
}
|
||||
_ => {
|
||||
// dbg!(event);
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_mouse_button_input(
|
||||
&mut self,
|
||||
state: winit::event::ElementState,
|
||||
button: winit::event::MouseButton,
|
||||
) {
|
||||
if let Some(pos) = self.pointer_pos_in_points {
|
||||
if let Some(button) = translate_mouse_button(button) {
|
||||
let pressed = state == winit::event::ElementState::Pressed;
|
||||
|
||||
self.egui_input.events.push(egui::Event::PointerButton {
|
||||
pos,
|
||||
button,
|
||||
pressed,
|
||||
modifiers: self.egui_input.modifiers,
|
||||
});
|
||||
|
||||
if self.simulate_touch_screen {
|
||||
if pressed {
|
||||
self.any_pointer_button_down = true;
|
||||
|
||||
self.egui_input.events.push(egui::Event::Touch {
|
||||
device_id: egui::TouchDeviceId(0),
|
||||
id: egui::TouchId(0),
|
||||
phase: egui::TouchPhase::Start,
|
||||
pos,
|
||||
force: 0.0,
|
||||
});
|
||||
} else {
|
||||
self.any_pointer_button_down = false;
|
||||
|
||||
self.egui_input.events.push(egui::Event::PointerGone);
|
||||
|
||||
self.egui_input.events.push(egui::Event::Touch {
|
||||
device_id: egui::TouchDeviceId(0),
|
||||
id: egui::TouchId(0),
|
||||
phase: egui::TouchPhase::End,
|
||||
pos,
|
||||
force: 0.0,
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_cursor_moved(&mut self, pos_in_pixels: winit::dpi::PhysicalPosition<f64>) {
|
||||
let pos_in_points = egui::pos2(
|
||||
pos_in_pixels.x as f32 / self.pixels_per_point(),
|
||||
pos_in_pixels.y as f32 / self.pixels_per_point(),
|
||||
);
|
||||
self.pointer_pos_in_points = Some(pos_in_points);
|
||||
|
||||
if self.simulate_touch_screen {
|
||||
if self.any_pointer_button_down {
|
||||
self.egui_input
|
||||
.events
|
||||
.push(egui::Event::PointerMoved(pos_in_points));
|
||||
|
||||
self.egui_input.events.push(egui::Event::Touch {
|
||||
device_id: egui::TouchDeviceId(0),
|
||||
id: egui::TouchId(0),
|
||||
phase: egui::TouchPhase::Move,
|
||||
pos: pos_in_points,
|
||||
force: 0.0,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
self.egui_input
|
||||
.events
|
||||
.push(egui::Event::PointerMoved(pos_in_points));
|
||||
}
|
||||
}
|
||||
|
||||
fn on_touch(&mut self, touch: &winit::event::Touch) {
|
||||
// Emit touch event
|
||||
self.egui_input.events.push(egui::Event::Touch {
|
||||
device_id: egui::TouchDeviceId(egui::epaint::util::hash(touch.device_id)),
|
||||
id: egui::TouchId::from(touch.id),
|
||||
phase: match touch.phase {
|
||||
winit::event::TouchPhase::Started => egui::TouchPhase::Start,
|
||||
winit::event::TouchPhase::Moved => egui::TouchPhase::Move,
|
||||
winit::event::TouchPhase::Ended => egui::TouchPhase::End,
|
||||
winit::event::TouchPhase::Cancelled => egui::TouchPhase::Cancel,
|
||||
},
|
||||
pos: egui::pos2(
|
||||
touch.location.x as f32 / self.pixels_per_point(),
|
||||
touch.location.y as f32 / self.pixels_per_point(),
|
||||
),
|
||||
force: match touch.force {
|
||||
Some(winit::event::Force::Normalized(force)) => force as f32,
|
||||
Some(winit::event::Force::Calibrated {
|
||||
force,
|
||||
max_possible_force,
|
||||
..
|
||||
}) => (force / max_possible_force) as f32,
|
||||
None => 0_f32,
|
||||
},
|
||||
});
|
||||
// If we're not yet tanslating a touch or we're translating this very
|
||||
// touch …
|
||||
if self.pointer_touch_id.is_none() || self.pointer_touch_id.unwrap() == touch.id {
|
||||
// … emit PointerButton resp. PointerMoved events to emulate mouse
|
||||
match touch.phase {
|
||||
winit::event::TouchPhase::Started => {
|
||||
self.pointer_touch_id = Some(touch.id);
|
||||
// First move the pointer to the right location
|
||||
self.on_cursor_moved(touch.location);
|
||||
self.on_mouse_button_input(
|
||||
winit::event::ElementState::Pressed,
|
||||
winit::event::MouseButton::Left,
|
||||
);
|
||||
}
|
||||
winit::event::TouchPhase::Moved => {
|
||||
self.on_cursor_moved(touch.location);
|
||||
}
|
||||
winit::event::TouchPhase::Ended => {
|
||||
self.pointer_touch_id = None;
|
||||
self.on_mouse_button_input(
|
||||
winit::event::ElementState::Released,
|
||||
winit::event::MouseButton::Left,
|
||||
);
|
||||
// The pointer should vanish completely to not get any
|
||||
// hover effects
|
||||
self.pointer_pos_in_points = None;
|
||||
self.egui_input.events.push(egui::Event::PointerGone);
|
||||
}
|
||||
winit::event::TouchPhase::Cancelled => {
|
||||
self.pointer_touch_id = None;
|
||||
self.pointer_pos_in_points = None;
|
||||
self.egui_input.events.push(egui::Event::PointerGone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_mouse_wheel(&mut self, delta: winit::event::MouseScrollDelta) {
|
||||
let delta = match delta {
|
||||
winit::event::MouseScrollDelta::LineDelta(x, y) => {
|
||||
let points_per_scroll_line = 50.0; // Scroll speed decided by consensus: https://github.com/emilk/egui/issues/461
|
||||
egui::vec2(x, y) * points_per_scroll_line
|
||||
}
|
||||
winit::event::MouseScrollDelta::PixelDelta(delta) => {
|
||||
egui::vec2(delta.x as f32, delta.y as f32) / self.pixels_per_point()
|
||||
}
|
||||
};
|
||||
|
||||
if self.egui_input.modifiers.ctrl || self.egui_input.modifiers.command {
|
||||
// Treat as zoom instead:
|
||||
let factor = (delta.y / 200.0).exp();
|
||||
self.egui_input.events.push(egui::Event::Zoom(factor));
|
||||
} else if self.egui_input.modifiers.shift {
|
||||
// Treat as horizontal scrolling.
|
||||
// Note: one Mac we already get horizontal scroll events when shift is down.
|
||||
self.egui_input
|
||||
.events
|
||||
.push(egui::Event::Scroll(egui::vec2(delta.x + delta.y, 0.0)));
|
||||
} else {
|
||||
self.egui_input.events.push(egui::Event::Scroll(delta));
|
||||
}
|
||||
}
|
||||
|
||||
fn on_keyboard_input(&mut self, input: &winit::event::KeyboardInput) {
|
||||
if let Some(keycode) = input.virtual_keycode {
|
||||
let pressed = input.state == winit::event::ElementState::Pressed;
|
||||
|
||||
if pressed {
|
||||
// VirtualKeyCode::Paste etc in winit are broken/untrustworthy,
|
||||
// so we detect these things manually:
|
||||
if is_cut_command(self.egui_input.modifiers, keycode) {
|
||||
self.egui_input.events.push(egui::Event::Cut);
|
||||
} else if is_copy_command(self.egui_input.modifiers, keycode) {
|
||||
self.egui_input.events.push(egui::Event::Copy);
|
||||
} else if is_paste_command(self.egui_input.modifiers, keycode) {
|
||||
if let Some(contents) = self.clipboard.get() {
|
||||
let contents = contents.replace("\r\n", "\n");
|
||||
if !contents.is_empty() {
|
||||
self.egui_input.events.push(egui::Event::Paste(contents));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(key) = translate_virtual_key_code(keycode) {
|
||||
self.egui_input.events.push(egui::Event::Key {
|
||||
key,
|
||||
pressed,
|
||||
modifiers: self.egui_input.modifiers,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Call with the output given by `egui`.
|
||||
///
|
||||
/// This will, if needed:
|
||||
/// * update the cursor
|
||||
/// * copy text to the clipboard
|
||||
/// * open any clicked urls
|
||||
/// * update the IME
|
||||
/// *
|
||||
pub fn handle_platform_output(
|
||||
&mut self,
|
||||
window: &winit::window::Window,
|
||||
egui_ctx: &egui::Context,
|
||||
platform_output: egui::PlatformOutput,
|
||||
) {
|
||||
if egui_ctx.options().screen_reader {
|
||||
self.screen_reader
|
||||
.speak(&platform_output.events_description());
|
||||
}
|
||||
|
||||
let egui::PlatformOutput {
|
||||
cursor_icon,
|
||||
open_url,
|
||||
copied_text,
|
||||
events: _, // handled above
|
||||
mutable_text_under_cursor: _, // only used in eframe web
|
||||
text_cursor_pos,
|
||||
} = platform_output;
|
||||
self.current_pixels_per_point = egui_ctx.pixels_per_point(); // someone can have changed it to scale the UI
|
||||
|
||||
self.set_cursor_icon(window, cursor_icon);
|
||||
|
||||
if let Some(open_url) = open_url {
|
||||
open_url_in_browser(&open_url.url);
|
||||
}
|
||||
|
||||
if !copied_text.is_empty() {
|
||||
self.clipboard.set(copied_text);
|
||||
}
|
||||
|
||||
if let Some(egui::Pos2 { x, y }) = text_cursor_pos {
|
||||
window.set_ime_position(winit::dpi::LogicalPosition { x, y });
|
||||
}
|
||||
}
|
||||
|
||||
fn set_cursor_icon(&mut self, window: &winit::window::Window, cursor_icon: egui::CursorIcon) {
|
||||
// prevent flickering near frame boundary when Windows OS tries to control cursor icon for window resizing
|
||||
#[cfg(windows)]
|
||||
if self.current_cursor_icon == cursor_icon {
|
||||
return;
|
||||
}
|
||||
self.current_cursor_icon = cursor_icon;
|
||||
|
||||
if let Some(cursor_icon) = translate_cursor(cursor_icon) {
|
||||
window.set_cursor_visible(true);
|
||||
|
||||
let is_pointer_in_window = self.pointer_pos_in_points.is_some();
|
||||
if is_pointer_in_window {
|
||||
window.set_cursor_icon(cursor_icon);
|
||||
}
|
||||
} else {
|
||||
window.set_cursor_visible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn open_url_in_browser(_url: &str) {
|
||||
#[cfg(feature = "webbrowser")]
|
||||
if let Err(err) = webbrowser::open(_url) {
|
||||
tracing::warn!("Failed to open url: {}", err);
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "webbrowser"))]
|
||||
{
|
||||
tracing::warn!("Cannot open url - feature \"links\" not enabled.");
|
||||
}
|
||||
}
|
||||
|
||||
/// Winit sends special keys (backspace, delete, F1, …) as characters.
|
||||
/// Ignore those.
|
||||
/// We also ignore '\r', '\n', '\t'.
|
||||
/// Newlines are handled by the `Key::Enter` event.
|
||||
fn is_printable_char(chr: char) -> bool {
|
||||
let is_in_private_use_area = '\u{e000}' <= chr && chr <= '\u{f8ff}'
|
||||
|| '\u{f0000}' <= chr && chr <= '\u{ffffd}'
|
||||
|| '\u{100000}' <= chr && chr <= '\u{10fffd}';
|
||||
|
||||
!is_in_private_use_area && !chr.is_ascii_control()
|
||||
}
|
||||
|
||||
fn is_cut_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool {
|
||||
(modifiers.command && keycode == winit::event::VirtualKeyCode::X)
|
||||
|| (cfg!(target_os = "windows")
|
||||
&& modifiers.shift
|
||||
&& keycode == winit::event::VirtualKeyCode::Delete)
|
||||
}
|
||||
|
||||
fn is_copy_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool {
|
||||
(modifiers.command && keycode == winit::event::VirtualKeyCode::C)
|
||||
|| (cfg!(target_os = "windows")
|
||||
&& modifiers.ctrl
|
||||
&& keycode == winit::event::VirtualKeyCode::Insert)
|
||||
}
|
||||
|
||||
fn is_paste_command(modifiers: egui::Modifiers, keycode: winit::event::VirtualKeyCode) -> bool {
|
||||
(modifiers.command && keycode == winit::event::VirtualKeyCode::V)
|
||||
|| (cfg!(target_os = "windows")
|
||||
&& modifiers.shift
|
||||
&& keycode == winit::event::VirtualKeyCode::Insert)
|
||||
}
|
||||
|
||||
fn translate_mouse_button(button: winit::event::MouseButton) -> Option<egui::PointerButton> {
|
||||
match button {
|
||||
winit::event::MouseButton::Left => Some(egui::PointerButton::Primary),
|
||||
winit::event::MouseButton::Right => Some(egui::PointerButton::Secondary),
|
||||
winit::event::MouseButton::Middle => Some(egui::PointerButton::Middle),
|
||||
winit::event::MouseButton::Other(1) => Some(egui::PointerButton::Extra1),
|
||||
winit::event::MouseButton::Other(2) => Some(egui::PointerButton::Extra2),
|
||||
winit::event::MouseButton::Other(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn translate_virtual_key_code(key: winit::event::VirtualKeyCode) -> Option<egui::Key> {
|
||||
use egui::Key;
|
||||
use winit::event::VirtualKeyCode;
|
||||
|
||||
Some(match key {
|
||||
VirtualKeyCode::Down => Key::ArrowDown,
|
||||
VirtualKeyCode::Left => Key::ArrowLeft,
|
||||
VirtualKeyCode::Right => Key::ArrowRight,
|
||||
VirtualKeyCode::Up => Key::ArrowUp,
|
||||
|
||||
VirtualKeyCode::Escape => Key::Escape,
|
||||
VirtualKeyCode::Tab => Key::Tab,
|
||||
VirtualKeyCode::Back => Key::Backspace,
|
||||
VirtualKeyCode::Return => Key::Enter,
|
||||
VirtualKeyCode::Space => Key::Space,
|
||||
|
||||
VirtualKeyCode::Insert => Key::Insert,
|
||||
VirtualKeyCode::Delete => Key::Delete,
|
||||
VirtualKeyCode::Home => Key::Home,
|
||||
VirtualKeyCode::End => Key::End,
|
||||
VirtualKeyCode::PageUp => Key::PageUp,
|
||||
VirtualKeyCode::PageDown => Key::PageDown,
|
||||
|
||||
VirtualKeyCode::Key0 | VirtualKeyCode::Numpad0 => Key::Num0,
|
||||
VirtualKeyCode::Key1 | VirtualKeyCode::Numpad1 => Key::Num1,
|
||||
VirtualKeyCode::Key2 | VirtualKeyCode::Numpad2 => Key::Num2,
|
||||
VirtualKeyCode::Key3 | VirtualKeyCode::Numpad3 => Key::Num3,
|
||||
VirtualKeyCode::Key4 | VirtualKeyCode::Numpad4 => Key::Num4,
|
||||
VirtualKeyCode::Key5 | VirtualKeyCode::Numpad5 => Key::Num5,
|
||||
VirtualKeyCode::Key6 | VirtualKeyCode::Numpad6 => Key::Num6,
|
||||
VirtualKeyCode::Key7 | VirtualKeyCode::Numpad7 => Key::Num7,
|
||||
VirtualKeyCode::Key8 | VirtualKeyCode::Numpad8 => Key::Num8,
|
||||
VirtualKeyCode::Key9 | VirtualKeyCode::Numpad9 => Key::Num9,
|
||||
|
||||
VirtualKeyCode::A => Key::A,
|
||||
VirtualKeyCode::B => Key::B,
|
||||
VirtualKeyCode::C => Key::C,
|
||||
VirtualKeyCode::D => Key::D,
|
||||
VirtualKeyCode::E => Key::E,
|
||||
VirtualKeyCode::F => Key::F,
|
||||
VirtualKeyCode::G => Key::G,
|
||||
VirtualKeyCode::H => Key::H,
|
||||
VirtualKeyCode::I => Key::I,
|
||||
VirtualKeyCode::J => Key::J,
|
||||
VirtualKeyCode::K => Key::K,
|
||||
VirtualKeyCode::L => Key::L,
|
||||
VirtualKeyCode::M => Key::M,
|
||||
VirtualKeyCode::N => Key::N,
|
||||
VirtualKeyCode::O => Key::O,
|
||||
VirtualKeyCode::P => Key::P,
|
||||
VirtualKeyCode::Q => Key::Q,
|
||||
VirtualKeyCode::R => Key::R,
|
||||
VirtualKeyCode::S => Key::S,
|
||||
VirtualKeyCode::T => Key::T,
|
||||
VirtualKeyCode::U => Key::U,
|
||||
VirtualKeyCode::V => Key::V,
|
||||
VirtualKeyCode::W => Key::W,
|
||||
VirtualKeyCode::X => Key::X,
|
||||
VirtualKeyCode::Y => Key::Y,
|
||||
VirtualKeyCode::Z => Key::Z,
|
||||
|
||||
VirtualKeyCode::F1 => Key::F1,
|
||||
VirtualKeyCode::F2 => Key::F2,
|
||||
VirtualKeyCode::F3 => Key::F3,
|
||||
VirtualKeyCode::F4 => Key::F4,
|
||||
VirtualKeyCode::F5 => Key::F5,
|
||||
VirtualKeyCode::F6 => Key::F6,
|
||||
VirtualKeyCode::F7 => Key::F7,
|
||||
VirtualKeyCode::F8 => Key::F8,
|
||||
VirtualKeyCode::F9 => Key::F9,
|
||||
VirtualKeyCode::F10 => Key::F10,
|
||||
VirtualKeyCode::F11 => Key::F11,
|
||||
VirtualKeyCode::F12 => Key::F12,
|
||||
VirtualKeyCode::F13 => Key::F13,
|
||||
VirtualKeyCode::F14 => Key::F14,
|
||||
VirtualKeyCode::F15 => Key::F15,
|
||||
VirtualKeyCode::F16 => Key::F16,
|
||||
VirtualKeyCode::F17 => Key::F17,
|
||||
VirtualKeyCode::F18 => Key::F18,
|
||||
VirtualKeyCode::F19 => Key::F19,
|
||||
VirtualKeyCode::F20 => Key::F20,
|
||||
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn translate_cursor(cursor_icon: egui::CursorIcon) -> Option<winit::window::CursorIcon> {
|
||||
match cursor_icon {
|
||||
egui::CursorIcon::None => None,
|
||||
|
||||
egui::CursorIcon::Alias => Some(winit::window::CursorIcon::Alias),
|
||||
egui::CursorIcon::AllScroll => Some(winit::window::CursorIcon::AllScroll),
|
||||
egui::CursorIcon::Cell => Some(winit::window::CursorIcon::Cell),
|
||||
egui::CursorIcon::ContextMenu => Some(winit::window::CursorIcon::ContextMenu),
|
||||
egui::CursorIcon::Copy => Some(winit::window::CursorIcon::Copy),
|
||||
egui::CursorIcon::Crosshair => Some(winit::window::CursorIcon::Crosshair),
|
||||
egui::CursorIcon::Default => Some(winit::window::CursorIcon::Default),
|
||||
egui::CursorIcon::Grab => Some(winit::window::CursorIcon::Grab),
|
||||
egui::CursorIcon::Grabbing => Some(winit::window::CursorIcon::Grabbing),
|
||||
egui::CursorIcon::Help => Some(winit::window::CursorIcon::Help),
|
||||
egui::CursorIcon::Move => Some(winit::window::CursorIcon::Move),
|
||||
egui::CursorIcon::NoDrop => Some(winit::window::CursorIcon::NoDrop),
|
||||
egui::CursorIcon::NotAllowed => Some(winit::window::CursorIcon::NotAllowed),
|
||||
egui::CursorIcon::PointingHand => Some(winit::window::CursorIcon::Hand),
|
||||
egui::CursorIcon::Progress => Some(winit::window::CursorIcon::Progress),
|
||||
|
||||
egui::CursorIcon::ResizeHorizontal => Some(winit::window::CursorIcon::EwResize),
|
||||
egui::CursorIcon::ResizeNeSw => Some(winit::window::CursorIcon::NeswResize),
|
||||
egui::CursorIcon::ResizeNwSe => Some(winit::window::CursorIcon::NwseResize),
|
||||
egui::CursorIcon::ResizeVertical => Some(winit::window::CursorIcon::NsResize),
|
||||
|
||||
egui::CursorIcon::ResizeEast => Some(winit::window::CursorIcon::EResize),
|
||||
egui::CursorIcon::ResizeSouthEast => Some(winit::window::CursorIcon::SeResize),
|
||||
egui::CursorIcon::ResizeSouth => Some(winit::window::CursorIcon::SResize),
|
||||
egui::CursorIcon::ResizeSouthWest => Some(winit::window::CursorIcon::SwResize),
|
||||
egui::CursorIcon::ResizeWest => Some(winit::window::CursorIcon::WResize),
|
||||
egui::CursorIcon::ResizeNorthWest => Some(winit::window::CursorIcon::NwResize),
|
||||
egui::CursorIcon::ResizeNorth => Some(winit::window::CursorIcon::NResize),
|
||||
egui::CursorIcon::ResizeNorthEast => Some(winit::window::CursorIcon::NeResize),
|
||||
egui::CursorIcon::ResizeColumn => Some(winit::window::CursorIcon::ColResize),
|
||||
egui::CursorIcon::ResizeRow => Some(winit::window::CursorIcon::RowResize),
|
||||
|
||||
egui::CursorIcon::Text => Some(winit::window::CursorIcon::Text),
|
||||
egui::CursorIcon::VerticalText => Some(winit::window::CursorIcon::VerticalText),
|
||||
egui::CursorIcon::Wait => Some(winit::window::CursorIcon::Wait),
|
||||
egui::CursorIcon::ZoomIn => Some(winit::window::CursorIcon::ZoomIn),
|
||||
egui::CursorIcon::ZoomOut => Some(winit::window::CursorIcon::ZoomOut),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a Wayland display handle if the target is running Wayland
|
||||
fn wayland_display<T>(_event_loop: &EventLoopWindowTarget<T>) -> Option<*mut c_void> {
|
||||
#[cfg(any(
|
||||
target_os = "linux",
|
||||
target_os = "dragonfly",
|
||||
target_os = "freebsd",
|
||||
target_os = "netbsd",
|
||||
target_os = "openbsd"
|
||||
))]
|
||||
{
|
||||
return _event_loop.wayland_display();
|
||||
}
|
||||
|
||||
#[allow(unreachable_code)]
|
||||
{
|
||||
let _ = _event_loop;
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Profiling macro for feature "puffin"
|
||||
#[allow(unused_macros)]
|
||||
macro_rules! profile_function {
|
||||
($($arg: tt)*) => {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::profile_function!($($arg)*);
|
||||
};
|
||||
}
|
||||
|
||||
#[allow(unused_imports)]
|
||||
pub(crate) use profile_function;
|
||||
|
||||
/// Profiling macro for feature "puffin"
|
||||
#[allow(unused_macros)]
|
||||
macro_rules! profile_scope {
|
||||
($($arg: tt)*) => {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::profile_scope!($($arg)*);
|
||||
};
|
||||
}
|
||||
|
||||
#[allow(unused_imports)]
|
||||
pub(crate) use profile_scope;
|
||||
49
crates/egui-winit/src/screen_reader.rs
Normal file
49
crates/egui-winit/src/screen_reader.rs
Normal file
@@ -0,0 +1,49 @@
|
||||
pub struct ScreenReader {
|
||||
#[cfg(feature = "tts")]
|
||||
tts: Option<tts::Tts>,
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "tts"))]
|
||||
#[allow(clippy::derivable_impls)] // False positive
|
||||
impl Default for ScreenReader {
|
||||
fn default() -> Self {
|
||||
Self {}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "tts")]
|
||||
impl Default for ScreenReader {
|
||||
fn default() -> Self {
|
||||
let tts = match tts::Tts::default() {
|
||||
Ok(screen_reader) => {
|
||||
tracing::debug!("Initialized screen reader.");
|
||||
Some(screen_reader)
|
||||
}
|
||||
Err(err) => {
|
||||
tracing::warn!("Failed to load screen reader: {}", err);
|
||||
None
|
||||
}
|
||||
};
|
||||
Self { tts }
|
||||
}
|
||||
}
|
||||
|
||||
impl ScreenReader {
|
||||
#[cfg(not(feature = "tts"))]
|
||||
#[allow(clippy::unused_self)]
|
||||
pub fn speak(&mut self, _text: &str) {}
|
||||
|
||||
#[cfg(feature = "tts")]
|
||||
pub fn speak(&mut self, text: &str) {
|
||||
if text.is_empty() {
|
||||
return;
|
||||
}
|
||||
if let Some(tts) = &mut self.tts {
|
||||
tracing::debug!("Speaking: {:?}", text);
|
||||
let interrupt = true;
|
||||
if let Err(err) = tts.speak(text, interrupt) {
|
||||
tracing::warn!("Failed to read: {}", err);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
77
crates/egui-winit/src/window_settings.rs
Normal file
77
crates/egui-winit/src/window_settings.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
/// Can be used to store native window settings (position and size).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct WindowSettings {
|
||||
/// Position of window in physical pixels. This is either
|
||||
/// the inner or outer position depending on the platform.
|
||||
/// See [`winit::window::WindowBuilder::with_position`] for details.
|
||||
position: Option<egui::Pos2>,
|
||||
|
||||
fullscreen: bool,
|
||||
|
||||
/// Inner size of window in logical pixels
|
||||
inner_size_points: Option<egui::Vec2>,
|
||||
}
|
||||
|
||||
impl WindowSettings {
|
||||
pub fn from_display(window: &winit::window::Window) -> Self {
|
||||
let inner_size_points = window.inner_size().to_logical::<f32>(window.scale_factor());
|
||||
let position = if cfg!(macos) {
|
||||
// MacOS uses inner position when positioning windows.
|
||||
window
|
||||
.inner_position()
|
||||
.ok()
|
||||
.map(|p| egui::pos2(p.x as f32, p.y as f32))
|
||||
} else {
|
||||
// Other platforms use the outer position.
|
||||
window
|
||||
.outer_position()
|
||||
.ok()
|
||||
.map(|p| egui::pos2(p.x as f32, p.y as f32))
|
||||
};
|
||||
|
||||
Self {
|
||||
position,
|
||||
|
||||
fullscreen: window.fullscreen().is_some(),
|
||||
|
||||
inner_size_points: Some(egui::vec2(
|
||||
inner_size_points.width,
|
||||
inner_size_points.height,
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initialize_window(
|
||||
&self,
|
||||
mut window: winit::window::WindowBuilder,
|
||||
) -> winit::window::WindowBuilder {
|
||||
if !cfg!(target_os = "windows") {
|
||||
// If the app last ran on two monitors and only one is now connected, then
|
||||
// the given position is invalid.
|
||||
// If this happens on Mac, the window is clamped into valid area.
|
||||
// If this happens on Windows, the window is hidden and very difficult to find.
|
||||
// So we don't restore window positions on Windows.
|
||||
if let Some(pos) = self.position {
|
||||
window = window.with_position(winit::dpi::PhysicalPosition {
|
||||
x: pos.x as f64,
|
||||
y: pos.y as f64,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(inner_size_points) = self.inner_size_points {
|
||||
window
|
||||
.with_inner_size(winit::dpi::LogicalSize {
|
||||
width: inner_size_points.x as f64,
|
||||
height: inner_size_points.y as f64,
|
||||
})
|
||||
.with_fullscreen(
|
||||
self.fullscreen
|
||||
.then(|| winit::window::Fullscreen::Borderless(None)),
|
||||
)
|
||||
} else {
|
||||
window
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user