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Move all crates into a crates directory (#1940)
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77
crates/egui-winit/src/window_settings.rs
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77
crates/egui-winit/src/window_settings.rs
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/// Can be used to store native window settings (position and size).
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct WindowSettings {
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/// Position of window in physical pixels. This is either
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/// the inner or outer position depending on the platform.
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/// See [`winit::window::WindowBuilder::with_position`] for details.
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position: Option<egui::Pos2>,
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fullscreen: bool,
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/// Inner size of window in logical pixels
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inner_size_points: Option<egui::Vec2>,
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}
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impl WindowSettings {
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pub fn from_display(window: &winit::window::Window) -> Self {
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let inner_size_points = window.inner_size().to_logical::<f32>(window.scale_factor());
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let position = if cfg!(macos) {
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// MacOS uses inner position when positioning windows.
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window
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.inner_position()
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.ok()
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.map(|p| egui::pos2(p.x as f32, p.y as f32))
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} else {
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// Other platforms use the outer position.
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window
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.outer_position()
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.ok()
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.map(|p| egui::pos2(p.x as f32, p.y as f32))
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};
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Self {
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position,
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fullscreen: window.fullscreen().is_some(),
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inner_size_points: Some(egui::vec2(
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inner_size_points.width,
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inner_size_points.height,
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)),
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}
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}
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pub fn initialize_window(
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&self,
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mut window: winit::window::WindowBuilder,
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) -> winit::window::WindowBuilder {
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if !cfg!(target_os = "windows") {
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// If the app last ran on two monitors and only one is now connected, then
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// the given position is invalid.
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// If this happens on Mac, the window is clamped into valid area.
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// If this happens on Windows, the window is hidden and very difficult to find.
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// So we don't restore window positions on Windows.
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if let Some(pos) = self.position {
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window = window.with_position(winit::dpi::PhysicalPosition {
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x: pos.x as f64,
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y: pos.y as f64,
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});
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}
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}
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if let Some(inner_size_points) = self.inner_size_points {
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window
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.with_inner_size(winit::dpi::LogicalSize {
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width: inner_size_points.x as f64,
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height: inner_size_points.y as f64,
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})
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.with_fullscreen(
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self.fullscreen
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.then(|| winit::window::Fullscreen::Borderless(None)),
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)
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} else {
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window
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}
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}
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}
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