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mirror of https://github.com/emilk/egui.git synced 2026-09-02 14:50:03 -04:00

Move all crates into a crates directory (#1940)

This commit is contained in:
Emil Ernerfeldt
2022-08-20 10:41:49 +02:00
committed by GitHub
parent 5c63648c02
commit 041f2e64ba
260 changed files with 59 additions and 57 deletions

View File

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struct VertexOut {
@location(0) color: vec4<f32>,
@builtin(position) position: vec4<f32>,
};
struct Uniforms {
angle: f32,
};
@group(0) @binding(0)
var<uniform> uniforms: Uniforms;
var<private> v_positions: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, -1.0),
vec2<f32>(-1.0, -1.0),
);
var<private> v_colors: array<vec4<f32>, 3> = array<vec4<f32>, 3>(
vec4<f32>(1.0, 0.0, 0.0, 1.0),
vec4<f32>(0.0, 1.0, 0.0, 1.0),
vec4<f32>(0.0, 0.0, 1.0, 1.0),
);
@vertex
fn vs_main(@builtin(vertex_index) v_idx: u32) -> VertexOut {
var out: VertexOut;
out.position = vec4<f32>(v_positions[v_idx], 0.0, 1.0);
out.position.x = out.position.x * cos(uniforms.angle);
out.color = v_colors[v_idx];
return out;
}
@fragment
fn fs_main(in: VertexOut) -> @location(0) vec4<f32> {
return in.color;
}