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mirror of https://github.com/emilk/egui.git synced 2026-08-31 13:50:04 -04:00

Move all crates into a crates directory (#1940)

This commit is contained in:
Emil Ernerfeldt
2022-08-20 10:41:49 +02:00
committed by GitHub
parent 5c63648c02
commit 041f2e64ba
260 changed files with 59 additions and 57 deletions

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use super::popup::DatePickerPopup;
use chrono::{Date, Utc};
use egui::{Area, Button, Frame, Key, Order, RichText, Ui, Widget};
#[derive(Default, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub(crate) struct DatePickerButtonState {
pub picker_visible: bool,
}
pub struct DatePickerButton<'a> {
selection: &'a mut Date<Utc>,
id_source: Option<&'a str>,
combo_boxes: bool,
arrows: bool,
calendar: bool,
calendar_week: bool,
}
impl<'a> DatePickerButton<'a> {
pub fn new(selection: &'a mut Date<Utc>) -> Self {
Self {
selection,
id_source: None,
combo_boxes: true,
arrows: true,
calendar: true,
calendar_week: true,
}
}
/// Add id source.
/// Must be set if multiple date picker buttons are in the same Ui.
pub fn id_source(mut self, id_source: &'a str) -> Self {
self.id_source = Some(id_source);
self
}
/// Show combo boxes in date picker popup. (Default: true)
pub fn combo_boxes(mut self, combo_boxes: bool) -> Self {
self.combo_boxes = combo_boxes;
self
}
/// Show arrows in date picker popup. (Default: true)
pub fn arrows(mut self, arrows: bool) -> Self {
self.arrows = arrows;
self
}
/// Show calendar in date picker popup. (Default: true)
pub fn calendar(mut self, calendar: bool) -> Self {
self.calendar = calendar;
self
}
/// Show calendar week in date picker popup. (Default: true)
pub fn calendar_week(mut self, week: bool) -> Self {
self.calendar_week = week;
self
}
}
impl<'a> Widget for DatePickerButton<'a> {
fn ui(self, ui: &mut Ui) -> egui::Response {
let id = ui.make_persistent_id(&self.id_source);
let mut button_state = ui
.memory()
.data
.get_persisted::<DatePickerButtonState>(id)
.unwrap_or_default();
let mut text = RichText::new(format!("{} 📆", self.selection.format("%Y-%m-%d")));
let visuals = ui.visuals().widgets.open;
if button_state.picker_visible {
text = text.color(visuals.text_color());
}
let mut button = Button::new(text);
if button_state.picker_visible {
button = button.fill(visuals.bg_fill).stroke(visuals.bg_stroke);
}
let button_response = ui.add(button);
if button_response.clicked() {
button_state.picker_visible = true;
ui.memory().data.insert_persisted(id, button_state.clone());
}
if button_state.picker_visible {
let width = 333.0;
let mut pos = button_response.rect.left_bottom();
let width_with_padding = width
+ ui.style().spacing.item_spacing.x
+ ui.style().spacing.window_margin.left
+ ui.style().spacing.window_margin.right;
if pos.x + width_with_padding > ui.clip_rect().right() {
pos.x = button_response.rect.right() - width_with_padding;
}
// Check to make sure the calendar never is displayed out of window
pos.x = pos.x.max(ui.style().spacing.window_margin.left);
//TODO(elwerene): Better positioning
let area_response = Area::new(ui.make_persistent_id(&self.id_source))
.order(Order::Foreground)
.fixed_pos(pos)
.show(ui.ctx(), |ui| {
let frame = Frame::popup(ui.style());
frame.show(ui, |ui| {
ui.set_min_width(width);
ui.set_max_width(width);
DatePickerPopup {
selection: self.selection,
button_id: id,
combo_boxes: self.combo_boxes,
arrows: self.arrows,
calendar: self.calendar,
calendar_week: self.calendar_week,
}
.draw(ui);
})
})
.response;
if !button_response.clicked()
&& (ui.input().key_pressed(Key::Escape) || area_response.clicked_elsewhere())
{
button_state.picker_visible = false;
ui.memory().data.insert_persisted(id, button_state);
}
}
button_response
}
}

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mod button;
mod popup;
pub use button::DatePickerButton;
use chrono::{Date, Datelike, Duration, NaiveDate, Utc, Weekday};
#[derive(Debug)]
struct Week {
number: u8,
days: Vec<Date<Utc>>,
}
fn month_data(year: i32, month: u32) -> Vec<Week> {
let first = Date::from_utc(NaiveDate::from_ymd(year, month, 1), Utc);
let mut start = first;
while start.weekday() != Weekday::Mon {
start = start.checked_sub_signed(Duration::days(1)).unwrap();
}
let mut weeks = vec![];
let mut week = vec![];
while start < first || start.month() == first.month() || start.weekday() != Weekday::Mon {
week.push(start);
if start.weekday() == Weekday::Sun {
weeks.push(Week {
number: start.iso_week().week() as u8,
days: week.drain(..).collect(),
});
}
start = start.checked_add_signed(Duration::days(1)).unwrap();
}
weeks
}

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use super::{button::DatePickerButtonState, month_data};
use crate::{Size, StripBuilder, TableBuilder};
use chrono::{Date, Datelike, NaiveDate, Utc, Weekday};
use egui::{Align, Button, Color32, ComboBox, Direction, Id, Layout, RichText, Ui, Vec2};
#[derive(Default, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
struct DatePickerPopupState {
year: i32,
month: u32,
day: u32,
setup: bool,
}
impl DatePickerPopupState {
fn last_day_of_month(&self) -> u32 {
let date: Date<Utc> = Date::from_utc(NaiveDate::from_ymd(self.year, self.month, 1), Utc);
date.with_day(31)
.map(|_| 31)
.or_else(|| date.with_day(30).map(|_| 30))
.or_else(|| date.with_day(29).map(|_| 29))
.unwrap_or(28)
}
}
pub(crate) struct DatePickerPopup<'a> {
pub selection: &'a mut Date<Utc>,
pub button_id: Id,
pub combo_boxes: bool,
pub arrows: bool,
pub calendar: bool,
pub calendar_week: bool,
}
impl<'a> DatePickerPopup<'a> {
pub fn draw(&mut self, ui: &mut Ui) {
let id = ui.make_persistent_id("date_picker");
let today = chrono::offset::Utc::now().date();
let mut popup_state = ui
.memory()
.data
.get_persisted::<DatePickerPopupState>(id)
.unwrap_or_default();
if !popup_state.setup {
popup_state.year = self.selection.year();
popup_state.month = self.selection.month();
popup_state.day = self.selection.day();
popup_state.setup = true;
ui.memory().data.insert_persisted(id, popup_state.clone());
}
let weeks = month_data(popup_state.year, popup_state.month);
let mut close = false;
let height = 20.0;
let spacing = 2.0;
ui.spacing_mut().item_spacing = Vec2::splat(spacing);
StripBuilder::new(ui)
.clip(false)
.sizes(
Size::exact(height),
match (self.combo_boxes, self.arrows) {
(true, true) => 2,
(true, false) | (false, true) => 1,
(false, false) => 0,
},
)
.sizes(
Size::exact((spacing + height) * (weeks.len() + 1) as f32),
if self.calendar { 1 } else { 0 },
)
.size(Size::exact(height))
.vertical(|mut strip| {
if self.combo_boxes {
strip.strip(|builder| {
builder.sizes(Size::remainder(), 3).horizontal(|mut strip| {
strip.cell(|ui| {
ComboBox::from_id_source("date_picker_year")
.selected_text(popup_state.year.to_string())
.show_ui(ui, |ui| {
for year in today.year() - 5..today.year() + 10 {
if ui
.selectable_value(
&mut popup_state.year,
year,
year.to_string(),
)
.changed()
{
popup_state.day = popup_state
.day
.min(popup_state.last_day_of_month());
ui.memory()
.data
.insert_persisted(id, popup_state.clone());
}
}
});
});
strip.cell(|ui| {
ComboBox::from_id_source("date_picker_month")
.selected_text(month_name(popup_state.month))
.show_ui(ui, |ui| {
for month in 1..=12 {
if ui
.selectable_value(
&mut popup_state.month,
month,
month_name(month),
)
.changed()
{
popup_state.day = popup_state
.day
.min(popup_state.last_day_of_month());
ui.memory()
.data
.insert_persisted(id, popup_state.clone());
}
}
});
});
strip.cell(|ui| {
ComboBox::from_id_source("date_picker_day")
.selected_text(popup_state.day.to_string())
.show_ui(ui, |ui| {
for day in 1..=popup_state.last_day_of_month() {
if ui
.selectable_value(
&mut popup_state.day,
day,
day.to_string(),
)
.changed()
{
ui.memory()
.data
.insert_persisted(id, popup_state.clone());
}
}
});
});
});
});
}
if self.arrows {
strip.strip(|builder| {
builder.sizes(Size::remainder(), 6).horizontal(|mut strip| {
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui
.button("<<<")
.on_hover_text("substract one year")
.clicked()
{
popup_state.year -= 1;
popup_state.day =
popup_state.day.min(popup_state.last_day_of_month());
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui
.button("<<")
.on_hover_text("substract one month")
.clicked()
{
popup_state.month -= 1;
if popup_state.month == 0 {
popup_state.month = 12;
popup_state.year -= 1;
}
popup_state.day =
popup_state.day.min(popup_state.last_day_of_month());
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button("<").on_hover_text("substract one day").clicked() {
popup_state.day -= 1;
if popup_state.day == 0 {
popup_state.month -= 1;
if popup_state.month == 0 {
popup_state.year -= 1;
popup_state.month = 12;
}
popup_state.day = popup_state.last_day_of_month();
}
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button(">").on_hover_text("add one day").clicked() {
popup_state.day += 1;
if popup_state.day > popup_state.last_day_of_month() {
popup_state.day = 1;
popup_state.month += 1;
if popup_state.month > 12 {
popup_state.month = 1;
popup_state.year += 1;
}
}
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button(">>").on_hover_text("add one month").clicked() {
popup_state.month += 1;
if popup_state.month > 12 {
popup_state.month = 1;
popup_state.year += 1;
}
popup_state.day =
popup_state.day.min(popup_state.last_day_of_month());
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button(">>>").on_hover_text("add one year").clicked() {
popup_state.year += 1;
popup_state.day =
popup_state.day.min(popup_state.last_day_of_month());
ui.memory().data.insert_persisted(id, popup_state.clone());
}
});
});
});
});
}
if self.calendar {
strip.cell(|ui| {
ui.spacing_mut().item_spacing = Vec2::new(1.0, 2.0);
TableBuilder::new(ui)
.scroll(false)
.clip(false)
.columns(Size::remainder(), if self.calendar_week { 8 } else { 7 })
.header(height, |mut header| {
if self.calendar_week {
header.col(|ui| {
ui.with_layout(
Layout::centered_and_justified(Direction::TopDown),
|ui| {
ui.label("Week");
},
);
});
}
//TODO(elwerene): Locale
for name in ["Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"] {
header.col(|ui| {
ui.with_layout(
Layout::centered_and_justified(Direction::TopDown),
|ui| {
ui.label(name);
},
);
});
}
})
.body(|mut body| {
for week in weeks {
body.row(height, |mut row| {
if self.calendar_week {
row.col(|ui| {
ui.label(week.number.to_string());
});
}
for day in week.days {
row.col(|ui| {
ui.with_layout(
Layout::top_down_justified(Align::Center),
|ui| {
let fill_color = if popup_state.year
== day.year()
&& popup_state.month == day.month()
&& popup_state.day == day.day()
{
ui.visuals().selection.bg_fill
} else if day.weekday() == Weekday::Sat
|| day.weekday() == Weekday::Sun
{
if ui.visuals().dark_mode {
Color32::DARK_RED
} else {
Color32::LIGHT_RED
}
} else {
ui.visuals().extreme_bg_color
};
let mut text_color = ui
.visuals()
.widgets
.inactive
.text_color();
if day.month() != popup_state.month {
text_color =
text_color.linear_multiply(0.5);
};
let button_response = ui.add(
Button::new(
RichText::new(
day.day().to_string(),
)
.color(text_color),
)
.fill(fill_color),
);
if day == today {
// Encircle today's date
let stroke = ui
.visuals()
.widgets
.inactive
.fg_stroke;
ui.painter().circle_stroke(
button_response.rect.center(),
8.0,
stroke,
);
}
if button_response.clicked() {
popup_state.year = day.year();
popup_state.month = day.month();
popup_state.day = day.day();
ui.memory().data.insert_persisted(
id,
popup_state.clone(),
);
}
},
);
});
}
});
}
});
});
}
strip.strip(|builder| {
builder.sizes(Size::remainder(), 3).horizontal(|mut strip| {
strip.empty();
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button("Cancel").clicked() {
close = true;
}
});
});
strip.cell(|ui| {
ui.with_layout(Layout::top_down_justified(Align::Center), |ui| {
if ui.button("Save").clicked() {
*self.selection = Date::from_utc(
NaiveDate::from_ymd(
popup_state.year,
popup_state.month,
popup_state.day,
),
Utc,
);
close = true;
}
});
});
});
});
});
if close {
popup_state.setup = false;
ui.memory().data.insert_persisted(id, popup_state);
ui.memory()
.data
.get_persisted_mut_or_default::<DatePickerButtonState>(self.button_id)
.picker_visible = false;
}
}
}
fn month_name(i: u32) -> &'static str {
match i {
1 => "January",
2 => "February",
3 => "March",
4 => "April",
5 => "May",
6 => "June",
7 => "July",
8 => "August",
9 => "September",
10 => "October",
11 => "November",
12 => "December",
_ => panic!("Unknown month: {}", i),
}
}

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use egui::mutex::Mutex;
use egui::TextureFilter;
/// An image to be shown in egui.
///
/// Load once, and save somewhere in your app state.
///
/// Use the `svg` and `image` features to enable more constructors.
pub struct RetainedImage {
debug_name: String,
size: [usize; 2],
/// Cleared once [`Self::texture`] has been loaded.
image: Mutex<egui::ColorImage>,
/// Lazily loaded when we have an egui context.
texture: Mutex<Option<egui::TextureHandle>>,
filter: TextureFilter,
}
impl RetainedImage {
pub fn from_color_image(debug_name: impl Into<String>, image: ColorImage) -> Self {
Self {
debug_name: debug_name.into(),
size: image.size,
image: Mutex::new(image),
texture: Default::default(),
filter: Default::default(),
}
}
/// Load a (non-svg) image.
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
#[cfg(feature = "image")]
pub fn from_image_bytes(
debug_name: impl Into<String>,
image_bytes: &[u8],
) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_image_bytes(image_bytes)?,
))
}
/// Pass in the bytes of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_bytes(debug_name: impl Into<String>, svg_bytes: &[u8]) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_svg_bytes(svg_bytes)?,
))
}
/// Pass in the str of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_str(debug_name: impl Into<String>, svg_str: &str) -> Result<Self, String> {
Self::from_svg_bytes(debug_name, svg_str.as_bytes())
}
/// Set the texture filter to use for the image.
///
/// **Note:** If the texture has already been uploaded to the GPU, this will require
/// re-uploading the texture with the updated filter.
///
/// # Example
/// ```rust
/// # use egui_extras::RetainedImage;
/// # use egui::{Color32, epaint::{ColorImage, textures::TextureFilter}};
/// # let pixels = vec![Color32::BLACK];
/// # let color_image = ColorImage {
/// # size: [1, 1],
/// # pixels,
/// # };
/// #
/// // Upload a pixel art image without it getting blurry when resized
/// let image = RetainedImage::from_color_image("my_image", color_image)
/// .with_texture_filter(TextureFilter::Nearest);
/// ```
pub fn with_texture_filter(mut self, filter: TextureFilter) -> Self {
self.filter = filter;
// If the texture has already been uploaded, this will force it to be re-uploaded with the
// updated filter.
*self.texture.lock() = None;
self
}
/// The size of the image data (number of pixels wide/high).
pub fn size(&self) -> [usize; 2] {
self.size
}
/// The width of the image.
pub fn width(&self) -> usize {
self.size[0]
}
/// The height of the image.
pub fn height(&self) -> usize {
self.size[1]
}
/// The size of the image data (number of pixels wide/high).
pub fn size_vec2(&self) -> egui::Vec2 {
let [w, h] = self.size();
egui::vec2(w as f32, h as f32)
}
/// The debug name of the image, e.g. the file name.
pub fn debug_name(&self) -> &str {
&self.debug_name
}
/// The texture if for this image.
pub fn texture_id(&self, ctx: &egui::Context) -> egui::TextureId {
self.texture
.lock()
.get_or_insert_with(|| {
let image: &mut ColorImage = &mut self.image.lock();
let image = std::mem::take(image);
ctx.load_texture(&self.debug_name, image, self.filter)
})
.id()
}
/// Show the image with the given maximum size.
pub fn show_max_size(&self, ui: &mut egui::Ui, max_size: egui::Vec2) -> egui::Response {
let mut desired_size = self.size_vec2();
desired_size *= (max_size.x / desired_size.x).min(1.0);
desired_size *= (max_size.y / desired_size.y).min(1.0);
self.show_size(ui, desired_size)
}
/// Show the image with the original size (one image pixel = one gui point).
pub fn show(&self, ui: &mut egui::Ui) -> egui::Response {
self.show_size(ui, self.size_vec2())
}
/// Show the image with the given scale factor (1.0 = original size).
pub fn show_scaled(&self, ui: &mut egui::Ui, scale: f32) -> egui::Response {
self.show_size(ui, self.size_vec2() * scale)
}
/// Show the image with the given size.
pub fn show_size(&self, ui: &mut egui::Ui, desired_size: egui::Vec2) -> egui::Response {
// We need to convert the SVG to a texture to display it:
// Future improvement: tell backend to do mip-mapping of the image to
// make it look smoother when downsized.
ui.image(self.texture_id(ui.ctx()), desired_size)
}
}
// ----------------------------------------------------------------------------
use egui::ColorImage;
/// Load a (non-svg) image.
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
#[cfg(feature = "image")]
pub fn load_image_bytes(image_bytes: &[u8]) -> Result<egui::ColorImage, String> {
let image = image::load_from_memory(image_bytes).map_err(|err| err.to_string())?;
let size = [image.width() as _, image.height() as _];
let image_buffer = image.to_rgba8();
let pixels = image_buffer.as_flat_samples();
Ok(egui::ColorImage::from_rgba_unmultiplied(
size,
pixels.as_slice(),
))
}
/// Load an SVG and rasterize it into an egui image.
///
/// Requires the "svg" feature.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn load_svg_bytes(svg_bytes: &[u8]) -> Result<egui::ColorImage, String> {
let mut opt = usvg::Options::default();
opt.fontdb.load_system_fonts();
let rtree = usvg::Tree::from_data(svg_bytes, &opt.to_ref()).map_err(|err| err.to_string())?;
let pixmap_size = rtree.svg_node().size.to_screen_size();
let [w, h] = [pixmap_size.width(), pixmap_size.height()];
let mut pixmap = tiny_skia::Pixmap::new(w, h)
.ok_or_else(|| format!("Failed to create SVG Pixmap of size {}x{}", w, h))?;
resvg::render(
&rtree,
usvg::FitTo::Original,
Default::default(),
pixmap.as_mut(),
)
.ok_or_else(|| "Failed to render SVG".to_owned())?;
let image = egui::ColorImage::from_rgba_unmultiplied(
[pixmap.width() as _, pixmap.height() as _],
pixmap.data(),
);
Ok(image)
}

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use egui::{Pos2, Rect, Response, Sense, Ui};
#[derive(Clone, Copy)]
pub(crate) enum CellSize {
/// Absolute size in points
Absolute(f32),
/// Take all available space
Remainder,
}
/// Cells are positioned in two dimensions, cells go in one direction and form lines.
///
/// In a strip there's only one line which goes in the direction of the strip:
///
/// In a horizontal strip, a [`StripLayout`] with horizontal [`CellDirection`] is used.
/// Its cells go from left to right inside this [`StripLayout`].
///
/// In a table there's a [`StripLayout`] for each table row with a horizontal [`CellDirection`].
/// Its cells go from left to right. And the lines go from top to bottom.
pub(crate) enum CellDirection {
/// Cells go from left to right.
Horizontal,
/// Cells go from top to bottom.
Vertical,
}
/// Positions cells in [`CellDirection`] and starts a new line on [`StripLayout::end_line`]
pub struct StripLayout<'l> {
pub(crate) ui: &'l mut Ui,
direction: CellDirection,
pub(crate) rect: Rect,
cursor: Pos2,
max: Pos2,
pub(crate) clip: bool,
cell_layout: egui::Layout,
}
impl<'l> StripLayout<'l> {
pub(crate) fn new(
ui: &'l mut Ui,
direction: CellDirection,
clip: bool,
cell_layout: egui::Layout,
) -> Self {
let rect = ui.available_rect_before_wrap();
let pos = rect.left_top();
Self {
ui,
direction,
rect,
cursor: pos,
max: pos,
clip,
cell_layout,
}
}
fn cell_rect(&self, width: &CellSize, height: &CellSize) -> Rect {
Rect {
min: self.cursor,
max: Pos2 {
x: match width {
CellSize::Absolute(width) => self.cursor.x + width,
CellSize::Remainder => self.rect.right(),
},
y: match height {
CellSize::Absolute(height) => self.cursor.y + height,
CellSize::Remainder => self.rect.bottom(),
},
},
}
}
fn set_pos(&mut self, rect: Rect) {
self.max.x = self.max.x.max(rect.right());
self.max.y = self.max.y.max(rect.bottom());
match self.direction {
CellDirection::Horizontal => {
self.cursor.x = rect.right() + self.ui.spacing().item_spacing.x;
}
CellDirection::Vertical => {
self.cursor.y = rect.bottom() + self.ui.spacing().item_spacing.y;
}
}
}
pub(crate) fn empty(&mut self, width: CellSize, height: CellSize) {
self.set_pos(self.cell_rect(&width, &height));
}
pub(crate) fn add(
&mut self,
width: CellSize,
height: CellSize,
add_contents: impl FnOnce(&mut Ui),
) -> Response {
let rect = self.cell_rect(&width, &height);
let used_rect = self.cell(rect, add_contents);
self.set_pos(rect);
self.ui.allocate_rect(rect.union(used_rect), Sense::hover())
}
pub(crate) fn add_striped(
&mut self,
width: CellSize,
height: CellSize,
add_contents: impl FnOnce(&mut Ui),
) -> Response {
let rect = self.cell_rect(&width, &height);
// Make sure we don't have a gap in the stripe background:
let rect = rect.expand2(0.5 * self.ui.spacing().item_spacing);
self.ui
.painter()
.rect_filled(rect, 0.0, self.ui.visuals().faint_bg_color);
self.add(width, height, add_contents)
}
/// only needed for layouts with multiple lines, like [`Table`](crate::Table).
pub fn end_line(&mut self) {
match self.direction {
CellDirection::Horizontal => {
self.cursor.y = self.max.y + self.ui.spacing().item_spacing.y;
self.cursor.x = self.rect.left();
}
CellDirection::Vertical => {
self.cursor.x = self.max.x + self.ui.spacing().item_spacing.x;
self.cursor.y = self.rect.top();
}
}
}
/// Skip a lot of space.
pub(crate) fn skip_space(&mut self, delta: egui::Vec2) {
let before = self.cursor;
self.cursor += delta;
let rect = Rect::from_two_pos(before, self.cursor);
self.ui.allocate_rect(rect, Sense::hover());
}
fn cell(&mut self, rect: Rect, add_contents: impl FnOnce(&mut Ui)) -> Rect {
let mut child_ui = self.ui.child_ui(rect, self.cell_layout);
if self.clip {
let margin = egui::Vec2::splat(self.ui.visuals().clip_rect_margin);
let margin = margin.min(0.5 * self.ui.spacing().item_spacing);
let clip_rect = rect.expand2(margin);
child_ui.set_clip_rect(clip_rect.intersect(child_ui.clip_rect()));
}
add_contents(&mut child_ui);
child_ui.min_rect()
}
/// Allocate the rect in [`Self::ui`] so that the scrollview knows about our size
pub fn allocate_rect(&mut self) -> Response {
let mut rect = self.rect;
rect.set_right(self.max.x);
rect.set_bottom(self.max.y);
self.ui.allocate_rect(rect, Sense::hover())
}
}

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//! This is a crate that adds some features on top top of [`egui`](https://github.com/emilk/egui).
//!
//! This crate are for experimental features, and features that require big dependencies that does not belong in `egui`.
//!
//! ## Feature flags
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
//!
#![allow(clippy::float_cmp)]
#![allow(clippy::manual_range_contains)]
#[cfg(feature = "chrono")]
mod datepicker;
pub mod image;
mod layout;
mod sizing;
mod strip;
mod table;
#[cfg(feature = "chrono")]
pub use crate::datepicker::DatePickerButton;
pub use crate::image::RetainedImage;
pub(crate) use crate::layout::StripLayout;
pub use crate::sizing::Size;
pub use crate::strip::*;
pub use crate::table::*;
/// Log an error with either `tracing` or `eprintln`
macro_rules! log_err {
($fmt: literal, $($arg: tt)*) => {{
#[cfg(feature = "tracing")]
tracing::error!($fmt, $($arg)*);
#[cfg(not(feature = "tracing"))]
eprintln!(
concat!("egui_extras: ", $fmt), $($arg)*
);
}};
}
pub(crate) use log_err;
/// Panic in debug builds, log otherwise.
macro_rules! log_or_panic {
($fmt: literal, $($arg: tt)*) => {{
if cfg!(debug_assertions) {
panic!($fmt, $($arg)*);
} else {
$crate::log_err!($fmt, $($arg)*);
}
}};
}
pub(crate) use log_or_panic;

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/// Size hint for table column/strip cell.
#[derive(Clone, Debug, Copy)]
pub enum Size {
/// Absolute size in points, with a given range of allowed sizes to resize within.
Absolute { initial: f32, range: (f32, f32) },
/// Relative size relative to all available space.
Relative { fraction: f32, range: (f32, f32) },
/// Multiple remainders each get the same space.
Remainder { range: (f32, f32) },
}
impl Size {
/// Exactly this big, with no room for resize.
pub fn exact(points: f32) -> Self {
Self::Absolute {
initial: points,
range: (points, points),
}
}
/// Initially this big, but can resize.
pub fn initial(points: f32) -> Self {
Self::Absolute {
initial: points,
range: (0.0, f32::INFINITY),
}
}
/// Relative size relative to all available space. Values must be in range `0.0..=1.0`.
pub fn relative(fraction: f32) -> Self {
egui::egui_assert!(0.0 <= fraction && fraction <= 1.0);
Self::Relative {
fraction,
range: (0.0, f32::INFINITY),
}
}
/// Multiple remainders each get the same space.
pub fn remainder() -> Self {
Self::Remainder {
range: (0.0, f32::INFINITY),
}
}
/// Won't shrink below this size (in points).
pub fn at_least(mut self, minimum: f32) -> Self {
match &mut self {
Self::Absolute { range, .. }
| Self::Relative { range, .. }
| Self::Remainder { range, .. } => {
range.0 = minimum;
}
}
self
}
/// Won't grow above this size (in points).
pub fn at_most(mut self, maximum: f32) -> Self {
match &mut self {
Self::Absolute { range, .. }
| Self::Relative { range, .. }
| Self::Remainder { range, .. } => {
range.1 = maximum;
}
}
self
}
/// Allowed range of movement (in points), if in a resizable [`Table`](crate::table::Table).
pub fn range(self) -> (f32, f32) {
match self {
Self::Absolute { range, .. }
| Self::Relative { range, .. }
| Self::Remainder { range, .. } => range,
}
}
}
#[derive(Clone, Default)]
pub struct Sizing {
pub(crate) sizes: Vec<Size>,
}
impl Sizing {
pub fn add(&mut self, size: Size) {
self.sizes.push(size);
}
pub fn to_lengths(&self, length: f32, spacing: f32) -> Vec<f32> {
if self.sizes.is_empty() {
return vec![];
}
let mut remainders = 0;
let sum_non_remainder = self
.sizes
.iter()
.map(|&size| match size {
Size::Absolute { initial, .. } => initial,
Size::Relative {
fraction,
range: (min, max),
} => {
assert!(0.0 <= fraction && fraction <= 1.0);
(length * fraction).clamp(min, max)
}
Size::Remainder { .. } => {
remainders += 1;
0.0
}
})
.sum::<f32>()
+ spacing * (self.sizes.len() - 1) as f32;
let avg_remainder_length = if remainders == 0 {
0.0
} else {
let mut remainder_length = length - sum_non_remainder;
let avg_remainder_length = 0.0f32.max(remainder_length / remainders as f32).floor();
self.sizes.iter().for_each(|&size| {
if let Size::Remainder { range: (min, _max) } = size {
if avg_remainder_length < min {
remainder_length -= min;
remainders -= 1;
}
}
});
if remainders > 0 {
0.0f32.max(remainder_length / remainders as f32)
} else {
0.0
}
};
self.sizes
.iter()
.map(|&size| match size {
Size::Absolute { initial, .. } => initial,
Size::Relative {
fraction,
range: (min, max),
} => (length * fraction).clamp(min, max),
Size::Remainder { range: (min, max) } => avg_remainder_length.clamp(min, max),
})
.collect()
}
}
impl From<Vec<Size>> for Sizing {
fn from(sizes: Vec<Size>) -> Self {
Self { sizes }
}
}
#[test]
fn test_sizing() {
let sizing: Sizing = vec![].into();
assert_eq!(sizing.to_lengths(50.0, 0.0), vec![]);
let sizing: Sizing = vec![Size::remainder().at_least(20.0), Size::remainder()].into();
assert_eq!(sizing.to_lengths(50.0, 0.0), vec![25.0, 25.0]);
assert_eq!(sizing.to_lengths(30.0, 0.0), vec![20.0, 10.0]);
assert_eq!(sizing.to_lengths(20.0, 0.0), vec![20.0, 0.0]);
assert_eq!(sizing.to_lengths(10.0, 0.0), vec![20.0, 0.0]);
assert_eq!(sizing.to_lengths(20.0, 10.0), vec![20.0, 0.0]);
assert_eq!(sizing.to_lengths(30.0, 10.0), vec![20.0, 0.0]);
assert_eq!(sizing.to_lengths(40.0, 10.0), vec![20.0, 10.0]);
assert_eq!(sizing.to_lengths(110.0, 10.0), vec![50.0, 50.0]);
let sizing: Sizing = vec![Size::relative(0.5).at_least(10.0), Size::exact(10.0)].into();
assert_eq!(sizing.to_lengths(50.0, 0.0), vec![25.0, 10.0]);
assert_eq!(sizing.to_lengths(30.0, 0.0), vec![15.0, 10.0]);
assert_eq!(sizing.to_lengths(20.0, 0.0), vec![10.0, 10.0]);
assert_eq!(sizing.to_lengths(10.0, 0.0), vec![10.0, 10.0]);
}

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use crate::{
layout::{CellDirection, CellSize, StripLayout},
sizing::Sizing,
Size,
};
use egui::{Response, Ui};
/// Builder for creating a new [`Strip`].
///
/// This can be used to do dynamic layouts.
///
/// In contrast to normal egui behavior, strip cells do *not* grow with its children!
///
/// First use [`Self::size`] and [`Self::sizes`] to allocate space for the rows or columns will follow.
/// Then build the strip with [`Self::horizontal`]/[`Self::vertical`], and add 'cells'
/// to it using [`Strip::cell`]. The number of cells MUST match the number of pre-allocated sizes.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{StripBuilder, Size};
/// StripBuilder::new(ui)
/// .size(Size::remainder().at_least(100.0)) // top cell
/// .size(Size::exact(40.0)) // bottom cell
/// .vertical(|mut strip| {
/// // Add the top 'cell'
/// strip.cell(|ui| {
/// ui.label("Fixed");
/// });
/// // We add a nested strip in the bottom cell:
/// strip.strip(|builder| {
/// builder.sizes(Size::remainder(), 2).horizontal(|mut strip| {
/// strip.cell(|ui| {
/// ui.label("Top Left");
/// });
/// strip.cell(|ui| {
/// ui.label("Top Right");
/// });
/// });
/// });
/// });
/// # });
/// ```
pub struct StripBuilder<'a> {
ui: &'a mut Ui,
sizing: Sizing,
clip: bool,
cell_layout: egui::Layout,
}
impl<'a> StripBuilder<'a> {
/// Create new strip builder.
pub fn new(ui: &'a mut Ui) -> Self {
let cell_layout = *ui.layout();
Self {
ui,
sizing: Default::default(),
cell_layout,
clip: true,
}
}
/// Should we clip the contents of each cell? Default: `true`.
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
/// What layout should we use for the individual cells?
pub fn cell_layout(mut self, cell_layout: egui::Layout) -> Self {
self.cell_layout = cell_layout;
self
}
/// Allocate space for for one column/row.
pub fn size(mut self, size: Size) -> Self {
self.sizing.add(size);
self
}
/// Allocate space for for several columns/rows at once.
pub fn sizes(mut self, size: Size, count: usize) -> Self {
for _ in 0..count {
self.sizing.add(size);
}
self
}
/// Build horizontal strip: Cells are positions from left to right.
/// Takes the available horizontal width, so there can't be anything right of the strip or the container will grow slowly!
///
/// Returns a [`egui::Response`] for hover events.
pub fn horizontal<F>(self, strip: F) -> Response
where
F: for<'b> FnOnce(Strip<'a, 'b>),
{
let widths = self.sizing.to_lengths(
self.ui.available_rect_before_wrap().width(),
self.ui.spacing().item_spacing.x,
);
let mut layout = StripLayout::new(
self.ui,
CellDirection::Horizontal,
self.clip,
self.cell_layout,
);
strip(Strip {
layout: &mut layout,
direction: CellDirection::Horizontal,
sizes: widths,
size_index: 0,
});
layout.allocate_rect()
}
/// Build vertical strip: Cells are positions from top to bottom.
/// Takes the full available vertical height, so there can't be anything below of the strip or the container will grow slowly!
///
/// Returns a [`egui::Response`] for hover events.
pub fn vertical<F>(self, strip: F) -> Response
where
F: for<'b> FnOnce(Strip<'a, 'b>),
{
let heights = self.sizing.to_lengths(
self.ui.available_rect_before_wrap().height(),
self.ui.spacing().item_spacing.y,
);
let mut layout = StripLayout::new(
self.ui,
CellDirection::Vertical,
self.clip,
self.cell_layout,
);
strip(Strip {
layout: &mut layout,
direction: CellDirection::Vertical,
sizes: heights,
size_index: 0,
});
layout.allocate_rect()
}
}
/// A Strip of cells which go in one direction. Each cell has a fixed size.
/// In contrast to normal egui behavior, strip cells do *not* grow with its children!
pub struct Strip<'a, 'b> {
layout: &'b mut StripLayout<'a>,
direction: CellDirection,
sizes: Vec<f32>,
size_index: usize,
}
impl<'a, 'b> Strip<'a, 'b> {
fn next_cell_size(&mut self) -> (CellSize, CellSize) {
let size = if let Some(size) = self.sizes.get(self.size_index) {
self.size_index += 1;
*size
} else {
crate::log_or_panic!(
"Added more `Strip` cells than were pre-allocated ({} pre-allocated)",
self.sizes.len()
);
8.0 // anything will look wrong, so pick something that is obviously wrong
};
match self.direction {
CellDirection::Horizontal => (CellSize::Absolute(size), CellSize::Remainder),
CellDirection::Vertical => (CellSize::Remainder, CellSize::Absolute(size)),
}
}
/// Add cell contents.
pub fn cell(&mut self, add_contents: impl FnOnce(&mut Ui)) {
let (width, height) = self.next_cell_size();
self.layout.add(width, height, add_contents);
}
/// Add an empty cell.
pub fn empty(&mut self) {
let (width, height) = self.next_cell_size();
self.layout.empty(width, height);
}
/// Add a strip as cell.
pub fn strip(&mut self, strip_builder: impl FnOnce(StripBuilder<'_>)) {
let clip = self.layout.clip;
self.cell(|ui| {
strip_builder(StripBuilder::new(ui).clip(clip));
});
}
}
impl<'a, 'b> Drop for Strip<'a, 'b> {
fn drop(&mut self) {
while self.size_index < self.sizes.len() {
self.empty();
}
}
}

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//! Table view with (optional) fixed header and scrolling body.
//! Cell widths are precalculated with given size hints so we can have tables like this:
//! | fixed size | all available space/minimum | 30% of available width | fixed size |
//! Takes all available height, so if you want something below the table, put it in a strip.
use crate::{
layout::{CellDirection, CellSize},
sizing::Sizing,
Size, StripLayout,
};
use egui::{Rect, Response, Ui, Vec2};
/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
///
/// Cell widths are precalculated so we can have tables like this:
///
/// | fixed size | all available space/minimum | 30% of available width | fixed size |
///
/// In contrast to normal egui behavior, columns/rows do *not* grow with its children!
/// Takes all available height, so if you want something below the table, put it in a strip.
///
/// You must pre-allocate all columns with [`Self::column`]/[`Self::columns`].
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .column(Size::exact(40.0))
/// .header(20.0, |mut header| {
/// header.col(|ui| {
/// ui.heading("Growing");
/// });
/// header.col(|ui| {
/// ui.heading("Fixed");
/// });
/// })
/// .body(|mut body| {
/// body.row(30.0, |mut row| {
/// row.col(|ui| {
/// ui.label("first row growing cell");
/// });
/// row.col(|ui| {
/// ui.button("action");
/// });
/// });
/// });
/// # });
/// ```
pub struct TableBuilder<'a> {
ui: &'a mut Ui,
sizing: Sizing,
scroll: bool,
striped: bool,
resizable: bool,
clip: bool,
stick_to_bottom: bool,
cell_layout: egui::Layout,
}
impl<'a> TableBuilder<'a> {
pub fn new(ui: &'a mut Ui) -> Self {
let cell_layout = *ui.layout();
Self {
ui,
sizing: Default::default(),
scroll: true,
striped: false,
resizable: false,
clip: true,
stick_to_bottom: false,
cell_layout,
}
}
/// Enable scrollview in body (default: true)
pub fn scroll(mut self, scroll: bool) -> Self {
self.scroll = scroll;
self
}
/// Enable striped row background (default: false)
pub fn striped(mut self, striped: bool) -> Self {
self.striped = striped;
self
}
/// Make the columns resizable by dragging.
///
/// If the _last_ column is [`Size::Remainder`], then it won't be resizable
/// (and instead use up the remainder).
///
/// Default is `false`.
///
/// If you have multiple [`Table`]:s in the same [`Ui`]
/// you will need to give them unique id:s with [`Ui::push_id`].
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Should we clip the contents of each cell? Default: `true`.
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
/// Should the scroll handle stick to the bottom position even as the content size changes
/// dynamically? The scroll handle remains stuck until manually changed, and will become stuck
/// once again when repositioned to the bottom. Default: `false`.
pub fn stick_to_bottom(mut self, stick: bool) -> Self {
self.stick_to_bottom = stick;
self
}
/// What layout should we use for the individual cells?
pub fn cell_layout(mut self, cell_layout: egui::Layout) -> Self {
self.cell_layout = cell_layout;
self
}
/// Allocate space for one column.
pub fn column(mut self, width: Size) -> Self {
self.sizing.add(width);
self
}
/// Allocate space for several columns at once.
pub fn columns(mut self, size: Size, count: usize) -> Self {
for _ in 0..count {
self.sizing.add(size);
}
self
}
fn available_width(&self) -> f32 {
self.ui.available_rect_before_wrap().width()
- if self.scroll {
self.ui.spacing().item_spacing.x + self.ui.spacing().scroll_bar_width
} else {
0.0
}
}
/// Create a header row which always stays visible and at the top
pub fn header(self, height: f32, header: impl FnOnce(TableRow<'_, '_>)) -> Table<'a> {
let available_width = self.available_width();
let Self {
ui,
sizing,
scroll,
striped,
resizable,
clip,
stick_to_bottom,
cell_layout,
} = self;
let resize_id = resizable.then(|| ui.id().with("__table_resize"));
let default_widths = sizing.to_lengths(available_width, ui.spacing().item_spacing.x);
let widths = read_persisted_widths(ui, default_widths, resize_id);
let table_top = ui.cursor().top();
{
let mut layout = StripLayout::new(ui, CellDirection::Horizontal, clip, cell_layout);
header(TableRow {
layout: &mut layout,
widths: &widths,
width_index: 0,
striped: false,
height,
});
layout.allocate_rect();
}
Table {
ui,
table_top,
resize_id,
sizing,
available_width,
widths,
scroll,
striped,
clip,
stick_to_bottom,
cell_layout,
}
}
/// Create table body without a header row
pub fn body<F>(self, body: F)
where
F: for<'b> FnOnce(TableBody<'b>),
{
let available_width = self.available_width();
let Self {
ui,
sizing,
scroll,
striped,
resizable,
clip,
stick_to_bottom,
cell_layout,
} = self;
let resize_id = resizable.then(|| ui.id().with("__table_resize"));
let default_widths = sizing.to_lengths(available_width, ui.spacing().item_spacing.x);
let widths = read_persisted_widths(ui, default_widths, resize_id);
let table_top = ui.cursor().top();
Table {
ui,
table_top,
resize_id,
sizing,
available_width,
widths,
scroll,
striped,
clip,
stick_to_bottom,
cell_layout,
}
.body(body);
}
}
fn read_persisted_widths(
ui: &egui::Ui,
default_widths: Vec<f32>,
resize_id: Option<egui::Id>,
) -> Vec<f32> {
if let Some(resize_id) = resize_id {
let rect = Rect::from_min_size(ui.available_rect_before_wrap().min, Vec2::ZERO);
ui.ctx().check_for_id_clash(resize_id, rect, "Table");
if let Some(persisted) = ui.data().get_persisted::<Vec<f32>>(resize_id) {
// make sure that the stored widths aren't out-dated
if persisted.len() == default_widths.len() {
return persisted;
}
}
}
default_widths
}
/// Table struct which can construct a [`TableBody`].
///
/// Is created by [`TableBuilder`] by either calling [`TableBuilder::body`] or after creating a header row with [`TableBuilder::header`].
pub struct Table<'a> {
ui: &'a mut Ui,
table_top: f32,
resize_id: Option<egui::Id>,
sizing: Sizing,
available_width: f32,
widths: Vec<f32>,
scroll: bool,
striped: bool,
clip: bool,
stick_to_bottom: bool,
cell_layout: egui::Layout,
}
impl<'a> Table<'a> {
/// Create table body after adding a header row
pub fn body<F>(self, body: F)
where
F: for<'b> FnOnce(TableBody<'b>),
{
let Table {
ui,
table_top,
resize_id,
sizing,
mut available_width,
widths,
scroll,
striped,
clip,
stick_to_bottom,
cell_layout,
} = self;
let avail_rect = ui.available_rect_before_wrap();
let mut new_widths = widths.clone();
let scroll_area = egui::ScrollArea::new([false, scroll])
.auto_shrink([true; 2])
.stick_to_bottom(stick_to_bottom);
scroll_area.show(ui, move |ui| {
let layout = StripLayout::new(ui, CellDirection::Horizontal, clip, cell_layout);
body(TableBody {
layout,
widths,
striped,
row_nr: 0,
start_y: avail_rect.top(),
end_y: avail_rect.bottom(),
});
});
let bottom = ui.min_rect().bottom();
// TODO(emilk): fix frame-delay by interacting before laying out (but painting later).
if let Some(resize_id) = resize_id {
let spacing_x = ui.spacing().item_spacing.x;
let mut x = avail_rect.left() - spacing_x * 0.5;
for (i, width) in new_widths.iter_mut().enumerate() {
x += *width + spacing_x;
// If the last column is Size::Remainder, then let it fill the remainder!
let last_column = i + 1 == sizing.sizes.len();
if last_column {
if let Size::Remainder { range: (min, max) } = sizing.sizes[i] {
let eps = 0.1; // just to avoid some rounding errors.
*width = (available_width - eps).clamp(min, max);
break;
}
}
let resize_id = ui.id().with("__panel_resize").with(i);
let mut p0 = egui::pos2(x, table_top);
let mut p1 = egui::pos2(x, bottom);
let line_rect = egui::Rect::from_min_max(p0, p1)
.expand(ui.style().interaction.resize_grab_radius_side);
let mouse_over_resize_line = ui.rect_contains_pointer(line_rect);
if ui.input().pointer.any_pressed()
&& ui.input().pointer.any_down()
&& mouse_over_resize_line
{
ui.memory().set_dragged_id(resize_id);
}
let is_resizing = ui.memory().is_being_dragged(resize_id);
if is_resizing {
if let Some(pointer) = ui.ctx().pointer_latest_pos() {
let new_width = *width + pointer.x - x;
let (min, max) = sizing.sizes[i].range();
let new_width = new_width.clamp(min, max);
let x = x - *width + new_width;
p0.x = x;
p1.x = x;
*width = new_width;
}
}
let dragging_something_else =
ui.input().pointer.any_down() || ui.input().pointer.any_pressed();
let resize_hover = mouse_over_resize_line && !dragging_something_else;
if resize_hover || is_resizing {
ui.output().cursor_icon = egui::CursorIcon::ResizeColumn;
}
let stroke = if is_resizing {
ui.style().visuals.widgets.active.bg_stroke
} else if resize_hover {
ui.style().visuals.widgets.hovered.bg_stroke
} else {
// ui.visuals().widgets.inactive.bg_stroke
ui.visuals().widgets.noninteractive.bg_stroke
};
ui.painter().line_segment([p0, p1], stroke);
available_width -= *width + spacing_x;
}
ui.data().insert_persisted(resize_id, new_widths);
}
}
}
/// The body of a table.
/// Is created by calling `body` on a [`Table`] (after adding a header row) or [`TableBuilder`] (without a header row).
pub struct TableBody<'a> {
layout: StripLayout<'a>,
widths: Vec<f32>,
striped: bool,
row_nr: usize,
start_y: f32,
end_y: f32,
}
impl<'a> TableBody<'a> {
fn scroll_offset_y(&self) -> f32 {
self.start_y - self.layout.rect.top()
}
/// Return a vector containing all column widths for this table body.
///
/// This is primarily meant for use with [`TableBody::heterogeneous_rows`] in cases where row
/// heights are expected to according to the width of one or more cells -- for example, if text
/// is wrapped rather than clipped within the cell.
pub fn widths(&self) -> &[f32] {
&self.widths
}
/// Add a single row with the given height.
///
/// If you have many thousands of row it can be more performant to instead use [`Self::rows`] or [`Self::heterogeneous_rows`].
pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
row(TableRow {
layout: &mut self.layout,
widths: &self.widths,
width_index: 0,
striped: self.striped && self.row_nr % 2 == 0,
height,
});
self.row_nr += 1;
}
/// Add many rows with same height.
///
/// Is a lot more performant than adding each individual row as non visible rows must not be rendered.
///
/// If you need many rows with different heights, use [`Self::heterogeneous_rows`] instead.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .body(|mut body| {
/// let row_height = 18.0;
/// let num_rows = 10_000;
/// body.rows(row_height, num_rows, |row_index, mut row| {
/// row.col(|ui| {
/// ui.label("First column");
/// });
/// });
/// });
/// # });
/// ```
pub fn rows(
mut self,
row_height_sans_spacing: f32,
total_rows: usize,
mut row: impl FnMut(usize, TableRow<'_, '_>),
) {
let spacing = self.layout.ui.spacing().item_spacing;
let row_height_with_spacing = row_height_sans_spacing + spacing.y;
let scroll_offset_y = self
.scroll_offset_y()
.min(total_rows as f32 * row_height_with_spacing);
let max_height = self.end_y - self.start_y;
let mut min_row = 0;
if scroll_offset_y > 0.0 {
min_row = (scroll_offset_y / row_height_with_spacing).floor() as usize;
self.add_buffer(min_row as f32 * row_height_with_spacing);
}
let max_row =
((scroll_offset_y + max_height) / row_height_with_spacing).ceil() as usize + 1;
let max_row = max_row.min(total_rows);
for idx in min_row..max_row {
row(
idx,
TableRow {
layout: &mut self.layout,
widths: &self.widths,
width_index: 0,
striped: self.striped && idx % 2 == 0,
height: row_height_sans_spacing,
},
);
}
if total_rows - max_row > 0 {
let skip_height = (total_rows - max_row) as f32 * row_height_with_spacing;
self.add_buffer(skip_height - spacing.y);
}
}
/// Add rows with varying heights.
///
/// This takes a very slight performance hit compared to [`TableBody::rows`] due to the need to
/// iterate over all row heights in to calculate the virtual table height above and below the
/// visible region, but it is many orders of magnitude more performant than adding individual
/// heterogenously-sized rows using [`TableBody::row`] at the cost of the additional complexity
/// that comes with pre-calculating row heights and representing them as an iterator.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .body(|mut body| {
/// let row_heights: Vec<f32> = vec![60.0, 18.0, 31.0, 240.0];
/// body.heterogeneous_rows(row_heights.into_iter(), |row_index, mut row| {
/// let thick = row_index % 6 == 0;
/// row.col(|ui| {
/// ui.centered_and_justified(|ui| {
/// ui.label(row_index.to_string());
/// });
/// });
/// });
/// });
/// # });
/// ```
pub fn heterogeneous_rows(
mut self,
heights: impl Iterator<Item = f32>,
mut populate_row: impl FnMut(usize, TableRow<'_, '_>),
) {
let spacing = self.layout.ui.spacing().item_spacing;
let mut enumerated_heights = heights.enumerate();
let max_height = self.end_y - self.start_y;
let scroll_offset_y = self.scroll_offset_y() as f64;
let mut cursor_y: f64 = 0.0;
// Skip the invisible rows, and populate the first non-virtual row.
for (row_index, row_height) in &mut enumerated_heights {
let old_cursor_y = cursor_y;
cursor_y += (row_height + spacing.y) as f64;
if cursor_y >= scroll_offset_y {
// This row is visible:
self.add_buffer(old_cursor_y as f32);
let tr = TableRow {
layout: &mut self.layout,
widths: &self.widths,
width_index: 0,
striped: self.striped && row_index % 2 == 0,
height: row_height,
};
populate_row(row_index, tr);
break;
}
}
// populate visible rows:
for (row_index, row_height) in &mut enumerated_heights {
let tr = TableRow {
layout: &mut self.layout,
widths: &self.widths,
width_index: 0,
striped: self.striped && row_index % 2 == 0,
height: row_height,
};
populate_row(row_index, tr);
cursor_y += (row_height + spacing.y) as f64;
if cursor_y > scroll_offset_y + max_height as f64 {
break;
}
}
// calculate height below the visible table range:
let mut height_below_visible: f64 = 0.0;
for (_, height) in enumerated_heights {
height_below_visible += height as f64;
}
if height_below_visible > 0.0 {
// we need to add a buffer to allow the table to
// accurately calculate the scrollbar position
self.add_buffer(height_below_visible as f32);
}
}
// Create a table row buffer of the given height to represent the non-visible portion of the
// table.
fn add_buffer(&mut self, height: f32) {
self.layout.skip_space(egui::vec2(0.0, height));
}
}
impl<'a> Drop for TableBody<'a> {
fn drop(&mut self) {
self.layout.allocate_rect();
}
}
/// The row of a table.
/// Is created by [`TableRow`] for each created [`TableBody::row`] or each visible row in rows created by calling [`TableBody::rows`].
pub struct TableRow<'a, 'b> {
layout: &'b mut StripLayout<'a>,
widths: &'b [f32],
width_index: usize,
striped: bool,
height: f32,
}
impl<'a, 'b> TableRow<'a, 'b> {
/// Add the contents of a column.
pub fn col(&mut self, add_contents: impl FnOnce(&mut Ui)) -> Response {
let width = if let Some(width) = self.widths.get(self.width_index) {
self.width_index += 1;
*width
} else {
crate::log_or_panic!(
"Added more `Table` columns than were pre-allocated ({} pre-allocated)",
self.widths.len()
);
8.0 // anything will look wrong, so pick something that is obviously wrong
};
let width = CellSize::Absolute(width);
let height = CellSize::Absolute(self.height);
if self.striped {
self.layout.add_striped(width, height, add_contents)
} else {
self.layout.add(width, height, add_contents)
}
}
}
impl<'a, 'b> Drop for TableRow<'a, 'b> {
fn drop(&mut self) {
self.layout.end_line();
}
}