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Users can add button to the tab bar
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@@ -69,7 +69,15 @@ pub trait Behavior<Leaf> {
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true
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}
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// ---
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/// Adds some UI to the top right of the tab bar.
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/// You can use this to, for instance, add a button for adding new tabs.
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fn top_bar_rtl_ui(&mut self, _ui: &mut Ui, _node_id: NodeId) {
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// if ui.button("➕").clicked() {
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// // TODO: add a new thing
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// }
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}
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// --------
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// Settings:
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/// The height of the bar holding tab names.
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@@ -102,16 +110,18 @@ pub trait Behavior<Leaf> {
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/// The background color of the tab bar
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fn tab_bar_color(&self, visuals: &Visuals) -> Color32 {
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(Rgba::from(visuals.window_fill()) * Rgba::from_gray(0.7)).into()
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if visuals.dark_mode {
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Color32::BLACK
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} else {
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(Rgba::from(visuals.window_fill()) * Rgba::from_gray(0.8)).into()
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}
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}
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fn tab_bg_color(&self, visuals: &Visuals, active: bool) -> Color32 {
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if active {
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// blend it with the tab contents:
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visuals.window_fill()
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visuals.window_fill() // same as the tab contents
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} else {
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// fade into background:
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self.tab_bar_color(visuals)
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Color32::TRANSPARENT // fade into background
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}
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}
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@@ -19,6 +19,14 @@ impl Tabs {
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Self { children, active }
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}
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pub fn add_child(&mut self, child: NodeId) {
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self.children.push(child);
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}
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pub fn set_active(&mut self, child: NodeId) {
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self.active = child;
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}
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pub fn layout<Leaf>(
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&self,
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nodes: &mut Nodes<Leaf>,
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@@ -73,39 +81,46 @@ impl Tabs {
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let tab_bar_height = behavior.tab_bar_height(ui.style());
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let tab_bar_rect = rect.split_top_bottom_at_y(rect.top() + tab_bar_height).0;
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let mut tab_bar_ui = ui.child_ui(tab_bar_rect, *ui.layout());
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let mut ui = ui.child_ui(tab_bar_rect, *ui.layout());
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let mut button_rects = HashMap::new();
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let mut dragged_index = None;
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tab_bar_ui.horizontal(|ui| {
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ui.painter()
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.rect_filled(ui.max_rect(), 0.0, behavior.tab_bar_color(ui.visuals()));
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ui.painter()
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.rect_filled(ui.max_rect(), 0.0, behavior.tab_bar_color(ui.visuals()));
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for (i, &child_id) in self.children.iter().enumerate() {
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let is_being_dragged = is_being_dragged(ui.ctx(), child_id);
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
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behavior.top_bar_rtl_ui(ui, node_id);
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let selected = child_id == self.active;
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let id = child_id.id();
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ui.with_layout(egui::Layout::left_to_right(egui::Align::Center), |ui| {
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for (i, &child_id) in self.children.iter().enumerate() {
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let is_being_dragged = is_being_dragged(ui.ctx(), child_id);
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let response = behavior.tab_ui(nodes, ui, id, child_id, selected, is_being_dragged);
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let response = response.on_hover_cursor(egui::CursorIcon::Grab);
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if response.clicked() {
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next_active = child_id;
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}
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let selected = child_id == self.active;
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let id = child_id.id();
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if let Some(mouse_pos) = drop_context.mouse_pos {
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if drop_context.dragged_node_id.is_some() && response.rect.contains(mouse_pos) {
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// Expand this tab - maybe the user wants to drop something into it!
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let response =
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behavior.tab_ui(nodes, ui, id, child_id, selected, is_being_dragged);
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let response = response.on_hover_cursor(egui::CursorIcon::Grab);
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if response.clicked() {
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next_active = child_id;
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}
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}
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button_rects.insert(child_id, response.rect);
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if is_being_dragged {
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dragged_index = Some(i);
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if let Some(mouse_pos) = drop_context.mouse_pos {
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if drop_context.dragged_node_id.is_some()
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&& response.rect.contains(mouse_pos)
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{
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// Expand this tab - maybe the user wants to drop something into it!
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next_active = child_id;
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}
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}
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button_rects.insert(child_id, response.rect);
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if is_being_dragged {
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dragged_index = Some(i);
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}
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}
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}
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});
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});
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// -----------
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