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https://github.com/emilk/egui.git
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Add IME support for native (#2046)
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@@ -83,6 +83,9 @@ pub struct State {
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///
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/// Only one touch will be interpreted as pointer at any time.
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pointer_touch_id: Option<u64>,
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/// track ime state
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input_method_editor_started: bool,
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}
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impl State {
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@@ -109,6 +112,8 @@ impl State {
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simulate_touch_screen: false,
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pointer_touch_id: None,
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input_method_editor_started: false,
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}
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}
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@@ -251,6 +256,44 @@ impl State {
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consumed,
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}
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}
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WindowEvent::Ime(ime) => {
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// on Mac even Cmd-C is preessed during ime, a `c` is pushed to Preedit.
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// So no need to check is_mac_cmd.
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//
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// How winit produce `Ime::Enabled` and `Ime::Disabled` differs in MacOS
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// and Windows.
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//
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// - On Windows, before and after each Commit will produce an Enable/Disabled
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// event.
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// - On MacOS, only when user explicit enable/disable ime. No Disabled
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// after Commit.
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//
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// We use input_method_editor_started to mannualy insert CompositionStart
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// between Commits.
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match ime {
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winit::event::Ime::Enabled | winit::event::Ime::Disabled => (),
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winit::event::Ime::Commit(text) => {
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self.input_method_editor_started = false;
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self.egui_input
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.events
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.push(egui::Event::CompositionEnd(text.clone()));
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}
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winit::event::Ime::Preedit(text, ..) => {
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if !self.input_method_editor_started {
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self.input_method_editor_started = true;
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self.egui_input.events.push(egui::Event::CompositionStart);
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}
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self.egui_input
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.events
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.push(egui::Event::CompositionUpdate(text.clone()));
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}
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};
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EventResponse {
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repaint: true,
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consumed: egui_ctx.wants_keyboard_input(),
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}
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}
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WindowEvent::KeyboardInput { input, .. } => {
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self.on_keyboard_input(input);
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let consumed = egui_ctx.wants_keyboard_input()
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@@ -317,7 +360,6 @@ impl State {
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| WindowEvent::CloseRequested
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| WindowEvent::CursorEntered { .. }
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| WindowEvent::Destroyed
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| WindowEvent::Ime(_)
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| WindowEvent::Occluded(_)
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| WindowEvent::Resized(_)
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| WindowEvent::ThemeChanged(_)
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