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mirror of https://github.com/emilk/egui.git synced 2026-08-31 22:00:03 -04:00

Add layer transforms, interaction in layer (#3906)

⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Francis Chua
2024-02-17 02:02:56 -08:00
committed by GitHub
parent f7fc3b0154
commit 069d7a634d
15 changed files with 441 additions and 35 deletions

View File

@@ -278,6 +278,13 @@ impl Mesh {
}
}
/// Transform the mesh in-place with the given transform.
pub fn transform(&mut self, transform: TSTransform) {
for v in &mut self.vertices {
v.pos = transform * v.pos;
}
}
/// Rotate by some angle about an origin, in-place.
///
/// Origin is a position in screen space.