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Use 32 bit vertex indicec on glium
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@@ -257,7 +257,7 @@ impl Painter {
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glium::VertexBuffer::new(display, &vertices).unwrap()
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glium::VertexBuffer::new(display, &vertices).unwrap()
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};
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};
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let indices: Vec<u16> = mesh.indices.iter().map(|idx| *idx as u16).collect();
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let indices: Vec<u32> = mesh.indices.iter().map(|idx| *idx as u32).collect();
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let index_buffer =
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let index_buffer =
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glium::IndexBuffer::new(display, PrimitiveType::TrianglesList, &indices).unwrap();
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glium::IndexBuffer::new(display, PrimitiveType::TrianglesList, &indices).unwrap();
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