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Simplify backends by adding fn paint_and_update_textures helper

This commit is contained in:
Emil Ernerfeldt
2022-02-21 21:49:52 +01:00
parent 8f887e2ebd
commit 0a46634c13
7 changed files with 73 additions and 42 deletions

View File

@@ -67,14 +67,10 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
std::thread::sleep(std::time::Duration::from_millis(10));
}
let (needs_repaint, mut textures_delta, shapes) =
let (needs_repaint, textures_delta, shapes) =
integration.update(display.gl_window().window());
let clipped_meshes = integration.egui_ctx.tessellate(shapes);
for (id, image_delta) in textures_delta.set {
painter.set_texture(&display, id, &image_delta);
}
// paint:
{
use glium::Surface as _;
@@ -82,20 +78,17 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
let color = integration.app.clear_color();
target.clear_color(color[0], color[1], color[2], color[3]);
painter.paint_meshes(
painter.paint_and_update_textures(
&display,
&mut target,
integration.egui_ctx.pixels_per_point(),
clipped_meshes,
&textures_delta,
);
target.finish().unwrap();
}
for id in textures_delta.free.drain(..) {
painter.free_texture(id);
}
{
*control_flow = if integration.should_quit() {
glutin::event_loop::ControlFlow::Exit