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Fade out the edges of ScrollAreas (#8018)
## Before: <img width="381" height="307" alt="image" src="https://github.com/user-attachments/assets/0528ae2a-44bf-4d9e-89a4-c3f4ab438eb2" /> It is very hard here to realize this is a scrollable area ## After <img width="383" height="310" alt="image" src="https://github.com/user-attachments/assets/9e0ee6de-8b96-4e5c-a505-f57977010990" /> The fade at the bottom tells the user they should try scrolling. You can turn if off with `style.spacing.scroll.fade.enabled`
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@@ -23,6 +23,18 @@ pub struct Vertex {
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pub color: Color32, // 32 bit
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}
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impl Vertex {
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/// An untextured vertex
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#[inline]
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pub fn untextured(pos: Pos2, color: Color32) -> Self {
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Self {
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pos,
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uv: WHITE_UV,
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color,
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}
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}
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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#[cfg(all(feature = "unity", not(feature = "_override_unity")))]
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@@ -159,11 +171,7 @@ impl Mesh {
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self.texture_id == TextureId::default(),
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"Mesh has an assigned texture"
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);
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self.vertices.push(Vertex {
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pos,
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uv: WHITE_UV,
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color,
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});
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self.vertices.push(Vertex::untextured(pos, color));
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}
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/// Add a triangle.
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