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Fade out the edges of ScrollAreas (#8018)
## Before: <img width="381" height="307" alt="image" src="https://github.com/user-attachments/assets/0528ae2a-44bf-4d9e-89a4-c3f4ab438eb2" /> It is very hard here to realize this is a scrollable area ## After <img width="383" height="310" alt="image" src="https://github.com/user-attachments/assets/9e0ee6de-8b96-4e5c-a505-f57977010990" /> The fade at the bottom tells the user they should try scrolling. You can turn if off with `style.spacing.scroll.fade.enabled`
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@@ -10,8 +10,8 @@ use emath::{GuiRounding as _, NumExt as _, Pos2, Rect, Rot2, Vec2, pos2, remap,
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use crate::{
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CircleShape, ClippedPrimitive, ClippedShape, Color32, CornerRadiusF32, CubicBezierShape,
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EllipseShape, Mesh, PathShape, Primitive, QuadraticBezierShape, RectShape, Shape, Stroke,
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StrokeKind, TextShape, TextureId, Vertex, WHITE_UV, color::ColorMode, emath,
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stroke::PathStroke, texture_atlas::PreparedDisc,
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StrokeKind, TextShape, TextureId, Vertex, color::ColorMode, emath, stroke::PathStroke,
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texture_atlas::PreparedDisc,
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};
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// ----------------------------------------------------------------------------
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@@ -809,11 +809,8 @@ fn fill_closed_path(feathering: f32, path: &mut [PathPoint], fill_color: Color32
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} else {
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out.reserve_triangles(n as usize);
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let idx = out.vertices.len() as u32;
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out.vertices.extend(path.iter().map(|p| Vertex {
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pos: p.pos,
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uv: WHITE_UV,
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color: fill_color,
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}));
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out.vertices
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.extend(path.iter().map(|p| Vertex::untextured(p.pos, fill_color)));
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for i in 2..n {
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out.add_triangle(idx, idx + i - 1, idx + i);
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}
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