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Handle more than 2^16 vertices in WebGL renderer
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@@ -53,7 +53,7 @@ impl State {
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let mesh = self.emigui.paint();
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let result =
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self.webgl_painter
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.paint(&mesh, self.emigui.texture(), raw_input.pixels_per_point);
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.paint(mesh, self.emigui.texture(), raw_input.pixels_per_point);
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self.everything_ms = 1000.0 * (now_sec() - everything_start);
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