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Handle more than 2^16 vertices in WebGL renderer

This commit is contained in:
Emil Ernerfeldt
2019-03-12 14:43:50 +01:00
parent 0ba687f521
commit 0be9722af5
4 changed files with 95 additions and 36 deletions

View File

@@ -53,7 +53,7 @@ impl State {
let mesh = self.emigui.paint();
let result =
self.webgl_painter
.paint(&mesh, self.emigui.texture(), raw_input.pixels_per_point);
.paint(mesh, self.emigui.texture(), raw_input.pixels_per_point);
self.everything_ms = 1000.0 * (now_sec() - everything_start);