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egui_extras: enable virtual scroll for heterogenous rows (#1444)
Introduce `TableBody::heterogenous_rows` for "virtual scrolling" over rows with differing heights.
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@@ -354,24 +354,126 @@ pub struct TableBody<'a> {
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}
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impl<'a> TableBody<'a> {
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fn y_progress(&self) -> f32 {
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self.start_y - self.layout.current_y()
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}
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/// Return a vector containing all column widths for this table body.
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///
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/// This is primarily meant for use with [`TableBody::heterogeneous_rows`] in cases where row
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/// heights are expected to according to the width of one or more cells -- for example, if text
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/// is wrapped rather than clippped within the cell.
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pub fn widths(&self) -> &[f32] {
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&self.widths
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}
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/// Add rows with varying heights.
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///
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/// This takes a very slight performance hit compared to [`TableBody::rows`] due to the need to
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/// iterate over all row heights in to calculate the virtual table height above and below the
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/// visible region, but it is many orders of magnitude more performant than adding individual
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/// heterogenously-sized rows using [`TableBody::row`] at the cost of the additional complexity
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/// that comes with pre-calculating row heights and representing them as an iterator.
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///
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/// ### Example
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// use egui_extras::{TableBuilder, Size};
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/// TableBuilder::new(ui)
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/// .column(Size::remainder().at_least(100.0))
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/// .body(|mut body| {
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/// let row_heights: Vec<f32> = vec![60.0, 18.0, 31.0, 240.0];
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/// body.heterogeneous_rows(row_heights.into_iter(), |row_index, mut row| {
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/// let thick = row_index % 6 == 0;
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/// row.col(|ui| {
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/// ui.centered_and_justified(|ui| {
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/// ui.label(row_index.to_string());
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/// });
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/// });
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/// });
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/// });
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/// # });
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/// ```
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pub fn heterogeneous_rows(
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&mut self,
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heights: impl Iterator<Item = f32>,
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mut populate_row: impl FnMut(usize, TableRow<'_, '_>),
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) {
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// in order for each row to retain its striped color as the table is scrolled, we need an
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// iterator with the boolean built in based on the enumerated index of the iterator element
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let mut striped_heights = heights
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.enumerate()
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.map(|(index, height)| (index, index % 2 == 0, height));
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let max_height = self.end_y - self.start_y;
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let y_progress = self.y_progress();
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// cumulative height of all rows above those being displayed
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let mut height_above_visible: f64 = 0.0;
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// cumulative height of all rows below those being displayed
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let mut height_below_visible: f64 = 0.0;
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// calculate height above visible table range and populate the first non-virtual row.
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// because this row is meant to slide under the top bound of the visual table we calculate
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// height_of_first_row + height_above_visible >= y_progress as our break condition rather
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// than just height_above_visible >= y_progress
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for (row_index, striped, height) in &mut striped_heights {
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if height as f64 + height_above_visible >= y_progress as f64 {
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self.add_buffer(height_above_visible as f32);
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let tr = TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && striped,
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height,
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};
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self.row_nr += 1;
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populate_row(row_index, tr);
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break;
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}
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height_above_visible += height as f64;
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}
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// populate visible rows, including the final row that should slide under the bottom bound
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// of the visible table.
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let mut current_height: f64 = 0.0;
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for (row_index, striped, height) in &mut striped_heights {
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if height as f64 + current_height > max_height as f64 {
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break;
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}
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let tr = TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && striped,
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height,
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};
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self.row_nr += 1;
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populate_row(row_index, tr);
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current_height += height as f64;
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}
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// calculate height below the visible table range
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for (_, _, height) in striped_heights {
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height_below_visible += height as f64
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}
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// if height below visible is > 0 here then we need to add a buffer to allow the table to
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// accurately calculate the "virtual" scrollbar position
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if height_below_visible > 0.0 {
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self.add_buffer(height_below_visible as f32);
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}
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}
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/// Add rows with same height.
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///
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/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
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pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
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let delta = self.layout.current_y() - self.start_y;
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let y_progress = self.y_progress();
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let mut start = 0;
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if delta < 0.0 {
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start = (-delta / height).floor() as usize;
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if y_progress > 0.0 {
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start = (y_progress / height).floor() as usize;
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let skip_height = start as f32 * height;
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TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: false,
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height: skip_height,
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}
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.col(|_| ()); // advances the cursor
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self.add_buffer(y_progress);
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}
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let max_height = self.end_y - self.start_y;
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@@ -393,13 +495,7 @@ impl<'a> TableBody<'a> {
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if rows - end > 0 {
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let skip_height = (rows - end) as f32 * height;
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TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: false,
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height: skip_height,
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}
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.col(|_| ()); // advances the cursor
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self.add_buffer(skip_height);
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}
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}
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@@ -414,6 +510,18 @@ impl<'a> TableBody<'a> {
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self.row_nr += 1;
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}
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// Create a table row buffer of the given height to represent the non-visible portion of the
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// table.
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fn add_buffer(&mut self, height: f32) {
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TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: false,
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height,
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}
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.col(|_| ()); // advances the cursor
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}
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}
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impl<'a> Drop for TableBody<'a> {
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