1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-31 05:40:03 -04:00

egui_extras: enable virtual scroll for heterogenous rows (#1444)

Introduce `TableBody::heterogenous_rows` for "virtual scrolling" over rows with differing heights.
This commit is contained in:
wayne
2022-04-09 11:18:33 +00:00
committed by GitHub
parent dd58d5175f
commit 0c87e02f55
2 changed files with 228 additions and 34 deletions

View File

@@ -354,24 +354,126 @@ pub struct TableBody<'a> {
}
impl<'a> TableBody<'a> {
fn y_progress(&self) -> f32 {
self.start_y - self.layout.current_y()
}
/// Return a vector containing all column widths for this table body.
///
/// This is primarily meant for use with [`TableBody::heterogeneous_rows`] in cases where row
/// heights are expected to according to the width of one or more cells -- for example, if text
/// is wrapped rather than clippped within the cell.
pub fn widths(&self) -> &[f32] {
&self.widths
}
/// Add rows with varying heights.
///
/// This takes a very slight performance hit compared to [`TableBody::rows`] due to the need to
/// iterate over all row heights in to calculate the virtual table height above and below the
/// visible region, but it is many orders of magnitude more performant than adding individual
/// heterogenously-sized rows using [`TableBody::row`] at the cost of the additional complexity
/// that comes with pre-calculating row heights and representing them as an iterator.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .body(|mut body| {
/// let row_heights: Vec<f32> = vec![60.0, 18.0, 31.0, 240.0];
/// body.heterogeneous_rows(row_heights.into_iter(), |row_index, mut row| {
/// let thick = row_index % 6 == 0;
/// row.col(|ui| {
/// ui.centered_and_justified(|ui| {
/// ui.label(row_index.to_string());
/// });
/// });
/// });
/// });
/// # });
/// ```
pub fn heterogeneous_rows(
&mut self,
heights: impl Iterator<Item = f32>,
mut populate_row: impl FnMut(usize, TableRow<'_, '_>),
) {
// in order for each row to retain its striped color as the table is scrolled, we need an
// iterator with the boolean built in based on the enumerated index of the iterator element
let mut striped_heights = heights
.enumerate()
.map(|(index, height)| (index, index % 2 == 0, height));
let max_height = self.end_y - self.start_y;
let y_progress = self.y_progress();
// cumulative height of all rows above those being displayed
let mut height_above_visible: f64 = 0.0;
// cumulative height of all rows below those being displayed
let mut height_below_visible: f64 = 0.0;
// calculate height above visible table range and populate the first non-virtual row.
// because this row is meant to slide under the top bound of the visual table we calculate
// height_of_first_row + height_above_visible >= y_progress as our break condition rather
// than just height_above_visible >= y_progress
for (row_index, striped, height) in &mut striped_heights {
if height as f64 + height_above_visible >= y_progress as f64 {
self.add_buffer(height_above_visible as f32);
let tr = TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && striped,
height,
};
self.row_nr += 1;
populate_row(row_index, tr);
break;
}
height_above_visible += height as f64;
}
// populate visible rows, including the final row that should slide under the bottom bound
// of the visible table.
let mut current_height: f64 = 0.0;
for (row_index, striped, height) in &mut striped_heights {
if height as f64 + current_height > max_height as f64 {
break;
}
let tr = TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && striped,
height,
};
self.row_nr += 1;
populate_row(row_index, tr);
current_height += height as f64;
}
// calculate height below the visible table range
for (_, _, height) in striped_heights {
height_below_visible += height as f64
}
// if height below visible is > 0 here then we need to add a buffer to allow the table to
// accurately calculate the "virtual" scrollbar position
if height_below_visible > 0.0 {
self.add_buffer(height_below_visible as f32);
}
}
/// Add rows with same height.
///
/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
let delta = self.layout.current_y() - self.start_y;
let y_progress = self.y_progress();
let mut start = 0;
if delta < 0.0 {
start = (-delta / height).floor() as usize;
if y_progress > 0.0 {
start = (y_progress / height).floor() as usize;
let skip_height = start as f32 * height;
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: false,
height: skip_height,
}
.col(|_| ()); // advances the cursor
self.add_buffer(y_progress);
}
let max_height = self.end_y - self.start_y;
@@ -393,13 +495,7 @@ impl<'a> TableBody<'a> {
if rows - end > 0 {
let skip_height = (rows - end) as f32 * height;
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: false,
height: skip_height,
}
.col(|_| ()); // advances the cursor
self.add_buffer(skip_height);
}
}
@@ -414,6 +510,18 @@ impl<'a> TableBody<'a> {
self.row_nr += 1;
}
// Create a table row buffer of the given height to represent the non-visible portion of the
// table.
fn add_buffer(&mut self, height: f32) {
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: false,
height,
}
.col(|_| ()); // advances the cursor
}
}
impl<'a> Drop for TableBody<'a> {