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Make egui work on WebGPU out of the box. (#2945)

* Make wgpu webgl/gles opt-in (but still work out of the box via feature flag), workaround canvas creation issue

* missing allow unsafe code annotations

* add breaking change not to eframe release notes

* Add --webgpu flag to build_demo_web.sh

* Improve CHANGELOG docs

* Clean up, and prepare for having to wasm:s

* put canvas without workaround under `if false`

* fix spelling

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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Andreas Reich
2023-04-24 11:26:45 +02:00
committed by GitHub
parent 09e1569bf3
commit 0e6d69d4c4
7 changed files with 73 additions and 28 deletions

View File

@@ -12,6 +12,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
#### Web:
* Bug fix: modifiers keys getting stuck on alt-tab ([#2857](https://github.com/emilk/egui/pull/2857)).
* ⚠️ BREAKING: WebGPU is now the default web renderer when using the `wgpu` feature of `eframe`. To use WebGL with `wgpu`, you need to add `wgpu = { version = "0.16.0", features = ["webgl"] }` to your own `Cargo.toml`. ([#2945](https://github.com/emilk/egui/pull/2945))
## 0.21.3 - 2023-02-15
* Fix typing the letter 'P' on web ([#2740](https://github.com/emilk/egui/pull/2740)).