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https://github.com/emilk/egui.git
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More newlines for improved readability (#1880)
* Add blank lines above all `fn`, `impl`, `struct`, etc * Even newlines between docstringed struct and enum fields * Improve some documentation
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@@ -33,6 +33,7 @@ impl PartialEq for CCursor {
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impl std::ops::Add<usize> for CCursor {
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type Output = CCursor;
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fn add(self, rhs: usize) -> Self::Output {
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CCursor {
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index: self.index.saturating_add(rhs),
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@@ -43,6 +44,7 @@ impl std::ops::Add<usize> for CCursor {
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impl std::ops::Sub<usize> for CCursor {
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type Output = CCursor;
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fn sub(self, rhs: usize) -> Self::Output {
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CCursor {
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index: self.index.saturating_sub(rhs),
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@@ -42,7 +42,9 @@ impl PointScale {
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struct Paragraph {
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/// Start of the next glyph to be added.
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pub cursor_x: f32,
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pub glyphs: Vec<Glyph>,
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/// In case of an empty paragraph ("\n"), use this as height.
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pub empty_paragraph_height: f32,
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}
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@@ -715,16 +717,21 @@ struct RowBreakCandidates {
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/// Breaking at ` ` or other whitespace
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/// is always the primary candidate.
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space: Option<usize>,
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/// Logograms (single character representing a whole word) are good candidates for line break.
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logogram: Option<usize>,
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/// Kana (Japanese hiragana and katakana) may be line broken unless before a gyōtō kinsoku character.
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kana: Option<usize>,
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/// Breaking at a dash is a super-
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/// good idea.
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dash: Option<usize>,
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/// This is nicer for things like URLs, e.g. www.
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/// example.com.
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punctuation: Option<usize>,
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/// Breaking after just random character is some
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/// times necessary.
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any: Option<usize>,
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@@ -395,14 +395,19 @@ impl Default for RowVisuals {
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Glyph {
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/// The character this glyph represents.
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pub chr: char,
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/// Relative to the galley position.
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/// Logical position: pos.y is the same for all chars of the same [`TextFormat`].
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pub pos: Pos2,
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/// Advance width and font row height.
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pub size: Vec2,
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/// Position of the glyph in the font texture, in texels.
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pub uv_rect: UvRect,
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/// Index into [`LayoutJob::sections`]. Decides color etc.
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pub section_index: u32,
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}
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