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Fix tessellation of Shape::Vec of heterogenous TextureId:s (#1445)

Closes https://github.com/emilk/egui/issues/1443
This commit is contained in:
Emil Ernerfeldt
2022-04-03 18:14:27 +02:00
committed by GitHub
parent c2039920de
commit 10f30a0c52
7 changed files with 114 additions and 64 deletions

View File

@@ -19,6 +19,7 @@ NOTE: [`egui_web`](../egui_web/CHANGELOG.md), [`egui-winit`](../egui-winit/CHANG
* Changed `App::update` to take `&mut Frame` instead of `&Frame`.
* `Frame` is no longer `Clone` or `Sync`.
* Add `glow` (OpenGL) context to `Frame` ([#1425](https://github.com/emilk/egui/pull/1425)).
* `dark-light` (dark mode detection) is now an opt-in feature ([#1437](https://github.com/emilk/egui/pull/1437)).
* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).