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eframe: rename quit/exit to "close" (#1943)
Since https://github.com/emilk/egui/pull/1919 we can continue the application after closing the native window. It therefore makes more sense to call `frame.close()` to close the native window, instead of `frame.quit()`.
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@@ -373,7 +373,7 @@ mod glow_integration {
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gl_window.swap_buffers().unwrap();
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}
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let control_flow = if integration.should_quit() {
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let control_flow = if integration.should_close() {
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EventResult::Exit
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} else if repaint_after.is_zero() {
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EventResult::RepaintAsap
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@@ -426,7 +426,7 @@ mod glow_integration {
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self.gl_window.resize(**new_inner_size);
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}
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winit::event::WindowEvent::CloseRequested
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if self.integration.should_quit() =>
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if self.integration.should_close() =>
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{
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return EventResult::Exit
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}
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@@ -435,7 +435,7 @@ mod glow_integration {
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self.integration.on_event(self.app.as_mut(), &event);
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if self.integration.should_quit() {
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if self.integration.should_close() {
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EventResult::Exit
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} else {
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// TODO(emilk): ask egui if the event warrants a repaint
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@@ -624,7 +624,7 @@ mod wgpu_integration {
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integration.post_rendering(app.as_mut(), window);
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let control_flow = if integration.should_quit() {
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let control_flow = if integration.should_close() {
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EventResult::Exit
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} else if repaint_after.is_zero() {
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EventResult::RepaintAsap
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@@ -690,7 +690,7 @@ mod wgpu_integration {
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.on_window_resized(new_inner_size.width, new_inner_size.height);
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}
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winit::event::WindowEvent::CloseRequested
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if self.integration.should_quit() =>
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if self.integration.should_close() =>
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{
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return EventResult::Exit
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}
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@@ -698,7 +698,7 @@ mod wgpu_integration {
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};
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self.integration.on_event(self.app.as_mut(), &event);
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if self.integration.should_quit() {
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if self.integration.should_close() {
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EventResult::Exit
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} else {
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// TODO(emilk): ask egui if the event warrants a repaint
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