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Don't allow resizing Window past minimum content size (#8152)
## Related - part of #7264 (required for Atoms in window titlebar) - part of https://github.com/emilk/egui/issues/2921 ## What This implements a fix for this weird edge case when resizing windows past it's contents minimum allocated width: Before: https://github.com/user-attachments/assets/33c6c7b2-3621-4eba-8122-99a3930ff67b After: https://github.com/user-attachments/assets/5dd47d8f-32bb-4463-aa01-3a5c8f39b10e There is a very slight flicker on the very first frame where we detect the minimum size. We could cover this with a request_discard, but in practise it should be barely noticable. --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -17,6 +17,14 @@ pub(crate) struct State {
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/// Externally requested size (e.g. by Window) for the next frame
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pub(crate) requested_size: Option<Vec2>,
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/// Minimum content width observed during the current interactive resize.
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/// `None` until content overflows the offered rect. At that point we record
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/// `last_content_size.x` here and clamp `desired_size.x` against it for the
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/// rest of the drag, so wrapping/centered widgets see the same width the window will
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/// end up clamped to. Reset to `None` whenever a drag is not in progress.
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#[cfg_attr(feature = "serde", serde(default))]
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observed_min_content_width: Option<f32>,
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}
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impl State {
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@@ -221,6 +229,7 @@ impl Resize {
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desired_size: default_size,
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last_content_size: vec2(0.0, 0.0),
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requested_size: None,
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observed_min_content_width: None,
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}
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});
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@@ -242,13 +251,20 @@ impl Resize {
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user_requested_size = Some(pointer_pos - position + 0.5 * corner_response.rect.size());
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}
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if let Some(user_requested_size) = user_requested_size {
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if let Some(mut user_requested_size) = user_requested_size {
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// We know the minimum width from a previous frame, so lets not shrink past that
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if let Some(observed_min) = state.observed_min_content_width {
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user_requested_size.x = user_requested_size.x.at_least(observed_min);
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}
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state.desired_size = user_requested_size;
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} else {
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// We are not being actively resized, so auto-expand to include size of last frame.
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// This prevents auto-shrinking if the contents contain width-filling widgets (separators etc)
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// but it makes a lot of interactions with [`Window`]s nicer.
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state.desired_size = state.desired_size.max(state.last_content_size);
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// No active drag, discard the observed min width, we'll rediscover on next drag,
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// in case content changed.
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state.observed_min_content_width = None;
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}
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state.desired_size = state
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@@ -305,6 +321,15 @@ impl Resize {
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state.last_content_size = content_ui.min_size();
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// The content overflowed the rect we provided. This means last_content_size.x is now at the
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// very minimum size the content will allow to shrink to. We remember this so we can prevent
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// any previous wrapping content from shrinking further.
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// 4.0 is a bit of safety margin to ensure we don't prevent shrinking on rounding errors.
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let overflowed_x = state.last_content_size.x > state.desired_size.x + 4.0;
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if overflowed_x && state.observed_min_content_width.is_none() {
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state.observed_min_content_width = Some(state.last_content_size.x);
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}
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// ------------------------------
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let mut size = state.last_content_size;
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