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Introduce ViewportInfo
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@@ -19,7 +19,7 @@ pub mod easy_mark;
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pub use color_test::ColorTest;
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pub use demo::DemoWindows;
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#[cfg(test)]
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use egui::{ViewportId, ViewportIdPair};
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use egui::ViewportId;
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/// View some Rust code with syntax highlighting and selection.
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pub(crate) fn rust_view_ui(ui: &mut egui::Ui, code: &str) {
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@@ -76,7 +76,7 @@ fn test_egui_e2e() {
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const NUM_FRAMES: usize = 5;
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for _ in 0..NUM_FRAMES {
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let full_output = ctx.run(raw_input.clone(), ViewportIdPair::ROOT, |ctx| {
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let full_output = ctx.run(raw_input.clone(), |ctx| {
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demo_windows.ui(ctx);
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});
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let clipped_primitives = ctx.tessellate(full_output.shapes, ViewportId::ROOT);
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@@ -95,7 +95,7 @@ fn test_egui_zero_window_size() {
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const NUM_FRAMES: usize = 5;
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for _ in 0..NUM_FRAMES {
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let full_output = ctx.run(raw_input.clone(), ViewportIdPair::ROOT, |ctx| {
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let full_output = ctx.run(raw_input.clone(), |ctx| {
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demo_windows.ui(ctx);
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});
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let clipped_primitives = ctx.tessellate(full_output.shapes, ViewportId::ROOT);
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