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https://github.com/emilk/egui.git
synced 2026-08-31 13:50:04 -04:00
Implement Window as collection of Floating + Frame + Resize
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217
emigui/src/containers/resize.rs
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217
emigui/src/containers/resize.rs
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#![allow(unused_variables)] // TODO
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use crate::*;
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#[derive(Clone, Copy, Debug)]
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pub struct State {
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pub size: Vec2,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Resize {
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/// If false, we are no enabled
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resizable: bool,
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// Will still try to stay within parent region bounds
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min_size: Vec2,
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max_size: Vec2,
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default_size: Vec2,
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// If true, won't allow you to make window so big that it creates spacing
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auto_shrink_width: bool,
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auto_shrink_height: bool,
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// If true, won't allow you to resize smaller than that everything fits.
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expand_width_to_fit_content: bool,
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expand_height_to_fit_content: bool,
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handle_offset: Vec2,
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}
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impl Default for Resize {
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fn default() -> Self {
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Self {
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resizable: true,
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min_size: Vec2::splat(32.0),
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max_size: Vec2::infinity(),
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default_size: vec2(f32::INFINITY, 200.0), // TODO
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auto_shrink_width: false,
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auto_shrink_height: false,
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expand_width_to_fit_content: true,
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expand_height_to_fit_content: true,
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handle_offset: Default::default(),
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}
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}
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}
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impl Resize {
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pub fn default_height(mut self, height: f32) -> Self {
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self.default_size.y = height;
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self
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}
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pub fn default_size(mut self, default_size: Vec2) -> Self {
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self.default_size = default_size;
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self
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}
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pub fn min_size(mut self, min_size: Vec2) -> Self {
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self.min_size = min_size;
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self
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}
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pub fn max_size(mut self, max_size: Vec2) -> Self {
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self.max_size = max_size;
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self
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}
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/// Can you resize it with the mouse?
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/// Note that a window can still auto-resize
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pub fn resizable(mut self, resizable: bool) -> Self {
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self.resizable = resizable;
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self
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}
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pub fn fixed_size(mut self, size: Vec2) -> Self {
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self.auto_shrink_width = false;
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self.auto_shrink_height = false;
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self.expand_width_to_fit_content = false;
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self.expand_height_to_fit_content = false;
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self.default_size = size;
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self.min_size = size;
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self.max_size = size;
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self.resizable = false;
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self
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}
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pub fn as_wide_as_possible(mut self) -> Self {
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self.min_size.x = f32::INFINITY;
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self
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}
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/// true: prevent from resizing to smaller than contents.
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/// false: allow shrinking to smaller than contents.
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pub fn auto_expand(mut self, auto_expand: bool) -> Self {
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self.expand_width_to_fit_content = auto_expand;
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self.expand_height_to_fit_content = auto_expand;
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self
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}
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/// Offset the position of the resize handle by this much
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pub fn handle_offset(mut self, handle_offset: Vec2) -> Self {
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self.handle_offset = handle_offset;
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self
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}
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pub fn auto_shrink_width(mut self, auto_shrink_width: bool) -> Self {
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self.auto_shrink_width = auto_shrink_width;
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self
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}
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pub fn auto_shrink_height(mut self, auto_shrink_height: bool) -> Self {
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self.auto_shrink_height = auto_shrink_height;
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self
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}
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}
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// TODO: a common trait for Things that follow this pattern
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impl Resize {
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pub fn show(mut self, region: &mut Region, add_contents: impl FnOnce(&mut Region)) {
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if !self.resizable {
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return add_contents(region);
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}
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let id = region.make_child_id("scroll");
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self.min_size = self.min_size.min(region.available_space());
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self.max_size = self.max_size.min(region.available_space());
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self.max_size = self.max_size.max(self.min_size);
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let (is_new, mut state) = match region.memory().resize.get(&id) {
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Some(state) => (false, state.clone()),
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None => {
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let default_size = self.default_size.clamp(self.min_size..=self.max_size);
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(true, State { size: default_size })
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}
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};
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state.size = state.size.clamp(self.min_size..=self.max_size);
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let position = region.cursor();
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// Resize-corner:
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let corner_size = Vec2::splat(16.0); // TODO: style
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let corner_rect = Rect::from_min_size(
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position + state.size + self.handle_offset - corner_size,
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corner_size,
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);
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let corner_interact = region.interact_rect(&corner_rect, id.with("corner"));
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if corner_interact.active {
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if let Some(mouse_pos) = region.input().mouse_pos {
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state.size = mouse_pos - position + 0.5 * corner_interact.rect.size();
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// We don't clamp to max size, because we want to be able to push against outer bounds.
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// For instance, if we are inside a bigger Resize region, we want to expand that.
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// state.size = state.size.clamp(self.min_size..=self.max_size);
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state.size = state.size.max(self.min_size);
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}
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}
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// ------------------------------
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let inner_rect = Rect::from_min_size(region.cursor(), state.size);
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let desired_size = {
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let mut contents_region = region.child_region(inner_rect);
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add_contents(&mut contents_region);
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contents_region.bounding_size()
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};
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let desired_size = desired_size.ceil(); // Avoid rounding errors in math
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// ------------------------------
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if self.auto_shrink_width {
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state.size.x = state.size.x.min(desired_size.x);
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}
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if self.auto_shrink_height {
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state.size.y = state.size.y.min(desired_size.y);
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}
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if self.expand_width_to_fit_content || is_new {
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state.size.x = state.size.x.max(desired_size.x);
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}
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if self.expand_height_to_fit_content || is_new {
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state.size.y = state.size.y.max(desired_size.y);
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}
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state.size = state.size.max(self.min_size);
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// state.size = state.size.clamp(self.min_size..=self.max_size);
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state.size = state.size.round(); // TODO: round to pixels
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region.reserve_space_without_padding(state.size);
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// ------------------------------
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paint_resize_corner(region, &corner_rect, &corner_interact);
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if corner_interact.hovered || corner_interact.active {
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region.ctx().output.lock().cursor_icon = CursorIcon::ResizeNwSe;
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}
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region.memory().resize.insert(id, state);
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}
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}
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fn paint_resize_corner(region: &mut Region, rect: &Rect, interact: &InteractInfo) {
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let color = region.style().interact_stroke_color(&interact);
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let width = region.style().interact_stroke_width(&interact);
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let corner = rect.right_bottom().round(); // TODO: round to pixels
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let mut w = 2.0;
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while w < 12.0 {
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region.add_paint_cmd(PaintCmd::line_segment(
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(pos2(corner.x - w, corner.y), pos2(corner.x, corner.y - w)),
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color,
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width,
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));
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w += 4.0;
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}
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}
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