mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 21:00:03 -04:00
Replace eframe::Frame commands and WindowInfo with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556 ## In short You now almost never need to use `eframe::Frame` - instead use `ui.input(|i| i.viewport())` for information about the current viewport (native window), and use `ctx.send_viewport_cmd` to modify it. ## In detail This PR removes most commands from `eframe::Frame`, and replaces them with `ViewportCommand`. So `frame.close()` becomes `ctx.send_viewport_cmd(ViewportCommand::Close)`, etc. `frame.info().window_info` is now also gone, replaced with `ui.input(|i| i.viewport())`. `frame.info().native_pixels_per_point` is replaced with `ui.input(|i| i.raw.native_pixels_per_point)`. `RawInput` now contains one `ViewportInfo` for each viewport. Screenshots are taken with `ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned in `egui::Event` which you can check with: ``` ust ui.input(|i| { for event in &i.raw.events { if let egui::Event::Screenshot { viewport_id, image } = event { // handle it here } } }); ``` ### Motivation You no longer need to pass around the `&eframe::Frame` everywhere. This also opens the door for other integrations to use the same API of `ViewportCommand`s.
This commit is contained in:
@@ -4,61 +4,13 @@ use winit::event_loop::EventLoopWindowTarget;
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use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
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use egui::{DeferredViewportUiCallback, NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair};
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use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
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use egui::{
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DeferredViewportUiCallback, NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair,
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ViewportInfo,
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};
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use egui_winit::{EventResponse, WindowSettings};
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use crate::{epi, Theme, WindowInfo};
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#[derive(Default)]
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pub struct WindowState {
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// We cannot simply call `winit::Window::is_minimized/is_maximized`
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// because that deadlocks on mac.
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pub minimized: bool,
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pub maximized: bool,
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}
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pub fn read_window_info(
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window: &winit::window::Window,
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pixels_per_point: f32,
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window_state: &WindowState,
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) -> WindowInfo {
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let position = window
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.outer_position()
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.ok()
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.map(|pos| pos.to_logical::<f32>(pixels_per_point.into()))
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.map(|pos| egui::Pos2 { x: pos.x, y: pos.y });
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let monitor = window.current_monitor().is_some();
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let monitor_size = if monitor {
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let size = window
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.current_monitor()
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.unwrap()
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.size()
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.to_logical::<f32>(pixels_per_point.into());
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Some(egui::vec2(size.width, size.height))
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} else {
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None
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};
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let size = window
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.inner_size()
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.to_logical::<f32>(pixels_per_point.into());
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// NOTE: calling window.is_minimized() or window.is_maximized() deadlocks on Mac.
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WindowInfo {
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position,
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fullscreen: window.fullscreen().is_some(),
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minimized: window_state.minimized,
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maximized: window_state.maximized,
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focused: window.has_focus(),
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size: egui::Vec2 {
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x: size.width,
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y: size.height,
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},
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monitor_size,
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}
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}
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use crate::{epi, Theme};
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pub fn window_builder<E>(
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event_loop: &EventLoopWindowTarget<E>,
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@@ -208,97 +160,6 @@ fn largest_monitor_point_size<E>(event_loop: &EventLoopWindowTarget<E>) -> egui:
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}
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}
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pub fn handle_app_output(
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window: &winit::window::Window,
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current_pixels_per_point: f32,
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app_output: epi::backend::AppOutput,
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window_state: &mut WindowState,
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) {
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crate::profile_function!();
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let epi::backend::AppOutput {
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close: _,
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window_size,
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window_title,
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decorated,
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fullscreen,
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drag_window,
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window_pos,
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visible: _, // handled in post_present
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always_on_top,
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screenshot_requested: _, // handled by the rendering backend,
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minimized,
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maximized,
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focus,
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attention,
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} = app_output;
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if let Some(decorated) = decorated {
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window.set_decorations(decorated);
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}
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if let Some(window_size) = window_size {
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window.set_inner_size(
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winit::dpi::PhysicalSize {
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width: (current_pixels_per_point * window_size.x).round(),
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height: (current_pixels_per_point * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(window) as f64),
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);
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}
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if let Some(fullscreen) = fullscreen {
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window.set_fullscreen(fullscreen.then_some(winit::window::Fullscreen::Borderless(None)));
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}
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if let Some(window_title) = window_title {
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window.set_title(&window_title);
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}
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if let Some(window_pos) = window_pos {
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window.set_outer_position(winit::dpi::LogicalPosition {
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x: window_pos.x as f64,
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y: window_pos.y as f64,
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});
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}
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if drag_window {
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window.drag_window().ok();
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}
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if let Some(always_on_top) = always_on_top {
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use winit::window::WindowLevel;
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window.set_window_level(if always_on_top {
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WindowLevel::AlwaysOnTop
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} else {
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WindowLevel::Normal
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});
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}
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if let Some(minimized) = minimized {
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window.set_minimized(minimized);
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window_state.minimized = minimized;
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}
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if let Some(maximized) = maximized {
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window.set_maximized(maximized);
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window_state.maximized = maximized;
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}
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if !window.has_focus() {
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if focus == Some(true) {
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window.focus_window();
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} else if let Some(attention) = attention {
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use winit::window::UserAttentionType;
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window.request_user_attention(match attention {
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egui::UserAttentionType::Reset => None,
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egui::UserAttentionType::Critical => Some(UserAttentionType::Critical),
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egui::UserAttentionType::Informational => Some(UserAttentionType::Informational),
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});
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// For loading/saving app state and/or egui memory to disk.
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@@ -313,10 +174,13 @@ pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
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// ----------------------------------------------------------------------------
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/// Everything needed to make a winit-based integration for [`epi`].
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///
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/// Only one instance per app (not one per viewport).
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pub struct EpiIntegration {
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pub frame: epi::Frame,
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last_auto_save: Instant,
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pub beginning: Instant,
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is_first_frame: bool,
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pub frame_start: Instant,
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pub egui_ctx: egui::Context,
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pending_full_output: egui::FullOutput,
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@@ -325,7 +189,6 @@ pub struct EpiIntegration {
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close: bool,
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can_drag_window: bool,
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window_state: WindowState,
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follow_system_theme: bool,
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#[cfg(feature = "persistence")]
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persist_window: bool,
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@@ -350,30 +213,16 @@ impl EpiIntegration {
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let memory = load_egui_memory(storage.as_deref()).unwrap_or_default();
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egui_ctx.memory_mut(|mem| *mem = memory);
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let native_pixels_per_point = window.scale_factor() as f32;
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let window_state = WindowState {
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minimized: window.is_minimized().unwrap_or(false),
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maximized: window.is_maximized(),
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};
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let frame = epi::Frame {
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info: epi::IntegrationInfo {
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system_theme,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point),
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window_info: read_window_info(window, egui_ctx.pixels_per_point(), &window_state),
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},
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output: epi::backend::AppOutput {
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visible: Some(true),
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..Default::default()
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},
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storage,
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#[cfg(feature = "glow")]
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gl,
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#[cfg(feature = "wgpu")]
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wgpu_render_state,
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screenshot: std::cell::Cell::new(None),
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raw_display_handle: window.raw_display_handle(),
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raw_window_handle: window.raw_window_handle(),
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};
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@@ -390,12 +239,12 @@ impl EpiIntegration {
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pending_full_output: Default::default(),
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close: false,
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can_drag_window: false,
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window_state,
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follow_system_theme: native_options.follow_system_theme,
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#[cfg(feature = "persistence")]
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persist_window: native_options.persist_window,
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app_icon_setter,
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beginning: Instant::now(),
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is_first_frame: true,
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frame_start: Instant::now(),
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}
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}
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@@ -432,10 +281,12 @@ impl EpiIntegration {
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self.egui_ctx
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.memory_mut(|mem| mem.set_everything_is_visible(true));
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let raw_input = egui_winit.take_egui_input(window, ViewportIdPair::ROOT);
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self.pre_update(window);
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let mut raw_input = egui_winit.take_egui_input(window, ViewportIdPair::ROOT);
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raw_input.viewports =
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std::iter::once((ViewportId::ROOT, ViewportInfo::default())).collect();
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self.pre_update();
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let full_output = self.update(app, None, raw_input);
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self.post_update(app, window);
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self.post_update();
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self.pending_full_output.append(full_output); // Handle it next frame
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self.egui_ctx.memory_mut(|mem| *mem = saved_memory); // We don't want to remember that windows were huge.
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self.egui_ctx.clear_animations();
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@@ -473,7 +324,7 @@ impl EpiIntegration {
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..
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} => self.can_drag_window = true,
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
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self.frame.info.native_pixels_per_point = Some(*scale_factor as _);
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egui_winit.egui_input_mut().native_pixels_per_point = Some(*scale_factor as _);
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}
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WindowEvent::ThemeChanged(winit_theme) if self.follow_system_theme => {
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let theme = theme_from_winit_theme(*winit_theme);
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@@ -483,16 +334,12 @@ impl EpiIntegration {
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_ => {}
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}
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egui_winit.on_event(&self.egui_ctx, event)
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egui_winit.on_event(&self.egui_ctx, event, viewport_id)
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}
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pub fn pre_update(&mut self, window: &winit::window::Window) {
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pub fn pre_update(&mut self) {
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self.frame_start = Instant::now();
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self.app_icon_setter.update();
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self.frame.info.window_info =
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read_window_info(window, self.egui_ctx.pixels_per_point(), &self.window_state);
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}
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/// Run user code - this can create immediate viewports, so hold no locks over this!
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@@ -513,6 +360,11 @@ impl EpiIntegration {
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viewport_ui_cb(egui_ctx);
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} else {
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// Root viewport
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if egui_ctx.input(|i| i.viewport().close_requested) {
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self.close = app.on_close_event();
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log::debug!("App::on_close_event returned {}", self.close);
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}
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crate::profile_scope!("App::update");
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app.update(egui_ctx, &mut self.frame);
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}
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@@ -522,45 +374,16 @@ impl EpiIntegration {
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std::mem::take(&mut self.pending_full_output)
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}
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pub fn post_update(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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let app_output = {
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let mut app_output = self.frame.take_app_output();
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app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
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self.can_drag_window = false;
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if app_output.close {
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self.close = app.on_close_event();
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log::debug!("App::on_close_event returned {}", self.close);
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}
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self.frame.output.visible = app_output.visible; // this is handled by post_present
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self.frame.output.screenshot_requested = app_output.screenshot_requested;
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if self.frame.output.attention.is_some() {
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self.frame.output.attention = None;
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}
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app_output
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};
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handle_app_output(
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window,
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self.egui_ctx.pixels_per_point(),
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app_output,
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&mut self.window_state,
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);
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pub fn post_update(&mut self) {
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let frame_time = self.frame_start.elapsed().as_secs_f64() as f32;
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self.frame.info.cpu_usage = Some(frame_time);
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}
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pub fn post_rendering(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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pub fn post_rendering(&mut self, window: &winit::window::Window) {
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crate::profile_function!();
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let inner_size = window.inner_size();
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let window_size_px = [inner_size.width, inner_size.height];
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app.post_rendering(window_size_px, &self.frame);
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}
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pub fn post_present(&mut self, window: &winit::window::Window) {
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if let Some(visible) = self.frame.output.visible.take() {
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crate::profile_scope!("window.set_visible");
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window.set_visible(visible);
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if std::mem::take(&mut self.is_first_frame) {
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// We keep hidden until we've painted something. See https://github.com/emilk/egui/pull/2279
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window.set_visible(true);
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}
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}
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@@ -458,10 +458,12 @@ mod glow_integration {
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use egui::{
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epaint::ahash::HashMap, DeferredViewportUiCallback, ImmediateViewport, NumExt as _,
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ViewportClass, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput,
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ViewportClass, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportInfo, ViewportOutput,
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};
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use egui_winit::{create_winit_window_builder, process_viewport_commands, EventResponse};
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use crate::native::epi_integration::EpiIntegration;
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use super::*;
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// Note: that the current Glutin API design tightly couples the GL context with
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@@ -480,7 +482,7 @@ mod glow_integration {
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/// a Resumed event. On Android this ensures that any graphics state is only
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/// initialized once the application has an associated `SurfaceView`.
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struct GlowWinitRunning {
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integration: epi_integration::EpiIntegration,
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integration: EpiIntegration,
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app: Box<dyn epi::App>,
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// These needs to be shared with the immediate viewport renderer, hence the Rc/Arc/RefCells:
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@@ -527,14 +529,23 @@ mod glow_integration {
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let (raw_input, viewport_ui_cb) = {
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let mut glutin = self.glutin.borrow_mut();
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let viewport = glutin.viewports.get_mut(&viewport_id).unwrap();
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viewport.update_viewport_info();
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let window = viewport.window.as_ref().unwrap();
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let egui_winit = viewport.egui_winit.as_mut().unwrap();
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let raw_input = egui_winit.take_egui_input(window, viewport.ids);
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let mut raw_input = egui_winit.take_egui_input(window, viewport.ids);
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let viewport_ui_cb = viewport.viewport_ui_cb.clone();
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self.integration.pre_update(window);
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self.integration.pre_update();
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(raw_input, viewport.viewport_ui_cb.clone())
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raw_input.time = Some(self.integration.beginning.elapsed().as_secs_f64());
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raw_input.viewports = glutin
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.viewports
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.iter()
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.map(|(id, viewport)| (*id, viewport.info.clone()))
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.collect();
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||||
|
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(raw_input, viewport_ui_cb)
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};
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// ------------------------------------------------------------
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@@ -577,7 +588,7 @@ mod glow_integration {
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let gl_surface = viewport.gl_surface.as_ref().unwrap();
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let egui_winit = viewport.egui_winit.as_mut().unwrap();
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integration.post_update(app.as_mut(), window);
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integration.post_update();
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integration.handle_platform_output(window, viewport_id, platform_output, egui_winit);
|
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let clipped_primitives = integration.egui_ctx.tessellate(shapes, pixels_per_point);
|
||||
@@ -607,13 +618,18 @@ mod glow_integration {
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);
|
||||
|
||||
{
|
||||
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
|
||||
if *screenshot_requested {
|
||||
*screenshot_requested = false;
|
||||
let screenshot_requested = std::mem::take(&mut viewport.screenshot_requested);
|
||||
if screenshot_requested {
|
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let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
|
||||
integration.frame.screenshot.set(Some(screenshot));
|
||||
egui_winit
|
||||
.egui_input_mut()
|
||||
.events
|
||||
.push(egui::Event::Screenshot {
|
||||
viewport_id,
|
||||
image: screenshot.into(),
|
||||
});
|
||||
}
|
||||
integration.post_rendering(app.as_mut(), window);
|
||||
integration.post_rendering(window);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -627,8 +643,6 @@ mod glow_integration {
|
||||
}
|
||||
}
|
||||
|
||||
integration.post_present(window);
|
||||
|
||||
// give it time to settle:
|
||||
#[cfg(feature = "__screenshot")]
|
||||
if integration.egui_ctx.frame_nr() == 2 {
|
||||
@@ -716,6 +730,7 @@ mod glow_integration {
|
||||
return EventResult::Exit;
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
|
||||
@@ -783,6 +798,8 @@ mod glow_integration {
|
||||
ids: ViewportIdPair,
|
||||
class: ViewportClass,
|
||||
builder: ViewportBuilder,
|
||||
info: ViewportInfo,
|
||||
screenshot_requested: bool,
|
||||
|
||||
/// The user-callback that shows the ui.
|
||||
/// None for immediate viewports.
|
||||
@@ -793,6 +810,19 @@ mod glow_integration {
|
||||
egui_winit: Option<egui_winit::State>,
|
||||
}
|
||||
|
||||
impl Viewport {
|
||||
/// Update the stored `ViewportInfo`.
|
||||
pub fn update_viewport_info(&mut self) {
|
||||
let Some(window) = &self.window else {
|
||||
return;
|
||||
};
|
||||
let Some(egui_winit) = &self.egui_winit else {
|
||||
return;
|
||||
};
|
||||
egui_winit.update_viewport_info(&mut self.info, window);
|
||||
}
|
||||
}
|
||||
|
||||
/// This struct will contain both persistent and temporary glutin state.
|
||||
///
|
||||
/// Platform Quirks:
|
||||
@@ -935,9 +965,12 @@ mod glow_integration {
|
||||
|
||||
let mut viewport_from_window = HashMap::default();
|
||||
let mut window_from_viewport = ViewportIdMap::default();
|
||||
let mut info = ViewportInfo::default();
|
||||
if let Some(window) = &window {
|
||||
viewport_from_window.insert(window.id(), ViewportId::ROOT);
|
||||
window_from_viewport.insert(ViewportId::ROOT, window.id());
|
||||
info.minimized = window.is_minimized();
|
||||
info.maximized = Some(window.is_maximized());
|
||||
}
|
||||
|
||||
let mut viewports = ViewportIdMap::default();
|
||||
@@ -947,6 +980,8 @@ mod glow_integration {
|
||||
ids: ViewportIdPair::ROOT,
|
||||
class: ViewportClass::Root,
|
||||
builder: viewport_builder,
|
||||
info,
|
||||
screenshot_requested: false,
|
||||
viewport_ui_cb: None,
|
||||
gl_surface: None,
|
||||
window: window.map(Rc::new),
|
||||
@@ -1016,13 +1051,14 @@ mod glow_integration {
|
||||
window
|
||||
} else {
|
||||
log::trace!("Window doesn't exist yet. Creating one now with finalize_window");
|
||||
viewport
|
||||
.window
|
||||
.insert(Rc::new(glutin_winit::finalize_window(
|
||||
event_loop,
|
||||
create_winit_window_builder(&viewport.builder),
|
||||
&self.gl_config,
|
||||
)?))
|
||||
let window = glutin_winit::finalize_window(
|
||||
event_loop,
|
||||
create_winit_window_builder(&viewport.builder),
|
||||
&self.gl_config,
|
||||
)?;
|
||||
viewport.info.minimized = window.is_minimized();
|
||||
viewport.info.maximized = Some(window.is_maximized());
|
||||
viewport.window.insert(Rc::new(window))
|
||||
};
|
||||
|
||||
{
|
||||
@@ -1178,7 +1214,7 @@ mod glow_integration {
|
||||
{
|
||||
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
|
||||
|
||||
initialize_or_update_viewport(
|
||||
let viewport = initialize_or_update_viewport(
|
||||
&mut self.viewports,
|
||||
ids,
|
||||
class,
|
||||
@@ -1187,15 +1223,15 @@ mod glow_integration {
|
||||
focused_viewport,
|
||||
);
|
||||
|
||||
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
||||
if let Some(window) = &viewport.window {
|
||||
let is_viewport_focused = focused_viewport == Some(viewport_id);
|
||||
egui_winit::process_viewport_commands(
|
||||
commands,
|
||||
window,
|
||||
is_viewport_focused,
|
||||
);
|
||||
}
|
||||
if let Some(window) = &viewport.window {
|
||||
let is_viewport_focused = focused_viewport == Some(viewport_id);
|
||||
egui_winit::process_viewport_commands(
|
||||
&mut viewport.info,
|
||||
commands,
|
||||
window,
|
||||
is_viewport_focused,
|
||||
&mut viewport.screenshot_requested,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1234,6 +1270,8 @@ mod glow_integration {
|
||||
ids,
|
||||
class,
|
||||
builder,
|
||||
info: Default::default(),
|
||||
screenshot_requested: false,
|
||||
viewport_ui_cb,
|
||||
window: None,
|
||||
egui_winit: None,
|
||||
@@ -1261,7 +1299,13 @@ mod glow_integration {
|
||||
viewport.egui_winit = None;
|
||||
} else if let Some(window) = &viewport.window {
|
||||
let is_viewport_focused = focused_viewport == Some(ids.this);
|
||||
process_viewport_commands(delta_commands, window, is_viewport_focused);
|
||||
process_viewport_commands(
|
||||
&mut viewport.info,
|
||||
delta_commands,
|
||||
window,
|
||||
is_viewport_focused,
|
||||
&mut viewport.screenshot_requested,
|
||||
);
|
||||
}
|
||||
|
||||
entry.into_mut()
|
||||
@@ -1378,7 +1422,7 @@ mod glow_integration {
|
||||
|
||||
let system_theme = system_theme(&glutin.window(ViewportId::ROOT), &self.native_options);
|
||||
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
let mut integration = EpiIntegration::new(
|
||||
&glutin.window(ViewportId::ROOT),
|
||||
system_theme,
|
||||
&self.app_name,
|
||||
@@ -1548,7 +1592,7 @@ mod glow_integration {
|
||||
let Some(viewport) = glutin.viewports.get_mut(&ids.this) else {
|
||||
return;
|
||||
};
|
||||
|
||||
viewport.update_viewport_info();
|
||||
let Some(winit_state) = &mut viewport.egui_winit else {
|
||||
return;
|
||||
};
|
||||
@@ -1556,9 +1600,14 @@ mod glow_integration {
|
||||
return;
|
||||
};
|
||||
|
||||
let mut input = winit_state.take_egui_input(window, ids);
|
||||
input.time = Some(beginning.elapsed().as_secs_f64());
|
||||
input
|
||||
let mut raw_input = winit_state.take_egui_input(window, ids);
|
||||
raw_input.viewports = glutin
|
||||
.viewports
|
||||
.iter()
|
||||
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
||||
.collect();
|
||||
raw_input.time = Some(beginning.elapsed().as_secs_f64());
|
||||
raw_input
|
||||
};
|
||||
|
||||
// ---------------------------------------------------
|
||||
@@ -1813,18 +1862,20 @@ mod wgpu_integration {
|
||||
|
||||
use egui::{
|
||||
DeferredViewportUiCallback, FullOutput, ImmediateViewport, ViewportClass, ViewportIdMap,
|
||||
ViewportIdPair, ViewportIdSet, ViewportOutput,
|
||||
ViewportIdPair, ViewportIdSet, ViewportInfo, ViewportOutput,
|
||||
};
|
||||
use egui_winit::{create_winit_window_builder, process_viewport_commands};
|
||||
|
||||
use crate::native::epi_integration::EpiIntegration;
|
||||
|
||||
use super::*;
|
||||
|
||||
pub struct Viewport {
|
||||
ids: ViewportIdPair,
|
||||
|
||||
class: ViewportClass,
|
||||
|
||||
builder: ViewportBuilder,
|
||||
info: ViewportInfo,
|
||||
screenshot_requested: bool,
|
||||
|
||||
/// `None` for sync viewports.
|
||||
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
|
||||
@@ -1849,28 +1900,42 @@ mod wgpu_integration {
|
||||
let viewport_id = self.ids.this;
|
||||
|
||||
match create_winit_window_builder(&self.builder).build(event_loop) {
|
||||
Ok(new_window) => {
|
||||
windows_id.insert(new_window.id(), viewport_id);
|
||||
Ok(window) => {
|
||||
windows_id.insert(window.id(), viewport_id);
|
||||
|
||||
if let Err(err) =
|
||||
pollster::block_on(painter.set_window(viewport_id, Some(&new_window)))
|
||||
pollster::block_on(painter.set_window(viewport_id, Some(&window)))
|
||||
{
|
||||
log::error!("on set_window: viewport_id {viewport_id:?} {err}");
|
||||
}
|
||||
|
||||
self.egui_winit = Some(egui_winit::State::new(
|
||||
event_loop,
|
||||
Some(new_window.scale_factor() as f32),
|
||||
Some(window.scale_factor() as f32),
|
||||
painter.max_texture_side(),
|
||||
));
|
||||
|
||||
self.window = Some(Rc::new(new_window));
|
||||
self.info.minimized = window.is_minimized();
|
||||
self.info.maximized = Some(window.is_maximized());
|
||||
|
||||
self.window = Some(Rc::new(window));
|
||||
}
|
||||
Err(err) => {
|
||||
log::error!("Failed to create window: {err}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the stored `ViewportInfo`.
|
||||
pub fn update_viewport_info(&mut self) {
|
||||
let Some(window) = &self.window else {
|
||||
return;
|
||||
};
|
||||
let Some(egui_winit) = &self.egui_winit else {
|
||||
return;
|
||||
};
|
||||
egui_winit.update_viewport_info(&mut self.info, window);
|
||||
}
|
||||
}
|
||||
|
||||
pub type Viewports = ViewportIdMap<Viewport>;
|
||||
@@ -1888,7 +1953,7 @@ mod wgpu_integration {
|
||||
/// a Resumed event. On Android this ensures that any graphics state is only
|
||||
/// initialized once the application has an associated `SurfaceView`.
|
||||
struct WgpuWinitRunning {
|
||||
integration: epi_integration::EpiIntegration,
|
||||
integration: EpiIntegration,
|
||||
|
||||
/// The users application.
|
||||
app: Box<dyn epi::App>,
|
||||
@@ -1988,7 +2053,7 @@ mod wgpu_integration {
|
||||
let wgpu_render_state = painter.render_state();
|
||||
|
||||
let system_theme = system_theme(&window, &self.native_options);
|
||||
let mut integration = epi_integration::EpiIntegration::new(
|
||||
let mut integration = EpiIntegration::new(
|
||||
&window,
|
||||
system_theme,
|
||||
&self.app_name,
|
||||
@@ -2066,6 +2131,12 @@ mod wgpu_integration {
|
||||
ids: ViewportIdPair::ROOT,
|
||||
class: ViewportClass::Root,
|
||||
builder,
|
||||
info: ViewportInfo {
|
||||
minimized: window.is_minimized(),
|
||||
maximized: Some(window.is_maximized()),
|
||||
..Default::default()
|
||||
},
|
||||
screenshot_requested: false,
|
||||
viewport_ui_cb: None,
|
||||
window: Some(Rc::new(window)),
|
||||
egui_winit: Some(egui_winit),
|
||||
@@ -2155,6 +2226,7 @@ mod wgpu_integration {
|
||||
painter,
|
||||
viewport_from_window,
|
||||
} = &mut *shared.borrow_mut();
|
||||
|
||||
let viewport = initialize_or_update_viewport(
|
||||
viewports,
|
||||
ids,
|
||||
@@ -2163,10 +2235,10 @@ mod wgpu_integration {
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
if viewport.window.is_none() {
|
||||
viewport.init_window(viewport_from_window, painter, event_loop);
|
||||
}
|
||||
viewport.update_viewport_info();
|
||||
|
||||
let (Some(window), Some(winit_state)) = (&viewport.window, &mut viewport.egui_winit)
|
||||
else {
|
||||
@@ -2174,6 +2246,10 @@ mod wgpu_integration {
|
||||
};
|
||||
|
||||
let mut input = winit_state.take_egui_input(window, ids);
|
||||
input.viewports = viewports
|
||||
.iter()
|
||||
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
||||
.collect();
|
||||
input.time = Some(beginning.elapsed().as_secs_f64());
|
||||
input
|
||||
};
|
||||
@@ -2308,20 +2384,6 @@ mod wgpu_integration {
|
||||
Ok(match event {
|
||||
winit::event::Event::Resumed => {
|
||||
let running = if let Some(running) = &self.running {
|
||||
if !running
|
||||
.shared
|
||||
.borrow()
|
||||
.viewports
|
||||
.contains_key(&ViewportId::ROOT)
|
||||
{
|
||||
create_window(
|
||||
event_loop,
|
||||
running.integration.frame.storage(),
|
||||
&self.app_name,
|
||||
&mut self.native_options,
|
||||
)?;
|
||||
running.set_window(ViewportId::ROOT)?;
|
||||
}
|
||||
running
|
||||
} else {
|
||||
let storage = epi_integration::create_storage(
|
||||
@@ -2394,18 +2456,6 @@ mod wgpu_integration {
|
||||
}
|
||||
|
||||
impl WgpuWinitRunning {
|
||||
fn set_window(&self, id: ViewportId) -> Result<(), egui_wgpu::WgpuError> {
|
||||
crate::profile_function!();
|
||||
let mut shared = self.shared.borrow_mut();
|
||||
let SharedState {
|
||||
viewports, painter, ..
|
||||
} = &mut *shared;
|
||||
if let Some(Viewport { window, .. }) = viewports.get(&id) {
|
||||
return pollster::block_on(painter.set_window(id, window.as_deref()));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
crate::profile_function!();
|
||||
|
||||
@@ -2475,6 +2525,7 @@ mod wgpu_integration {
|
||||
let Some(viewport) = viewports.get_mut(&viewport_id) else {
|
||||
return EventResult::Wait;
|
||||
};
|
||||
viewport.update_viewport_info();
|
||||
|
||||
let Viewport {
|
||||
ids,
|
||||
@@ -2483,6 +2534,7 @@ mod wgpu_integration {
|
||||
egui_winit,
|
||||
..
|
||||
} = viewport;
|
||||
let viewport_ui_cb = viewport_ui_cb.clone();
|
||||
|
||||
let Some(window) = window else {
|
||||
return EventResult::Wait;
|
||||
@@ -2493,14 +2545,20 @@ mod wgpu_integration {
|
||||
log::warn!("Failed to set window: {err}");
|
||||
}
|
||||
|
||||
let raw_input = egui_winit.as_mut().unwrap().take_egui_input(
|
||||
let mut raw_input = egui_winit.as_mut().unwrap().take_egui_input(
|
||||
window,
|
||||
ViewportIdPair::from_self_and_parent(viewport_id, ids.parent),
|
||||
);
|
||||
|
||||
integration.pre_update(window);
|
||||
integration.pre_update();
|
||||
|
||||
(viewport_ui_cb.clone(), raw_input)
|
||||
raw_input.time = Some(integration.beginning.elapsed().as_secs_f64());
|
||||
raw_input.viewports = viewports
|
||||
.iter()
|
||||
.map(|(id, viewport)| (*id, viewport.info.clone()))
|
||||
.collect();
|
||||
|
||||
(viewport_ui_cb, raw_input)
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------
|
||||
@@ -2533,7 +2591,7 @@ mod wgpu_integration {
|
||||
return EventResult::Wait;
|
||||
};
|
||||
|
||||
integration.post_update(app.as_mut(), window);
|
||||
integration.post_update();
|
||||
|
||||
let FullOutput {
|
||||
platform_output,
|
||||
@@ -2548,21 +2606,27 @@ mod wgpu_integration {
|
||||
{
|
||||
let clipped_primitives = integration.egui_ctx.tessellate(shapes, pixels_per_point);
|
||||
|
||||
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
|
||||
let screenshot_requested = std::mem::take(&mut viewport.screenshot_requested);
|
||||
let screenshot = painter.paint_and_update_textures(
|
||||
viewport_id,
|
||||
pixels_per_point,
|
||||
app.clear_color(&integration.egui_ctx.style().visuals),
|
||||
&clipped_primitives,
|
||||
&textures_delta,
|
||||
*screenshot_requested,
|
||||
screenshot_requested,
|
||||
);
|
||||
*screenshot_requested = false;
|
||||
integration.frame.screenshot.set(screenshot);
|
||||
if let Some(screenshot) = screenshot {
|
||||
egui_winit
|
||||
.egui_input_mut()
|
||||
.events
|
||||
.push(egui::Event::Screenshot {
|
||||
viewport_id,
|
||||
image: screenshot.into(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
integration.post_rendering(app.as_mut(), window);
|
||||
integration.post_present(window);
|
||||
integration.post_rendering(window);
|
||||
|
||||
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
|
||||
|
||||
@@ -2630,6 +2694,7 @@ mod wgpu_integration {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
*focused_viewport = new_focused.then(|| viewport_id).flatten();
|
||||
}
|
||||
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
@@ -2645,6 +2710,7 @@ mod wgpu_integration {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
use std::num::NonZeroU32;
|
||||
if let (Some(width), Some(height), Some(viewport_id)) = (
|
||||
@@ -2656,10 +2722,12 @@ mod wgpu_integration {
|
||||
shared.painter.on_window_resized(viewport_id, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
winit::event::WindowEvent::CloseRequested if integration.should_close() => {
|
||||
log::debug!("Received WindowEvent::CloseRequested");
|
||||
return EventResult::Exit;
|
||||
}
|
||||
|
||||
_ => {}
|
||||
};
|
||||
|
||||
@@ -2709,7 +2777,7 @@ mod wgpu_integration {
|
||||
{
|
||||
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
|
||||
|
||||
initialize_or_update_viewport(
|
||||
let viewport = initialize_or_update_viewport(
|
||||
viewports,
|
||||
ids,
|
||||
class,
|
||||
@@ -2718,12 +2786,15 @@ mod wgpu_integration {
|
||||
focused_viewport,
|
||||
);
|
||||
|
||||
if let Some(window) = viewports
|
||||
.get(&viewport_id)
|
||||
.and_then(|vp| vp.window.as_ref())
|
||||
{
|
||||
if let Some(window) = viewport.window.as_ref() {
|
||||
let is_viewport_focused = focused_viewport == Some(viewport_id);
|
||||
egui_winit::process_viewport_commands(commands, window, is_viewport_focused);
|
||||
egui_winit::process_viewport_commands(
|
||||
&mut viewport.info,
|
||||
commands,
|
||||
window,
|
||||
is_viewport_focused,
|
||||
&mut viewport.screenshot_requested,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2751,6 +2822,8 @@ mod wgpu_integration {
|
||||
ids,
|
||||
class,
|
||||
builder,
|
||||
info: Default::default(),
|
||||
screenshot_requested: false,
|
||||
viewport_ui_cb,
|
||||
window: None,
|
||||
egui_winit: None,
|
||||
@@ -2777,7 +2850,13 @@ mod wgpu_integration {
|
||||
viewport.egui_winit = None;
|
||||
} else if let Some(window) = &viewport.window {
|
||||
let is_viewport_focused = focused_viewport == Some(ids.this);
|
||||
process_viewport_commands(delta_commands, window, is_viewport_focused);
|
||||
process_viewport_commands(
|
||||
&mut viewport.info,
|
||||
delta_commands,
|
||||
window,
|
||||
is_viewport_focused,
|
||||
&mut viewport.screenshot_requested,
|
||||
);
|
||||
}
|
||||
|
||||
entry.into_mut()
|
||||
|
||||
Reference in New Issue
Block a user