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Replace eframe::Frame commands and WindowInfo with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556 ## In short You now almost never need to use `eframe::Frame` - instead use `ui.input(|i| i.viewport())` for information about the current viewport (native window), and use `ctx.send_viewport_cmd` to modify it. ## In detail This PR removes most commands from `eframe::Frame`, and replaces them with `ViewportCommand`. So `frame.close()` becomes `ctx.send_viewport_cmd(ViewportCommand::Close)`, etc. `frame.info().window_info` is now also gone, replaced with `ui.input(|i| i.viewport())`. `frame.info().native_pixels_per_point` is replaced with `ui.input(|i| i.raw.native_pixels_per_point)`. `RawInput` now contains one `ViewportInfo` for each viewport. Screenshots are taken with `ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned in `egui::Event` which you can check with: ``` ust ui.input(|i| { for event in &i.raw.events { if let egui::Event::Screenshot { viewport_id, image } = event { // handle it here } } }); ``` ### Motivation You no longer need to pass around the `&eframe::Frame` everywhere. This also opens the door for other integrations to use the same API of `ViewportCommand`s.
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@@ -259,7 +259,8 @@ impl eframe::App for WrapApp {
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#[cfg(not(target_arch = "wasm32"))]
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if ctx.input_mut(|i| i.consume_key(egui::Modifiers::NONE, egui::Key::F11)) {
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frame.set_fullscreen(!frame.info().window_info.fullscreen);
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let fullscreen = ctx.input(|i| i.viewport().fullscreen.unwrap_or(false));
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ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(!fullscreen));
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}
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let mut cmd = Command::Nothing;
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@@ -284,7 +285,7 @@ impl eframe::App for WrapApp {
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// On web, the browser controls `pixels_per_point`.
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if !frame.is_web() {
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egui::gui_zoom::zoom_with_keyboard_shortcuts(ctx, frame.info().native_pixels_per_point);
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egui::gui_zoom::zoom_with_keyboard_shortcuts(ctx);
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}
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self.run_cmd(ctx, cmd);
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