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Replace eframe::Frame commands and WindowInfo with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556 ## In short You now almost never need to use `eframe::Frame` - instead use `ui.input(|i| i.viewport())` for information about the current viewport (native window), and use `ctx.send_viewport_cmd` to modify it. ## In detail This PR removes most commands from `eframe::Frame`, and replaces them with `ViewportCommand`. So `frame.close()` becomes `ctx.send_viewport_cmd(ViewportCommand::Close)`, etc. `frame.info().window_info` is now also gone, replaced with `ui.input(|i| i.viewport())`. `frame.info().native_pixels_per_point` is replaced with `ui.input(|i| i.raw.native_pixels_per_point)`. `RawInput` now contains one `ViewportInfo` for each viewport. Screenshots are taken with `ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned in `egui::Event` which you can check with: ``` ust ui.input(|i| { for event in &i.raw.events { if let egui::Event::Screenshot { viewport_id, image } = event { // handle it here } } }); ``` ### Motivation You no longer need to pass around the `&eframe::Frame` everywhere. This also opens the door for other integrations to use the same API of `ViewportCommand`s.
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@@ -1,7 +1,6 @@
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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use eframe::egui;
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use eframe::egui::ColorImage;
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use egui_plot::{Legend, Line, Plot, PlotPoints};
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fn main() -> Result<(), eframe::Error> {
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@@ -19,16 +18,14 @@ fn main() -> Result<(), eframe::Error> {
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}
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#[derive(Default)]
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struct MyApp {
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screenshot: Option<ColorImage>,
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}
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struct MyApp {}
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impl eframe::App for MyApp {
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fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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let mut plot_rect = None;
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egui::CentralPanel::default().show(ctx, |ui| {
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if ui.button("Save Plot").clicked() {
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frame.request_screenshot();
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ctx.send_viewport_cmd(egui::ViewportCommand::Screenshot);
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}
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let my_plot = Plot::new("My Plot").legend(Legend::default());
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@@ -42,15 +39,25 @@ impl eframe::App for MyApp {
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plot_rect = Some(inner.response.rect);
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});
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if let (Some(screenshot), Some(plot_location)) = (self.screenshot.take(), plot_rect) {
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// Check for returned screenshot:
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let screenshot = ctx.input(|i| {
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for event in &i.raw.events {
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if let egui::Event::Screenshot { image, .. } = event {
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return Some(image.clone());
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}
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}
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None
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});
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if let (Some(screenshot), Some(plot_location)) = (screenshot, plot_rect) {
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if let Some(mut path) = rfd::FileDialog::new().save_file() {
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path.set_extension("png");
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// for a full size application, we should put this in a different thread,
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// so that the GUI doesn't lag during saving
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let pixels_per_point = frame.info().native_pixels_per_point;
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let plot = screenshot.region(&plot_location, pixels_per_point);
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let pixels_per_point = ctx.pixels_per_point();
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let plot = screenshot.region(&plot_location, Some(pixels_per_point));
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// save the plot to png
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image::save_buffer(
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&path,
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@@ -60,14 +67,8 @@ impl eframe::App for MyApp {
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image::ColorType::Rgba8,
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)
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.unwrap();
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eprintln!("Image saved to {path:?}.");
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}
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}
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}
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fn post_rendering(&mut self, _screen_size_px: [u32; 2], frame: &eframe::Frame) {
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// this is inspired by the Egui screenshot example
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if let Some(screenshot) = frame.screenshot() {
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self.screenshot = Some(screenshot);
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}
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}
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}
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