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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Add Margin to epaint (#4231)

Moved from `egui`
This commit is contained in:
Emil Ernerfeldt
2024-03-26 09:05:29 +01:00
committed by GitHub
parent cf8c37c71e
commit 1634554032
5 changed files with 220 additions and 216 deletions

View File

@@ -27,6 +27,7 @@
mod bezier;
pub mod image;
mod margin;
mod mesh;
pub mod mutex;
mod shadow;
@@ -41,9 +42,10 @@ mod texture_handle;
pub mod textures;
pub mod util;
pub use {
pub use self::{
bezier::{CubicBezierShape, QuadraticBezierShape},
image::{ColorImage, FontImage, ImageData, ImageDelta},
margin::Margin,
mesh::{Mesh, Mesh16, Vertex},
shadow::Shadow,
shape::{

211
crates/epaint/src/margin.rs Normal file
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@@ -0,0 +1,211 @@
use emath::{vec2, Rect, Vec2};
/// A value for all four sides of a rectangle,
/// often used to express padding or spacing.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Margin {
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
impl Margin {
pub const ZERO: Self = Self {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: 0.0,
};
#[inline]
pub const fn same(margin: f32) -> Self {
Self {
left: margin,
right: margin,
top: margin,
bottom: margin,
}
}
/// Margins with the same size on opposing sides
#[inline]
pub const fn symmetric(x: f32, y: f32) -> Self {
Self {
left: x,
right: x,
top: y,
bottom: y,
}
}
/// Total margins on both sides
#[inline]
pub fn sum(&self) -> Vec2 {
vec2(self.left + self.right, self.top + self.bottom)
}
#[inline]
pub const fn left_top(&self) -> Vec2 {
vec2(self.left, self.top)
}
#[inline]
pub const fn right_bottom(&self) -> Vec2 {
vec2(self.right, self.bottom)
}
#[inline]
pub fn is_same(&self) -> bool {
self.left == self.right && self.left == self.top && self.left == self.bottom
}
#[inline]
pub fn expand_rect(&self, rect: Rect) -> Rect {
Rect::from_min_max(rect.min - self.left_top(), rect.max + self.right_bottom())
}
#[inline]
pub fn shrink_rect(&self, rect: Rect) -> Rect {
Rect::from_min_max(rect.min + self.left_top(), rect.max - self.right_bottom())
}
}
impl From<f32> for Margin {
#[inline]
fn from(v: f32) -> Self {
Self::same(v)
}
}
impl From<Vec2> for Margin {
#[inline]
fn from(v: Vec2) -> Self {
Self::symmetric(v.x, v.y)
}
}
impl std::ops::Add for Margin {
type Output = Self;
#[inline]
fn add(self, other: Self) -> Self {
Self {
left: self.left + other.left,
right: self.right + other.right,
top: self.top + other.top,
bottom: self.bottom + other.bottom,
}
}
}
impl std::ops::Add<f32> for Margin {
type Output = Self;
#[inline]
fn add(self, v: f32) -> Self {
Self {
left: self.left + v,
right: self.right + v,
top: self.top + v,
bottom: self.bottom + v,
}
}
}
impl std::ops::AddAssign<f32> for Margin {
#[inline]
fn add_assign(&mut self, v: f32) {
self.left += v;
self.right += v;
self.top += v;
self.bottom += v;
}
}
impl std::ops::Div<f32> for Margin {
type Output = Self;
#[inline]
fn div(self, v: f32) -> Self {
Self {
left: self.left / v,
right: self.right / v,
top: self.top / v,
bottom: self.bottom / v,
}
}
}
impl std::ops::DivAssign<f32> for Margin {
#[inline]
fn div_assign(&mut self, v: f32) {
self.left /= v;
self.right /= v;
self.top /= v;
self.bottom /= v;
}
}
impl std::ops::Mul<f32> for Margin {
type Output = Self;
#[inline]
fn mul(self, v: f32) -> Self {
Self {
left: self.left * v,
right: self.right * v,
top: self.top * v,
bottom: self.bottom * v,
}
}
}
impl std::ops::MulAssign<f32> for Margin {
#[inline]
fn mul_assign(&mut self, v: f32) {
self.left *= v;
self.right *= v;
self.top *= v;
self.bottom *= v;
}
}
impl std::ops::Sub for Margin {
type Output = Self;
#[inline]
fn sub(self, other: Self) -> Self {
Self {
left: self.left - other.left,
right: self.right - other.right,
top: self.top - other.top,
bottom: self.bottom - other.bottom,
}
}
}
impl std::ops::Sub<f32> for Margin {
type Output = Self;
#[inline]
fn sub(self, v: f32) -> Self {
Self {
left: self.left - v,
right: self.right - v,
top: self.top - v,
bottom: self.bottom - v,
}
}
}
impl std::ops::SubAssign<f32> for Margin {
#[inline]
fn sub_assign(&mut self, v: f32) {
self.left -= v;
self.right -= v;
self.top -= v;
self.bottom -= v;
}
}