mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
@@ -27,6 +27,7 @@
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mod bezier;
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pub mod image;
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mod margin;
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mod mesh;
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pub mod mutex;
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mod shadow;
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@@ -41,9 +42,10 @@ mod texture_handle;
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pub mod textures;
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pub mod util;
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pub use {
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pub use self::{
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bezier::{CubicBezierShape, QuadraticBezierShape},
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image::{ColorImage, FontImage, ImageData, ImageDelta},
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margin::Margin,
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mesh::{Mesh, Mesh16, Vertex},
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shadow::Shadow,
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shape::{
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211
crates/epaint/src/margin.rs
Normal file
211
crates/epaint/src/margin.rs
Normal file
@@ -0,0 +1,211 @@
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use emath::{vec2, Rect, Vec2};
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/// A value for all four sides of a rectangle,
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/// often used to express padding or spacing.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Margin {
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pub left: f32,
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pub right: f32,
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pub top: f32,
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pub bottom: f32,
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}
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impl Margin {
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pub const ZERO: Self = Self {
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left: 0.0,
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right: 0.0,
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top: 0.0,
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bottom: 0.0,
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};
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#[inline]
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pub const fn same(margin: f32) -> Self {
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Self {
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left: margin,
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right: margin,
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top: margin,
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bottom: margin,
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}
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}
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/// Margins with the same size on opposing sides
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#[inline]
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pub const fn symmetric(x: f32, y: f32) -> Self {
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Self {
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left: x,
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right: x,
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top: y,
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bottom: y,
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}
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}
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/// Total margins on both sides
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#[inline]
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pub fn sum(&self) -> Vec2 {
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vec2(self.left + self.right, self.top + self.bottom)
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}
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#[inline]
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pub const fn left_top(&self) -> Vec2 {
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vec2(self.left, self.top)
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}
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#[inline]
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pub const fn right_bottom(&self) -> Vec2 {
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vec2(self.right, self.bottom)
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}
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#[inline]
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pub fn is_same(&self) -> bool {
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self.left == self.right && self.left == self.top && self.left == self.bottom
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}
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#[inline]
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pub fn expand_rect(&self, rect: Rect) -> Rect {
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Rect::from_min_max(rect.min - self.left_top(), rect.max + self.right_bottom())
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}
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#[inline]
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pub fn shrink_rect(&self, rect: Rect) -> Rect {
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Rect::from_min_max(rect.min + self.left_top(), rect.max - self.right_bottom())
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}
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}
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impl From<f32> for Margin {
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#[inline]
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fn from(v: f32) -> Self {
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Self::same(v)
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}
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}
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impl From<Vec2> for Margin {
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#[inline]
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fn from(v: Vec2) -> Self {
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Self::symmetric(v.x, v.y)
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}
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}
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impl std::ops::Add for Margin {
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type Output = Self;
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#[inline]
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fn add(self, other: Self) -> Self {
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Self {
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left: self.left + other.left,
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right: self.right + other.right,
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top: self.top + other.top,
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bottom: self.bottom + other.bottom,
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}
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}
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}
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impl std::ops::Add<f32> for Margin {
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type Output = Self;
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#[inline]
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fn add(self, v: f32) -> Self {
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Self {
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left: self.left + v,
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right: self.right + v,
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top: self.top + v,
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bottom: self.bottom + v,
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}
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}
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}
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impl std::ops::AddAssign<f32> for Margin {
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#[inline]
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fn add_assign(&mut self, v: f32) {
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self.left += v;
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self.right += v;
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self.top += v;
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self.bottom += v;
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}
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}
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impl std::ops::Div<f32> for Margin {
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type Output = Self;
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#[inline]
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fn div(self, v: f32) -> Self {
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Self {
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left: self.left / v,
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right: self.right / v,
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top: self.top / v,
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bottom: self.bottom / v,
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}
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}
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}
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impl std::ops::DivAssign<f32> for Margin {
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#[inline]
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fn div_assign(&mut self, v: f32) {
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self.left /= v;
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self.right /= v;
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self.top /= v;
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self.bottom /= v;
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}
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}
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impl std::ops::Mul<f32> for Margin {
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type Output = Self;
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#[inline]
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fn mul(self, v: f32) -> Self {
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Self {
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left: self.left * v,
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right: self.right * v,
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top: self.top * v,
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bottom: self.bottom * v,
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}
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}
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}
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impl std::ops::MulAssign<f32> for Margin {
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#[inline]
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fn mul_assign(&mut self, v: f32) {
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self.left *= v;
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self.right *= v;
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self.top *= v;
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self.bottom *= v;
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}
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}
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impl std::ops::Sub for Margin {
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type Output = Self;
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#[inline]
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fn sub(self, other: Self) -> Self {
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Self {
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left: self.left - other.left,
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right: self.right - other.right,
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top: self.top - other.top,
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bottom: self.bottom - other.bottom,
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}
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}
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}
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impl std::ops::Sub<f32> for Margin {
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type Output = Self;
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#[inline]
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fn sub(self, v: f32) -> Self {
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Self {
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left: self.left - v,
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right: self.right - v,
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top: self.top - v,
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bottom: self.bottom - v,
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}
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}
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}
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impl std::ops::SubAssign<f32> for Margin {
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#[inline]
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fn sub_assign(&mut self, v: f32) {
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self.left -= v;
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self.right -= v;
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self.top -= v;
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self.bottom -= v;
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}
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}
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