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Rename Texture to FontImage
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@@ -99,7 +99,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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gl.clear_color(color[0], color[1], color[2], color[3]);
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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painter.upload_egui_texture(&gl, &integration.egui_ctx.texture());
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painter.upload_egui_texture(&gl, &integration.egui_ctx.font_image());
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painter.paint_meshes(
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&gl,
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gl_window.window().inner_size().into(),
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