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Rename Texture to FontImage
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@@ -164,7 +164,7 @@ impl EguiGlow {
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let clipped_meshes = self.egui_ctx.tessellate(shapes);
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let dimensions: [u32; 2] = gl_window.window().inner_size().into();
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self.painter
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.upload_egui_texture(gl, &self.egui_ctx.texture());
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.upload_egui_texture(gl, &self.egui_ctx.font_image());
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self.painter.paint_meshes(
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gl,
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dimensions,
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