mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports
This commit is contained in:
@@ -437,7 +437,7 @@ pub struct NativeOptions {
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/// will be used instead.
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///
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/// ### On Wayland
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/// On Wauland this sets the Application ID for the window.
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/// On Wayland this sets the Application ID for the window.
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///
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/// The application ID is used in several places of the compositor, e.g. for
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/// grouping windows of the same application. It is also important for
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@@ -7,7 +7,7 @@
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//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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//!
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//! In short, you implement [`App`] (especially [`App::update`]) and then
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//! call [`crate::run_native`] from your `main.rs`, and/or call `eframe::start_web` from your `lib.rs`.
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//! call [`crate::run_native`] from your `main.rs`, and/or use `eframe::WebRunner` from your `lib.rs`.
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//!
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//! ## Usage, native:
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//! ``` no_run
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@@ -274,6 +274,7 @@ pub fn run_simple_native(
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struct SimpleApp<U> {
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update_fun: U,
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}
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impl<U: FnMut(&egui::Context, &mut Frame)> App for SimpleApp<U> {
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fn update(
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&mut self,
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@@ -9,7 +9,7 @@ use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
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#[cfg(feature = "accesskit")]
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use egui::accesskit;
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use egui::{NumExt as _, ViewportBuilder, ViewportId, ViewportRender};
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use egui::{mutex::RwLock, NumExt as _, ViewportBuilder, ViewportId, ViewportRender};
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#[cfg(feature = "accesskit")]
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use egui_winit::accesskit_winit;
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use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
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@@ -125,9 +125,12 @@ pub fn window_builder<E>(
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}
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#[cfg(all(feature = "wayland", target_os = "linux"))]
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if let Some(app_id) = &native_options.app_id {
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{
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use winit::platform::wayland::WindowBuilderExtWayland as _;
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window_builder = window_builder.with_name(app_id, "");
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match &native_options.app_id {
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Some(app_id) => window_builder = window_builder.with_name(app_id, ""),
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None => window_builder = window_builder.with_name(title, ""),
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}
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}
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if let Some(min_size) = *min_window_size {
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@@ -143,10 +146,11 @@ pub fn window_builder<E>(
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let inner_size_points = if let Some(mut window_settings) = window_settings {
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// Restore pos/size from previous session
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window_settings.clamp_to_sane_values(largest_monitor_point_size(event_loop));
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#[cfg(windows)]
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window_settings.clamp_window_to_sane_position(event_loop);
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window_builder = window_settings.initialize_window(window_builder);
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window_settings.clamp_size_to_sane_values(largest_monitor_point_size(event_loop));
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window_settings.clamp_position_to_monitors(event_loop);
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window_builder = window_settings.initialize_window_builder(window_builder);
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window_settings.inner_size_points()
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} else {
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if let Some(pos) = *initial_window_pos {
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@@ -176,12 +180,14 @@ pub fn window_builder<E>(
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}
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}
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}
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window_builder
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}
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pub fn apply_native_options_to_window(
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window: &winit::window::Window,
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native_options: &crate::NativeOptions,
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window_settings: Option<WindowSettings>,
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) {
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use winit::window::WindowLevel;
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window.set_window_level(if native_options.always_on_top {
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@@ -189,6 +195,10 @@ pub fn apply_native_options_to_window(
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} else {
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WindowLevel::Normal
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});
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if let Some(window_settings) = window_settings {
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window_settings.initialize_window(window);
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}
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}
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fn largest_monitor_point_size<E>(event_loop: &EventLoopWindowTarget<E>) -> egui::Vec2 {
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@@ -340,6 +350,7 @@ pub struct EpiIntegration {
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pending_full_output: egui::FullOutput,
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/// When set, it is time to close the native window.
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close: bool,
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can_drag_window: bool,
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window_state: WindowState,
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follow_system_theme: bool,
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@@ -588,27 +599,37 @@ impl EpiIntegration {
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// ------------------------------------------------------------------------
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// Persistence stuff:
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pub fn maybe_autosave(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
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pub fn maybe_autosave(
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&mut self,
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app: &mut dyn epi::App,
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window: Arc<RwLock<winit::window::Window>>,
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) {
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let now = std::time::Instant::now();
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if now - self.last_auto_save > app.auto_save_interval() {
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self.save(app, window);
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self.save(app, Some(window));
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self.last_auto_save = now;
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}
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}
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#[allow(clippy::unused_self)]
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pub fn save(&mut self, _app: &mut dyn epi::App, _window: &winit::window::Window) {
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pub fn save(
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&mut self,
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_app: &mut dyn epi::App,
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_window: Option<Arc<RwLock<winit::window::Window>>>,
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) {
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#[cfg(feature = "persistence")]
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if let Some(storage) = self.frame.storage_mut() {
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crate::profile_function!();
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if _app.persist_native_window() {
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crate::profile_scope!("native_window");
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epi::set_value(
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storage,
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STORAGE_WINDOW_KEY,
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&WindowSettings::from_display(_window),
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);
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if let Some(window) = _window {
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if _app.persist_native_window() {
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crate::profile_scope!("native_window");
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epi::set_value(
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storage,
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STORAGE_WINDOW_KEY,
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&WindowSettings::from_display(&window.read()),
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);
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}
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}
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if _app.persist_egui_memory() {
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crate::profile_scope!("egui_memory");
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@@ -80,14 +80,45 @@ impl crate::Storage for FileStorage {
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join_handle.join().ok();
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}
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let join_handle = std::thread::spawn(move || {
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let file = std::fs::File::create(&file_path).unwrap();
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let config = Default::default();
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ron::ser::to_writer_pretty(file, &kv, config).unwrap();
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log::trace!("Persisted to {:?}", file_path);
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});
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match std::thread::Builder::new()
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.name("eframe_persist".to_owned())
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.spawn(move || {
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save_to_disk(&file_path, &kv);
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}) {
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Ok(join_handle) => {
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self.last_save_join_handle = Some(join_handle);
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}
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Err(err) => {
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log::warn!("Failed to spawn thread to save app state: {err}");
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}
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}
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}
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}
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}
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self.last_save_join_handle = Some(join_handle);
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fn save_to_disk(file_path: &PathBuf, kv: &HashMap<String, String>) {
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crate::profile_function!();
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if let Some(parent_dir) = file_path.parent() {
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if !parent_dir.exists() {
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if let Err(err) = std::fs::create_dir_all(parent_dir) {
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log::warn!("Failed to create directory {parent_dir:?}: {err}");
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}
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}
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}
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match std::fs::File::create(file_path) {
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Ok(file) => {
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let config = Default::default();
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if let Err(err) = ron::ser::to_writer_pretty(file, &kv, config) {
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log::warn!("Failed to serialize app state: {err}");
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} else {
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log::trace!("Persisted to {:?}", file_path);
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}
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}
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Err(err) => {
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log::warn!("Failed to create file {file_path:?}: {err}");
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}
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}
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}
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@@ -24,6 +24,7 @@ pub enum UserEvent {
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RequestRepaint {
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id: ViewportId,
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when: Instant,
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/// What the frame number was when the repaint was _requested_.
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frame_nr: u64,
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},
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@@ -154,12 +155,14 @@ fn run_and_return(
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
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#[cfg(target_os = "windows")]
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winit::event::Event::RedrawEventsCleared => {
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// windows_next_repaint_times.clear();
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// winit_app.run_ui_and_paint(None)
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vec![EventResult::Wait]
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}
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winit::event::Event::RedrawRequested(window_id) if !cfg!(windows) => {
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#[cfg(not(target_os = "windows"))]
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winit::event::Event::RedrawRequested(window_id) => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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@@ -214,7 +217,7 @@ fn run_and_return(
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by winit::Event: {:?}", event);
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if cfg!(windows) {
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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@@ -280,7 +283,7 @@ fn run_and_return(
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//
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// Note that this approach may cause issues on macOS (emilk/egui#2768); therefore,
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// we only apply this approach on Windows to minimize the affect.
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#[cfg(windows)]
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#[cfg(target_os = "windows")]
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{
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event_loop.run_return(|_, _, control_flow| {
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control_flow.set_exit();
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@@ -307,12 +310,12 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
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winit::event::Event::RedrawEventsCleared if cfg!(target_os = "windows") => {
|
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// windows_next_repaint_times.clear();
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// winit_app.run_ui_and_paint(None)
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vec![]
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}
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winit::event::Event::RedrawRequested(window_id) if !cfg!(windows) => {
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winit::event::Event::RedrawRequested(window_id) if !cfg!(target_os = "windows") => {
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id)
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}
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@@ -349,7 +352,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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match event {
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||||
EventResult::Wait => {}
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||||
EventResult::RepaintNow(window_id) => {
|
||||
if cfg!(windows) {
|
||||
if cfg!(target_os = "windows") {
|
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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||||
windows_next_repaint_times.remove(&window_id);
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|
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@@ -828,7 +831,11 @@ mod glow_integration {
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||||
if let Some(window) = &glutin_window_context.windows.get(&ViewportId::MAIN) {
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||||
let window = window.read();
|
||||
if let Some(window) = &window.window {
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epi_integration::apply_native_options_to_window(&window.read(), native_options);
|
||||
epi_integration::apply_native_options_to_window(
|
||||
&window.read(),
|
||||
native_options,
|
||||
window_settings,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -862,7 +869,7 @@ mod glow_integration {
|
||||
|
||||
let painter =
|
||||
egui_glow::Painter::new(gl.clone(), "", self.native_options.shader_version)
|
||||
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
|
||||
.unwrap_or_else(|err| panic!("An OpenGL error occurred: {err}\n"));
|
||||
|
||||
let system_theme = system_theme(
|
||||
&gl_window
|
||||
@@ -1209,15 +1216,13 @@ mod glow_integration {
|
||||
if let Some(running) = self.running.write().take() {
|
||||
running.integration.write().save(
|
||||
running.app.write().as_mut(),
|
||||
&running
|
||||
running
|
||||
.glutin_ctx
|
||||
.read()
|
||||
.window(ViewportId::MAIN)
|
||||
.read()
|
||||
.window
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.read(),
|
||||
.clone(),
|
||||
);
|
||||
running.app.write().on_exit(Some(&running.gl));
|
||||
running.painter.write().destroy();
|
||||
@@ -1429,10 +1434,8 @@ mod glow_integration {
|
||||
.collect::<Vec<EventResult>>()
|
||||
};
|
||||
|
||||
integration.maybe_autosave(
|
||||
app.write().as_mut(),
|
||||
&win.read().window.as_ref().unwrap().read(),
|
||||
);
|
||||
integration
|
||||
.maybe_autosave(app.write().as_mut(), win.read().window.clone().unwrap());
|
||||
|
||||
if win.read().window.as_ref().unwrap().read().is_minimized() == Some(true) {
|
||||
// On Mac, a minimized Window uses up all CPU:
|
||||
@@ -1809,7 +1812,11 @@ mod wgpu_integration {
|
||||
let window_builder =
|
||||
epi_integration::window_builder(event_loop, title, native_options, window_settings);
|
||||
let window = create_winit_window_builder(&window_builder).build(event_loop)?;
|
||||
epi_integration::apply_native_options_to_window(&window, native_options);
|
||||
epi_integration::apply_native_options_to_window(
|
||||
&window,
|
||||
native_options,
|
||||
window_settings,
|
||||
);
|
||||
Ok((window, window_builder))
|
||||
}
|
||||
|
||||
@@ -2104,13 +2111,11 @@ mod wgpu_integration {
|
||||
|
||||
fn save_and_destroy(&mut self) {
|
||||
if let Some(mut running) = self.running.take() {
|
||||
if let Some((Some(window), _, _, _, _)) =
|
||||
running.windows.read().get(&ViewportId::MAIN)
|
||||
{
|
||||
if let Some((window, _, _, _, _)) = running.windows.read().get(&ViewportId::MAIN) {
|
||||
running
|
||||
.integration
|
||||
.write()
|
||||
.save(running.app.as_mut(), &window.read());
|
||||
.save(running.app.as_mut(), window.clone());
|
||||
}
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
@@ -2276,7 +2281,7 @@ mod wgpu_integration {
|
||||
let Some((_, (Some(window), _, _, _, _))) = windows_id.get(&window_id).and_then(|id|(windows.read().get(id).map(|w|(*id, w.clone())))) else{return vec![]};
|
||||
integration
|
||||
.write()
|
||||
.maybe_autosave(app.as_mut(), &window.read());
|
||||
.maybe_autosave(app.as_mut(), window.clone());
|
||||
|
||||
if window.read().is_minimized() == Some(true) {
|
||||
// On Mac, a minimized Window uses up all CPU:
|
||||
|
||||
@@ -68,7 +68,7 @@ pub fn push_touches(runner: &mut AppRunner, phase: egui::TouchPhase, event: &web
|
||||
id: egui::TouchId::from(touch.identifier()),
|
||||
phase,
|
||||
pos: pos_from_touch(canvas_origin, &touch),
|
||||
force: touch.force(),
|
||||
force: Some(touch.force()),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ pub fn canvas_element(canvas_id: &str) -> Option<web_sys::HtmlCanvasElement> {
|
||||
|
||||
pub fn canvas_element_or_die(canvas_id: &str) -> web_sys::HtmlCanvasElement {
|
||||
canvas_element(canvas_id)
|
||||
.unwrap_or_else(|| panic!("Failed to find canvas with id {:?}", canvas_id))
|
||||
.unwrap_or_else(|| panic!("Failed to find canvas with id {canvas_id:?}"))
|
||||
}
|
||||
|
||||
fn canvas_origin(canvas_id: &str) -> egui::Pos2 {
|
||||
|
||||
@@ -104,8 +104,7 @@ pub fn install_text_agent(runner_ref: &WebRunner) -> Result<(), JsValue> {
|
||||
runner_ref.add_event_listener(&input, "focusout", move |_event: web_sys::MouseEvent, _| {
|
||||
// Delay 10 ms, and focus again.
|
||||
let func = js_sys::Function::new_no_args(&format!(
|
||||
"document.getElementById('{}').focus()",
|
||||
AGENT_ID
|
||||
"document.getElementById('{AGENT_ID}').focus()"
|
||||
));
|
||||
window
|
||||
.set_timeout_with_callback_and_timeout_and_arguments_0(&func, 10)
|
||||
@@ -221,8 +220,8 @@ pub fn move_text_cursor(cursor: Option<egui::Pos2>, canvas_id: &str) -> Option<(
|
||||
let x = (x - canvas.offset_width() as f32 / 2.0)
|
||||
.min(canvas.client_width() as f32 - bounding_rect.width() as f32);
|
||||
style.set_property("position", "absolute").ok()?;
|
||||
style.set_property("top", &format!("{}px", y)).ok()?;
|
||||
style.set_property("left", &format!("{}px", x)).ok()
|
||||
style.set_property("top", &format!("{y}px")).ok()?;
|
||||
style.set_property("left", &format!("{x}px")).ok()
|
||||
})
|
||||
} else {
|
||||
style.set_property("position", "absolute").ok()?;
|
||||
|
||||
@@ -27,7 +27,7 @@ impl WebPainterGlow {
|
||||
let gl = std::sync::Arc::new(gl);
|
||||
|
||||
let painter = egui_glow::Painter::new(gl, shader_prefix, None)
|
||||
.map_err(|error| format!("Error starting glow painter: {}", error))?;
|
||||
.map_err(|err| format!("Error starting glow painter: {err}"))?;
|
||||
|
||||
Ok(Self {
|
||||
canvas,
|
||||
|
||||
@@ -87,8 +87,7 @@ impl WebPainterWgpu {
|
||||
} else {
|
||||
// Workaround for https://github.com/gfx-rs/wgpu/issues/3710:
|
||||
// Don't use `create_surface_from_canvas`, but `create_surface` instead!
|
||||
let raw_window =
|
||||
EguiWebWindow(egui::util::hash(&format!("egui on wgpu {canvas_id}")) as u32);
|
||||
let raw_window = EguiWebWindow(egui::util::hash(("egui on wgpu", canvas_id)) as u32);
|
||||
canvas.set_attribute("data-raw-handle", &raw_window.0.to_string());
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
|
||||
Reference in New Issue
Block a user