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Merge branch 'master' into master
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@@ -6,6 +6,13 @@ This file is updated upon each release.
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Changes since the last release can be found by running the `scripts/generate_changelog.py` script.
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## 0.24.0 - 2023-11-23
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* Updated to wgpu 0.18 [#3505](https://github.com/emilk/egui/pull/3505) (thanks [@Wumpf](https://github.com/Wumpf)!)
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* Update MSRV to Rust 1.72 [#3595](https://github.com/emilk/egui/pull/3595)
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* Properly clamp and round viewport values, preventing rare warnings [#3604](https://github.com/emilk/egui/pull/3604) (thanks [@Wumpf](https://github.com/Wumpf)!)
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## 0.23.0 - 2023-09-27
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* Update to `wgpu` 0.17.0 [#3170](https://github.com/emilk/egui/pull/3170) (thanks [@Aaron1011](https://github.com/Aaron1011)!)
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* Improved wgpu callbacks [#3253](https://github.com/emilk/egui/pull/3253) (thanks [@Wumpf](https://github.com/Wumpf)!)
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@@ -1,16 +1,16 @@
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[package]
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name = "egui-wgpu"
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version = "0.23.0"
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version.workspace = true
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description = "Bindings for using egui natively using the wgpu library"
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authors = [
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"Nils Hasenbanck <nils@hasenbanck.de>",
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"embotech <opensource@embotech.com>",
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"Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
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]
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edition = "2021"
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rust-version = "1.72"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
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license = "MIT OR Apache-2.0"
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license.workspace = true
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
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categories = ["gui", "game-development"]
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@@ -36,8 +36,8 @@ winit = ["dep:winit"]
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[dependencies]
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egui = { version = "0.23.0", path = "../egui", default-features = false }
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epaint = { version = "0.23.0", path = "../epaint", default-features = false, features = [
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egui = { version = "0.24.0", path = "../egui", default-features = false }
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epaint = { version = "0.24.0", path = "../epaint", default-features = false, features = [
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"bytemuck",
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] }
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@@ -475,10 +475,10 @@ impl Renderer {
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let viewport_px = info.viewport_in_pixels();
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render_pass.set_viewport(
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viewport_px.left_px,
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viewport_px.top_px,
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viewport_px.width_px,
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viewport_px.height_px,
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viewport_px.left_px as f32,
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viewport_px.top_px as f32,
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viewport_px.width_px as f32,
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viewport_px.height_px as f32,
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0.0,
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1.0,
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);
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