1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Merge branch 'master' into master

This commit is contained in:
Fredrik Fornwall
2023-11-25 09:28:45 +01:00
committed by GitHub
70 changed files with 1504 additions and 975 deletions

View File

@@ -5,6 +5,11 @@ This file is updated upon each release.
Changes since the last release can be found by running the `scripts/generate_changelog.py` script.
## 0.24.0 - 2023-11-23
* Update MSRV to Rust 1.72 [#3595](https://github.com/emilk/egui/pull/3595)
* Some breaking changes required for multi-viewport support
## 0.23.0 - 2023-09-27
* Only show on-screen-keyboard and IME when editing text [#3362](https://github.com/emilk/egui/pull/3362) (thanks [@Barugon](https://github.com/Barugon)!)
* Replace `instant` with `web_time` [#3296](https://github.com/emilk/egui/pull/3296)

View File

@@ -1,12 +1,12 @@
[package]
name = "egui-winit"
version = "0.23.0"
version.workspace = true
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "Bindings for using egui with winit"
edition = "2021"
rust-version = "1.72"
edition.workspace = true
rust-version.workspace = true
homepage = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
license = "MIT OR Apache-2.0"
license.workspace = true
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/egui-winit"
categories = ["gui", "game-development"]
@@ -55,7 +55,7 @@ wayland = ["winit/wayland", "bytemuck"]
x11 = ["winit/x11", "bytemuck"]
[dependencies]
egui = { version = "0.23.0", path = "../egui", default-features = false, features = [
egui = { version = "0.24.0", path = "../egui", default-features = false, features = [
"log",
] }
log = { version = "0.4", features = ["std"] }

View File

@@ -14,9 +14,7 @@ pub use accesskit_winit;
pub use egui;
#[cfg(feature = "accesskit")]
use egui::accesskit;
use egui::{
Pos2, Rect, Vec2, ViewportBuilder, ViewportCommand, ViewportId, ViewportIdPair, ViewportInfo,
};
use egui::{Pos2, Rect, Vec2, ViewportBuilder, ViewportCommand, ViewportId, ViewportInfo};
pub use winit;
pub mod clipboard;
@@ -26,9 +24,14 @@ pub use window_settings::WindowSettings;
use raw_window_handle::HasRawDisplayHandle;
pub fn native_pixels_per_point(window: &Window) -> f32 {
window.scale_factor() as f32
}
#[allow(unused_imports)]
pub(crate) use profiling_scopes::*;
use winit::{
dpi::{PhysicalPosition, PhysicalSize},
event_loop::EventLoopWindowTarget,
window::{CursorGrabMode, Window, WindowButtons, WindowLevel},
};
pub fn screen_size_in_pixels(window: &Window) -> egui::Vec2 {
let size = window.inner_size();
@@ -59,6 +62,7 @@ pub struct EventResponse {
///
/// Instantiate one of these per viewport/window.
pub struct State {
viewport_id: ViewportId,
start_time: web_time::Instant,
egui_input: egui::RawInput,
pointer_pos_in_points: Option<egui::Pos2>,
@@ -93,6 +97,7 @@ pub struct State {
impl State {
/// Construct a new instance
pub fn new(
viewport_id: ViewportId,
display_target: &dyn HasRawDisplayHandle,
native_pixels_per_point: Option<f32>,
max_texture_side: Option<usize>,
@@ -105,12 +110,13 @@ impl State {
};
let mut slf = Self {
viewport_id,
start_time: web_time::Instant::now(),
egui_input,
pointer_pos_in_points: None,
any_pointer_button_down: false,
current_cursor_icon: None,
current_pixels_per_point: 1.0,
current_pixels_per_point: native_pixels_per_point.unwrap_or(1.0),
clipboard: clipboard::Clipboard::new(display_target),
@@ -124,9 +130,13 @@ impl State {
allow_ime: false,
};
if let Some(native_pixels_per_point) = native_pixels_per_point {
slf.set_pixels_per_point(native_pixels_per_point);
}
slf.egui_input
.viewports
.entry(ViewportId::ROOT)
.or_default()
.native_pixels_per_point = native_pixels_per_point;
if let Some(max_texture_side) = max_texture_side {
slf.set_max_texture_side(max_texture_side);
}
@@ -154,19 +164,6 @@ impl State {
self.egui_input.max_texture_side = Some(max_texture_side);
}
/// Call this when a new native Window is created for rendering to initialize the `pixels_per_point`
/// for that window.
///
/// In particular, on Android it is necessary to call this after each `Resumed` lifecycle
/// event, each time a new native window is created.
///
/// Once this has been initialized for a new window then this state will be maintained by handling
/// [`winit::event::WindowEvent::ScaleFactorChanged`] events.
pub fn set_pixels_per_point(&mut self, pixels_per_point: f32) {
self.egui_input.pixels_per_point = Some(pixels_per_point);
self.current_pixels_per_point = pixels_per_point;
}
/// The number of physical pixels per logical point,
/// as configured on the current egui context (see [`egui::Context::pixels_per_point`]).
#[inline]
@@ -192,7 +189,7 @@ impl State {
///
/// Call before [`Self::update_viewport_info`]
pub fn update_viewport_info(&self, info: &mut ViewportInfo, window: &Window) {
update_viewport_info(info, window, self.pixels_per_point());
update_viewport_info(info, window, self.current_pixels_per_point);
}
/// Prepare for a new frame by extracting the accumulated input,
@@ -202,26 +199,30 @@ impl State {
/// You need to set [`egui::RawInput::viewports`] yourself though.
/// Use [`Self::update_viewport_info`] to update the info for each
/// viewport.
pub fn take_egui_input(&mut self, window: &Window, ids: ViewportIdPair) -> egui::RawInput {
pub fn take_egui_input(&mut self, window: &Window) -> egui::RawInput {
crate::profile_function!();
let pixels_per_point = self.pixels_per_point();
self.egui_input.time = Some(self.start_time.elapsed().as_secs_f64());
// On Windows, a minimized window will have 0 width and height.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where egui window positions would be changed when minimizing on Windows.
let screen_size_in_pixels = screen_size_in_pixels(window);
let screen_size_in_points = screen_size_in_pixels / pixels_per_point;
let screen_size_in_points = screen_size_in_pixels / self.current_pixels_per_point;
self.egui_input.screen_rect = (screen_size_in_points.x > 0.0
&& screen_size_in_points.y > 0.0)
.then(|| Rect::from_min_size(Pos2::ZERO, screen_size_in_points));
// Tell egui which viewport is now active:
self.egui_input.viewport_ids = ids;
self.egui_input.native_pixels_per_point = Some(native_pixels_per_point(window));
self.egui_input.viewport_id = self.viewport_id;
self.egui_input
.viewports
.entry(self.viewport_id)
.or_default()
.native_pixels_per_point = Some(window.scale_factor() as f32);
self.egui_input.take()
}
@@ -238,9 +239,14 @@ impl State {
use winit::event::WindowEvent;
match event {
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
let pixels_per_point = *scale_factor as f32;
self.egui_input.pixels_per_point = Some(pixels_per_point);
self.current_pixels_per_point = pixels_per_point;
let native_pixels_per_point = *scale_factor as f32;
self.egui_input
.viewports
.entry(self.viewport_id)
.or_default()
.native_pixels_per_point = Some(native_pixels_per_point);
self.current_pixels_per_point = egui_ctx.zoom_factor() * native_pixels_per_point;
EventResponse {
repaint: true,
consumed: false,
@@ -695,7 +701,6 @@ impl State {
pub fn handle_platform_output(
&mut self,
window: &Window,
viewport_id: ViewportId,
egui_ctx: &egui::Context,
platform_output: egui::PlatformOutput,
) {
@@ -712,7 +717,7 @@ impl State {
accesskit_update,
} = platform_output;
self.current_pixels_per_point = egui_ctx.input_for(viewport_id, |i| i.pixels_per_point); // someone can have changed it to scale the UI
self.current_pixels_per_point = egui_ctx.pixels_per_point(); // someone can have changed it to scale the UI
self.set_cursor_icon(window, cursor_icon);
@@ -838,15 +843,21 @@ fn update_viewport_info(viewport_info: &mut ViewportInfo, window: &Window, pixel
}
};
viewport_info.title = Some(window.title());
viewport_info.pixels_per_point = pixels_per_point;
viewport_info.monitor_size = monitor_size;
viewport_info.inner_rect = inner_rect;
viewport_info.outer_rect = outer_rect;
viewport_info.fullscreen = Some(window.fullscreen().is_some());
viewport_info.focused = Some(window.has_focus());
viewport_info.minimized = window.is_minimized().or(viewport_info.minimized);
viewport_info.maximized = Some(window.is_maximized());
viewport_info.fullscreen = Some(window.fullscreen().is_some());
viewport_info.inner_rect = inner_rect;
viewport_info.monitor_size = monitor_size;
viewport_info.native_pixels_per_point = Some(window.scale_factor() as f32);
viewport_info.outer_rect = outer_rect;
viewport_info.title = Some(window.title());
if false {
// It's tempting to do this, but it leads to a deadlock on Mac when running
// `cargo run -p custom_window_frame`.
// See https://github.com/emilk/egui/issues/3494
viewport_info.maximized = Some(window.is_maximized());
viewport_info.minimized = window.is_minimized().or(viewport_info.minimized);
}
}
fn open_url_in_browser(_url: &str) {
@@ -1035,185 +1046,233 @@ fn translate_cursor(cursor_icon: egui::CursorIcon) -> Option<winit::window::Curs
// ---------------------------------------------------------------------------
pub fn process_viewport_commands(
egui_ctx: &egui::Context,
info: &mut ViewportInfo,
commands: impl IntoIterator<Item = ViewportCommand>,
window: &Window,
is_viewport_focused: bool,
screenshot_requested: &mut bool,
) {
for command in commands {
process_viewport_command(
egui_ctx,
window,
command,
info,
is_viewport_focused,
screenshot_requested,
);
}
}
fn process_viewport_command(
egui_ctx: &egui::Context,
window: &Window,
command: ViewportCommand,
info: &mut ViewportInfo,
is_viewport_focused: bool,
screenshot_requested: &mut bool,
) {
crate::profile_function!();
use winit::window::ResizeDirection;
for command in commands {
match command {
ViewportCommand::Close => {
info.events.push(egui::ViewportEvent::Close);
}
ViewportCommand::StartDrag => {
// If `is_viewport_focused` is not checked on x11 the input will be permanently taken until the app is killed!
log::debug!("Processing ViewportCommand::{command:?}");
// TODO: check that the left mouse-button was pressed down recently,
// or we will have bugs on Windows.
// See https://github.com/emilk/egui/pull/1108
if is_viewport_focused {
if let Err(err) = window.drag_window() {
log::warn!("{command:?}: {err}");
}
}
}
ViewportCommand::InnerSize(size) => {
let width = size.x.max(1.0);
let height = size.y.max(1.0);
let _ = window.request_inner_size(LogicalSize::new(width, height));
}
ViewportCommand::BeginResize(direction) => {
if let Err(err) = window.drag_resize_window(match direction {
egui::viewport::ResizeDirection::North => ResizeDirection::North,
egui::viewport::ResizeDirection::South => ResizeDirection::South,
egui::viewport::ResizeDirection::West => ResizeDirection::West,
egui::viewport::ResizeDirection::NorthEast => ResizeDirection::NorthEast,
egui::viewport::ResizeDirection::SouthEast => ResizeDirection::SouthEast,
egui::viewport::ResizeDirection::NorthWest => ResizeDirection::NorthWest,
egui::viewport::ResizeDirection::SouthWest => ResizeDirection::SouthWest,
}) {
let egui_zoom_factor = egui_ctx.zoom_factor();
let pixels_per_point = egui_zoom_factor * window.scale_factor() as f32;
match command {
ViewportCommand::Close => {
info.events.push(egui::ViewportEvent::Close);
}
ViewportCommand::CancelClose => {
// Need to be handled elsewhere
}
ViewportCommand::StartDrag => {
// If `is_viewport_focused` is not checked on x11 the input will be permanently taken until the app is killed!
// TODO: check that the left mouse-button was pressed down recently,
// or we will have bugs on Windows.
// See https://github.com/emilk/egui/pull/1108
if is_viewport_focused {
if let Err(err) = window.drag_window() {
log::warn!("{command:?}: {err}");
}
}
ViewportCommand::Title(title) => {
window.set_title(&title);
}
ViewportCommand::InnerSize(size) => {
let width_px = pixels_per_point * size.x.max(1.0);
let height_px = pixels_per_point * size.y.max(1.0);
window.set_inner_size(PhysicalSize::new(width_px, height_px));
}
ViewportCommand::BeginResize(direction) => {
if let Err(err) = window.drag_resize_window(match direction {
egui::viewport::ResizeDirection::North => ResizeDirection::North,
egui::viewport::ResizeDirection::South => ResizeDirection::South,
egui::viewport::ResizeDirection::West => ResizeDirection::West,
egui::viewport::ResizeDirection::NorthEast => ResizeDirection::NorthEast,
egui::viewport::ResizeDirection::SouthEast => ResizeDirection::SouthEast,
egui::viewport::ResizeDirection::NorthWest => ResizeDirection::NorthWest,
egui::viewport::ResizeDirection::SouthWest => ResizeDirection::SouthWest,
}) {
log::warn!("{command:?}: {err}");
}
ViewportCommand::Transparent(v) => window.set_transparent(v),
ViewportCommand::Visible(v) => window.set_visible(v),
ViewportCommand::OuterPosition(pos) => {
window.set_outer_position(LogicalPosition::new(pos.x, pos.y));
}
ViewportCommand::Title(title) => {
window.set_title(&title);
}
ViewportCommand::Transparent(v) => window.set_transparent(v),
ViewportCommand::Visible(v) => window.set_visible(v),
ViewportCommand::OuterPosition(pos) => {
window.set_outer_position(PhysicalPosition::new(
pixels_per_point * pos.x,
pixels_per_point * pos.y,
));
}
ViewportCommand::MinInnerSize(s) => {
window.set_min_inner_size((s.is_finite() && s != Vec2::ZERO).then_some(
PhysicalSize::new(pixels_per_point * s.x, pixels_per_point * s.y),
));
}
ViewportCommand::MaxInnerSize(s) => {
window.set_max_inner_size((s.is_finite() && s != Vec2::INFINITY).then_some(
PhysicalSize::new(pixels_per_point * s.x, pixels_per_point * s.y),
));
}
ViewportCommand::ResizeIncrements(s) => {
window.set_resize_increments(
s.map(|s| PhysicalSize::new(pixels_per_point * s.x, pixels_per_point * s.y)),
);
}
ViewportCommand::Resizable(v) => window.set_resizable(v),
ViewportCommand::EnableButtons {
close,
minimized,
maximize,
} => window.set_enabled_buttons(
if close {
WindowButtons::CLOSE
} else {
WindowButtons::empty()
} | if minimized {
WindowButtons::MINIMIZE
} else {
WindowButtons::empty()
} | if maximize {
WindowButtons::MAXIMIZE
} else {
WindowButtons::empty()
},
),
ViewportCommand::Minimized(v) => {
window.set_minimized(v);
info.minimized = Some(v);
}
ViewportCommand::Maximized(v) => {
window.set_maximized(v);
info.maximized = Some(v);
}
ViewportCommand::Fullscreen(v) => {
window.set_fullscreen(v.then_some(winit::window::Fullscreen::Borderless(None)));
}
ViewportCommand::Decorations(v) => window.set_decorations(v),
ViewportCommand::WindowLevel(l) => window.set_window_level(match l {
egui::viewport::WindowLevel::AlwaysOnBottom => WindowLevel::AlwaysOnBottom,
egui::viewport::WindowLevel::AlwaysOnTop => WindowLevel::AlwaysOnTop,
egui::viewport::WindowLevel::Normal => WindowLevel::Normal,
}),
ViewportCommand::Icon(icon) => {
window.set_window_icon(icon.map(|icon| {
winit::window::Icon::from_rgba(icon.rgba.clone(), icon.width, icon.height)
.expect("Invalid ICON data!")
}));
}
ViewportCommand::IMEPosition(pos) => {
window.set_ime_position(PhysicalPosition::new(
pixels_per_point * pos.x,
pixels_per_point * pos.y,
));
}
ViewportCommand::IMEAllowed(v) => window.set_ime_allowed(v),
ViewportCommand::IMEPurpose(p) => window.set_ime_purpose(match p {
egui::viewport::IMEPurpose::Password => winit::window::ImePurpose::Password,
egui::viewport::IMEPurpose::Terminal => winit::window::ImePurpose::Terminal,
egui::viewport::IMEPurpose::Normal => winit::window::ImePurpose::Normal,
}),
ViewportCommand::Focus => {
if !window.has_focus() {
window.focus_window();
}
ViewportCommand::MinInnerSize(s) => {
window.set_min_inner_size(
(s.is_finite() && s != Vec2::ZERO).then_some(LogicalSize::new(s.x, s.y)),
);
}
ViewportCommand::MaxInnerSize(s) => {
window.set_max_inner_size(
(s.is_finite() && s != Vec2::INFINITY).then_some(LogicalSize::new(s.x, s.y)),
);
}
ViewportCommand::ResizeIncrements(s) => {
window.set_resize_increments(s.map(|s| LogicalSize::new(s.x, s.y)));
}
ViewportCommand::Resizable(v) => window.set_resizable(v),
ViewportCommand::EnableButtons {
close,
minimized,
maximize,
} => window.set_enabled_buttons(
if close {
WindowButtons::CLOSE
} else {
WindowButtons::empty()
} | if minimized {
WindowButtons::MINIMIZE
} else {
WindowButtons::empty()
} | if maximize {
WindowButtons::MAXIMIZE
} else {
WindowButtons::empty()
},
),
ViewportCommand::Minimized(v) => {
window.set_minimized(v);
info.minimized = Some(v);
}
ViewportCommand::Maximized(v) => {
window.set_maximized(v);
info.maximized = Some(v);
}
ViewportCommand::Fullscreen(v) => {
window.set_fullscreen(v.then_some(winit::window::Fullscreen::Borderless(None)));
}
ViewportCommand::Decorations(v) => window.set_decorations(v),
ViewportCommand::WindowLevel(l) => window.set_window_level(match l {
egui::viewport::WindowLevel::AlwaysOnBottom => WindowLevel::AlwaysOnBottom,
egui::viewport::WindowLevel::AlwaysOnTop => WindowLevel::AlwaysOnTop,
egui::viewport::WindowLevel::Normal => WindowLevel::Normal,
}),
ViewportCommand::Icon(icon) => {
window.set_window_icon(icon.map(|icon| {
winit::window::Icon::from_rgba(icon.rgba.clone(), icon.width, icon.height)
.expect("Invalid ICON data!")
}));
}
ViewportCommand::IMEPosition(pos) => {
window.set_ime_cursor_area(
LogicalPosition::new(pos.x, pos.y),
winit::dpi::LogicalSize {
// TODO: What size to use? New size arg in winit 0.29
width: 10,
height: 10,
},
);
}
ViewportCommand::IMEAllowed(v) => window.set_ime_allowed(v),
ViewportCommand::IMEPurpose(p) => window.set_ime_purpose(match p {
egui::viewport::IMEPurpose::Password => winit::window::ImePurpose::Password,
egui::viewport::IMEPurpose::Terminal => winit::window::ImePurpose::Terminal,
egui::viewport::IMEPurpose::Normal => winit::window::ImePurpose::Normal,
}),
ViewportCommand::Focus => {
if !window.has_focus() {
window.focus_window();
}
ViewportCommand::RequestUserAttention(a) => {
window.request_user_attention(match a {
egui::UserAttentionType::Reset => None,
egui::UserAttentionType::Critical => {
Some(winit::window::UserAttentionType::Critical)
}
}
ViewportCommand::RequestUserAttention(a) => {
window.request_user_attention(match a {
egui::UserAttentionType::Reset => None,
egui::UserAttentionType::Critical => {
Some(winit::window::UserAttentionType::Critical)
}
egui::UserAttentionType::Informational => {
Some(winit::window::UserAttentionType::Informational)
}
});
}
ViewportCommand::SetTheme(t) => window.set_theme(match t {
egui::SystemTheme::Light => Some(winit::window::Theme::Light),
egui::SystemTheme::Dark => Some(winit::window::Theme::Dark),
egui::SystemTheme::SystemDefault => None,
}),
ViewportCommand::ContentProtected(v) => window.set_content_protected(v),
ViewportCommand::CursorPosition(pos) => {
if let Err(err) = window.set_cursor_position(LogicalPosition::new(pos.x, pos.y)) {
log::warn!("{command:?}: {err}");
egui::UserAttentionType::Informational => {
Some(winit::window::UserAttentionType::Informational)
}
});
}
ViewportCommand::SetTheme(t) => window.set_theme(match t {
egui::SystemTheme::Light => Some(winit::window::Theme::Light),
egui::SystemTheme::Dark => Some(winit::window::Theme::Dark),
egui::SystemTheme::SystemDefault => None,
}),
ViewportCommand::ContentProtected(v) => window.set_content_protected(v),
ViewportCommand::CursorPosition(pos) => {
if let Err(err) = window.set_cursor_position(PhysicalPosition::new(
pixels_per_point * pos.x,
pixels_per_point * pos.y,
)) {
log::warn!("{command:?}: {err}");
}
ViewportCommand::CursorGrab(o) => {
if let Err(err) = window.set_cursor_grab(match o {
egui::viewport::CursorGrab::None => CursorGrabMode::None,
egui::viewport::CursorGrab::Confined => CursorGrabMode::Confined,
egui::viewport::CursorGrab::Locked => CursorGrabMode::Locked,
}) {
log::warn!("{command:?}: {err}");
}
}
ViewportCommand::CursorGrab(o) => {
if let Err(err) = window.set_cursor_grab(match o {
egui::viewport::CursorGrab::None => CursorGrabMode::None,
egui::viewport::CursorGrab::Confined => CursorGrabMode::Confined,
egui::viewport::CursorGrab::Locked => CursorGrabMode::Locked,
}) {
log::warn!("{command:?}: {err}");
}
ViewportCommand::CursorVisible(v) => window.set_cursor_visible(v),
ViewportCommand::MousePassthrough(passthrough) => {
if let Err(err) = window.set_cursor_hittest(!passthrough) {
log::warn!("{command:?}: {err}");
}
}
ViewportCommand::Screenshot => {
*screenshot_requested = true;
}
ViewportCommand::CursorVisible(v) => window.set_cursor_visible(v),
ViewportCommand::MousePassthrough(passthrough) => {
if let Err(err) = window.set_cursor_hittest(!passthrough) {
log::warn!("{command:?}: {err}");
}
}
ViewportCommand::Screenshot => {
*screenshot_requested = true;
}
}
}
pub fn create_winit_window_builder(
pub fn create_winit_window_builder<T>(
egui_ctx: &egui::Context,
event_loop: &EventLoopWindowTarget<T>,
viewport_builder: ViewportBuilder,
) -> winit::window::WindowBuilder {
crate::profile_function!();
// We set sizes and positions in egui:s own ui points, which depends on the egui
// zoom_factor and the native pixels per point, so we need to know that here.
let native_pixels_per_point = event_loop
.primary_monitor()
.or_else(|| event_loop.available_monitors().next())
.map_or_else(
|| {
log::debug!("Failed to find a monitor - assuming native_pixels_per_point of 1.0");
1.0
},
|m| m.scale_factor() as f32,
);
let zoom_factor = egui_ctx.zoom_factor();
let pixels_per_point = zoom_factor * native_pixels_per_point;
let ViewportBuilder {
title,
position,
@@ -1233,13 +1292,18 @@ pub fn create_winit_window_builder(
maximize_button,
window_level,
// only handled on some platforms:
title_hidden: _title_hidden,
titlebar_transparent: _titlebar_transparent,
// macOS:
fullsize_content_view: _fullsize_content_view,
app_id: _app_id,
title_shown: _title_shown,
titlebar_buttons_shown: _titlebar_buttons_shown,
titlebar_shown: _titlebar_shown,
// Windows:
drag_and_drop: _drag_and_drop,
// wayland:
app_id: _app_id,
mouse_passthrough: _, // handled in `apply_viewport_builder_to_new_window`
} = viewport_builder;
@@ -1250,7 +1314,7 @@ pub fn create_winit_window_builder(
.with_resizable(resizable.unwrap_or(true))
.with_visible(visible.unwrap_or(true))
.with_maximized(maximized.unwrap_or(false))
.with_window_level(match window_level {
.with_window_level(match window_level.unwrap_or_default() {
egui::viewport::WindowLevel::AlwaysOnBottom => WindowLevel::AlwaysOnBottom,
egui::viewport::WindowLevel::AlwaysOnTop => WindowLevel::AlwaysOnTop,
egui::viewport::WindowLevel::Normal => WindowLevel::Normal,
@@ -1274,27 +1338,31 @@ pub fn create_winit_window_builder(
.with_active(active.unwrap_or(true));
if let Some(inner_size) = inner_size {
window_builder = window_builder
.with_inner_size(winit::dpi::LogicalSize::new(inner_size.x, inner_size.y));
window_builder = window_builder.with_inner_size(PhysicalSize::new(
pixels_per_point * inner_size.x,
pixels_per_point * inner_size.y,
));
}
if let Some(min_inner_size) = min_inner_size {
window_builder = window_builder.with_min_inner_size(winit::dpi::LogicalSize::new(
min_inner_size.x,
min_inner_size.y,
window_builder = window_builder.with_min_inner_size(PhysicalSize::new(
pixels_per_point * min_inner_size.x,
pixels_per_point * min_inner_size.y,
));
}
if let Some(max_inner_size) = max_inner_size {
window_builder = window_builder.with_max_inner_size(winit::dpi::LogicalSize::new(
max_inner_size.x,
max_inner_size.y,
window_builder = window_builder.with_max_inner_size(PhysicalSize::new(
pixels_per_point * max_inner_size.x,
pixels_per_point * max_inner_size.y,
));
}
if let Some(position) = position {
window_builder =
window_builder.with_position(winit::dpi::LogicalPosition::new(position.x, position.y));
window_builder = window_builder.with_position(PhysicalPosition::new(
pixels_per_point * position.x,
pixels_per_point * position.y,
));
}
if let Some(icon) = icon {
@@ -1320,8 +1388,9 @@ pub fn create_winit_window_builder(
{
use winit::platform::macos::WindowBuilderExtMacOS as _;
window_builder = window_builder
.with_title_hidden(_title_hidden.unwrap_or(false))
.with_titlebar_transparent(_titlebar_transparent.unwrap_or(false))
.with_title_hidden(!_title_shown.unwrap_or(true))
.with_titlebar_buttons_hidden(!_titlebar_buttons_shown.unwrap_or(true))
.with_titlebar_transparent(!_titlebar_shown.unwrap_or(true))
.with_fullsize_content_view(_fullsize_content_view.unwrap_or(false));
}
@@ -1432,10 +1501,3 @@ mod profiling_scopes {
}
pub(crate) use profile_scope;
}
#[allow(unused_imports)]
pub(crate) use profiling_scopes::*;
use winit::{
dpi::{LogicalPosition, LogicalSize},
window::{CursorGrabMode, Window, WindowButtons, WindowLevel},
};

View File

@@ -18,8 +18,10 @@ pub struct WindowSettings {
}
impl WindowSettings {
pub fn from_display(window: &winit::window::Window) -> Self {
let inner_size_points = window.inner_size().to_logical::<f32>(window.scale_factor());
pub fn from_window(egui_zoom_factor: f32, window: &winit::window::Window) -> Self {
let inner_size_points = window
.inner_size()
.to_logical::<f32>(egui_zoom_factor as f64 * window.scale_factor());
let inner_position_pixels = window
.inner_position()
@@ -100,6 +102,7 @@ impl WindowSettings {
pub fn clamp_position_to_monitors<E>(
&mut self,
egui_zoom_factor: f32,
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
) {
// If the app last ran on two monitors and only one is now connected, then
@@ -116,15 +119,16 @@ impl WindowSettings {
};
if let Some(pos_px) = &mut self.inner_position_pixels {
clamp_pos_to_monitors(event_loop, inner_size_points, pos_px);
clamp_pos_to_monitors(egui_zoom_factor, event_loop, inner_size_points, pos_px);
}
if let Some(pos_px) = &mut self.outer_position_pixels {
clamp_pos_to_monitors(event_loop, inner_size_points, pos_px);
clamp_pos_to_monitors(egui_zoom_factor, event_loop, inner_size_points, pos_px);
}
}
}
fn clamp_pos_to_monitors<E>(
egui_zoom_factor: f32,
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
window_size_pts: egui::Vec2,
position_px: &mut egui::Pos2,
@@ -142,7 +146,7 @@ fn clamp_pos_to_monitors<E>(
};
for monitor in monitors {
let window_size_px = window_size_pts * (monitor.scale_factor() as f32);
let window_size_px = window_size_pts * (egui_zoom_factor * monitor.scale_factor() as f32);
let monitor_x_range = (monitor.position().x - window_size_px.x as i32)
..(monitor.position().x + monitor.size().width as i32);
let monitor_y_range = (monitor.position().y - window_size_px.y as i32)
@@ -155,10 +159,14 @@ fn clamp_pos_to_monitors<E>(
}
}
let mut window_size_px = window_size_pts * (active_monitor.scale_factor() as f32);
let mut window_size_px =
window_size_pts * (egui_zoom_factor * active_monitor.scale_factor() as f32);
// Add size of title bar. This is 32 px by default in Win 10/11.
if cfg!(target_os = "windows") {
window_size_px += egui::Vec2::new(0.0, 32.0 * active_monitor.scale_factor() as f32);
window_size_px += egui::Vec2::new(
0.0,
32.0 * egui_zoom_factor * active_monitor.scale_factor() as f32,
);
}
let monitor_position = egui::Pos2::new(
active_monitor.position().x as f32,