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https://github.com/emilk/egui.git
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Split example app from emigui_wasm
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88
example/src/app.rs
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88
example/src/app.rs
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use emigui::{label, math::*, types::*, widgets::*, Align, Region, TextStyle};
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pub struct App {
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checked: bool,
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count: i32,
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radio: i32,
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size: Vec2,
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corner_radius: f32,
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stroke_width: f32,
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}
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impl Default for App {
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fn default() -> App {
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App {
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checked: true,
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radio: 0,
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count: 0,
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size: vec2(100.0, 50.0),
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corner_radius: 5.0,
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stroke_width: 2.0,
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}
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}
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}
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impl App {
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pub fn show_gui(&mut self, gui: &mut Region) {
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gui.add(label!("Emigui!").text_style(TextStyle::Heading));
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gui.add(label!("Emigui is an Immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL."));
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gui.add(Separator::new());
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gui.foldable("Widget examples", |gui| {
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gui.horizontal(Align::Min, |gui| {
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gui.add(label!("Text can have").text_color(srgba(110, 255, 110, 255)));
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gui.add(label!("color").text_color(srgba(128, 140, 255, 255)));
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gui.add(label!("and tooltips (hover me)")).tooltip_text(
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"This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.",
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);
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});
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gui.add(Checkbox::new(&mut self.checked, "checkbox"));
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gui.horizontal(Align::Min, |gui| {
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if gui.add(radio(self.radio == 0, "First")).clicked {
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self.radio = 0;
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}
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if gui.add(radio(self.radio == 1, "Second")).clicked {
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self.radio = 1;
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}
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if gui.add(radio(self.radio == 2, "Final")).clicked {
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self.radio = 2;
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}
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});
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gui.horizontal(Align::Min, |gui| {
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if gui
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.add(Button::new("Click me"))
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.tooltip_text("This will just increase a counter.")
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.clicked
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{
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self.count += 1;
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}
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gui.add(label!(
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"The button have been clicked {} times",
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self.count
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));
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});
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});
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gui.foldable("Test box rendering", |gui| {
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gui.add(Slider::new(&mut self.size.x, 0.0, 500.0).text("width"));
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gui.add(Slider::new(&mut self.size.y, 0.0, 500.0).text("height"));
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gui.add(Slider::new(&mut self.corner_radius, 0.0, 50.0).text("corner_radius"));
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gui.add(Slider::new(&mut self.stroke_width, 0.0, 10.0).text("stroke_width"));
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let pos = gui.reserve_space(self.size, None).rect.min();
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gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
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corner_radius: self.corner_radius,
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fill_color: Some(srgba(136, 136, 136, 255)),
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rect: Rect::from_min_size(pos, self.size),
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outline: Some(Outline {
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width: self.stroke_width,
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color: srgba(255, 255, 255, 255),
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}),
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}]));
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});
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}
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}
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79
example/src/lib.rs
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79
example/src/lib.rs
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@@ -0,0 +1,79 @@
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#![deny(warnings)]
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extern crate serde_json;
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extern crate wasm_bindgen;
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extern crate emigui;
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extern crate emigui_wasm;
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use emigui::{label, widgets::Label, Align, Emigui, RawInput};
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use wasm_bindgen::prelude::*;
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mod app;
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fn now_ms() -> f64 {
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web_sys::window()
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.expect("should have a Window")
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.performance()
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.expect("should have a Performance")
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.now()
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}
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#[wasm_bindgen]
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pub struct State {
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app: app::App,
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emigui: Emigui,
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webgl_painter: emigui_wasm::webgl::Painter,
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everything_ms: f64,
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}
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impl State {
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fn new(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
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Ok(State {
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app: Default::default(),
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emigui: Emigui::new(pixels_per_point),
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webgl_painter: emigui_wasm::webgl::Painter::new(canvas_id)?,
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everything_ms: 0.0,
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})
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}
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fn run(&mut self, raw_input: RawInput) -> Result<(), JsValue> {
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let everything_start = now_ms();
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self.emigui.new_frame(raw_input);
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let mut region = self.emigui.whole_screen_region();
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let mut region = region.centered_column(region.width().min(480.0), Align::Min);
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self.app.show_gui(&mut region);
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self.emigui.example(&mut region);
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region.add(label!("WebGl painter info:"));
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region.indent(|region| {
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region.add(label!(self.webgl_painter.debug_info()));
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});
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region.add(label!("Everything: {:.1} ms", self.everything_ms));
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let frame = self.emigui.paint();
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let result =
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self.webgl_painter
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.paint(&frame, self.emigui.texture(), raw_input.pixels_per_point);
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self.everything_ms = now_ms() - everything_start;
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result
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}
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}
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#[wasm_bindgen]
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pub fn new_webgl_gui(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
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State::new(canvas_id, pixels_per_point)
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}
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#[wasm_bindgen]
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pub fn run_gui(state: &mut State, raw_input_json: &str) -> Result<(), JsValue> {
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// TODO: nicer interface than JSON
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let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
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state.run(raw_input)
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}
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