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Merge remote-tracking branch 'egui/master' into dynamic-grid
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9
egui_extras/CHANGELOG.md
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9
egui_extras/CHANGELOG.md
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# Changelog for egui_extras
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All notable changes to the `egui_extras` integration will be noted in this file.
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## Unreleased
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## 0.17.0 - 2022-02-22
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* `RetainedImage`: conventience for loading svg, png, jpeg etc and showing them in egui.
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@@ -1,29 +1,60 @@
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[package]
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name = "egui_extras"
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version = "0.16.0"
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version = "0.17.0"
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authors = [
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"Dominik Rössler <dominik@freshx.de>",
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"Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
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"René Rössler <rene@freshx.de>",
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]
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description = "Extra functionality and widgets for the egui GUI library"
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edition = "2021"
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rust-version = "1.56"
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description = "Extra widgets for egui"
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authors = [
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"René Rössler <rene@freshx.de>",
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"Dominik Rössler <dominik@freshx.de>",
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]
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homepage = "https://github.com/emilk/egui"
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license = "MIT OR Apache-2.0"
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homepage = "https://github.com/emilk/egui/tree/master/egui_extras"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui_extras"
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categories = ["gui", "graphics"]
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keywords = ["egui", "gui", "gamedev"]
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readme = "../README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "game-development"]
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keywords = ["gui", "imgui", "immediate", "portable", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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[dependencies]
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egui = { version = "0.16.0", path = "../egui", default-features = false }
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[package.metadata.docs.rs]
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all-features = true
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[lib]
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[features]
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default = []
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# Support loading svg images
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svg = ["resvg", "tiny-skia", "usvg"]
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# Datepicker widget
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datepicker = ["chrono"]
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# Persistence
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persistence = ["serde"]
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
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"single_threaded",
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] }
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parking_lot = "0.12"
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# Optional dependencies:
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# Date operations needed for datepicker widget
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chrono = { version = "0.4", optional = true }
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# Add support for loading images with the `image` crate.
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# You also need to ALSO opt-in to the image formats you want to support, like so:
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# image = { version = "0.24", features = ["jpeg", "png"] }
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image = { version = "0.24", optional = true, default-features = false, features = [] }
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# svg feature
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resvg = { version = "0.22", optional = true }
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tiny-skia = { version = "0.6", optional = true }
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usvg = { version = "0.22", optional = true }
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# feature "persistence":
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serde = { version = "1", features = ["derive"], optional = true }
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[features]
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default = ["chrono"]
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persistence = ["serde"]
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8
egui_extras/README.md
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8
egui_extras/README.md
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# egui_extras
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[](https://crates.io/crates/egui_extras)
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[](https://docs.rs/egui_extras)
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This is a crate that adds some features on top top of [`egui`](https://github.com/emilk/egui). This crate are for experimental features, and features that require big dependencies that does not belong in `egui`.
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177
egui_extras/src/image.rs
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177
egui_extras/src/image.rs
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use parking_lot::Mutex;
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/// An image to be shown in egui.
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///
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/// Load once, and save somewhere in your app state.
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///
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/// Use the `svg` and `image` features to enable more constructors.
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pub struct RetainedImage {
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debug_name: String,
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size: [usize; 2],
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/// Cleared once [`Self::texture`] has been loaded.
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image: Mutex<egui::ColorImage>,
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/// Lazily loaded when we have an egui context.
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texture: Mutex<Option<egui::TextureHandle>>,
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}
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impl RetainedImage {
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pub fn from_color_image(debug_name: impl Into<String>, image: ColorImage) -> Self {
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Self {
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debug_name: debug_name.into(),
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size: image.size,
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image: Mutex::new(image),
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texture: Default::default(),
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}
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}
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/// Load a (non-svg) image.
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///
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/// Requires the "image" feature. You must also opt-in to the image formats you need
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/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
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///
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/// # Errors
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/// On invalid image or unsupported image format.
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#[cfg(feature = "image")]
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pub fn from_image_bytes(
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debug_name: impl Into<String>,
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image_bytes: &[u8],
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) -> Result<Self, String> {
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Ok(Self::from_color_image(
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debug_name,
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load_image_bytes(image_bytes)?,
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))
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}
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/// Pass in the bytes of an SVG that you've loaded.
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///
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/// # Errors
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/// On invalid image
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#[cfg(feature = "svg")]
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pub fn from_svg_bytes(debug_name: impl Into<String>, svg_bytes: &[u8]) -> Result<Self, String> {
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Ok(Self::from_color_image(
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debug_name,
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load_svg_bytes(svg_bytes)?,
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))
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}
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/// Pass in the str of an SVG that you've loaded.
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///
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/// # Errors
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/// On invalid image
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#[cfg(feature = "svg")]
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pub fn from_svg_str(debug_name: impl Into<String>, svg_str: &str) -> Result<Self, String> {
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Self::from_svg_bytes(debug_name, svg_str.as_bytes())
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}
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/// The size of the image data (number of pixels wide/high).
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pub fn size(&self) -> [usize; 2] {
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self.size
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}
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/// The size of the image data (number of pixels wide/high).
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pub fn size_vec2(&self) -> egui::Vec2 {
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let [w, h] = self.size();
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egui::vec2(w as f32, h as f32)
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}
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/// The debug name of the image, e.g. the file name.
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pub fn debug_name(&self) -> &str {
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&self.debug_name
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}
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/// The texture if for this image.
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pub fn texture_id(&self, ctx: &egui::Context) -> egui::TextureId {
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self.texture
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.lock()
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.get_or_insert_with(|| {
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let image: &mut ColorImage = &mut self.image.lock();
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let image = std::mem::take(image);
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ctx.load_texture(&self.debug_name, image)
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})
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.id()
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}
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/// Show the image with the given maximum size.
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pub fn show_max_size(&self, ui: &mut egui::Ui, max_size: egui::Vec2) -> egui::Response {
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let mut desired_size = self.size_vec2();
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desired_size *= (max_size.x / desired_size.x).min(1.0);
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desired_size *= (max_size.y / desired_size.y).min(1.0);
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self.show_size(ui, desired_size)
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}
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/// Show the image with the original size (one image pixel = one gui point).
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pub fn show(&self, ui: &mut egui::Ui) -> egui::Response {
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self.show_size(ui, self.size_vec2())
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}
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/// Show the image with the given scale factor (1.0 = original size).
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pub fn show_scaled(&self, ui: &mut egui::Ui, scale: f32) -> egui::Response {
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self.show_size(ui, self.size_vec2() * scale)
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}
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/// Show the image with the given size.
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pub fn show_size(&self, ui: &mut egui::Ui, desired_size: egui::Vec2) -> egui::Response {
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// We need to convert the SVG to a texture to display it:
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// Future improvement: tell backend to do mip-mapping of the image to
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// make it look smoother when downsized.
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ui.image(self.texture_id(ui.ctx()), desired_size)
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}
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}
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// ----------------------------------------------------------------------------
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use egui::ColorImage;
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/// Load a (non-svg) image.
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///
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/// Requires the "image" feature. You must also opt-in to the image formats you need
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/// with e.g. `image = { version = "0.24", features = ["jpeg", "png"] }`.
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///
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/// # Errors
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/// On invalid image or unsupported image format.
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#[cfg(feature = "image")]
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pub fn load_image_bytes(image_bytes: &[u8]) -> Result<egui::ColorImage, String> {
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let image = image::load_from_memory(image_bytes).map_err(|err| err.to_string())?;
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let size = [image.width() as _, image.height() as _];
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let image_buffer = image.to_rgba8();
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let pixels = image_buffer.as_flat_samples();
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Ok(egui::ColorImage::from_rgba_unmultiplied(
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size,
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pixels.as_slice(),
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))
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}
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/// Load an SVG and rasterize it into an egui image.
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///
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/// Requires the "svg" feature.
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///
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/// # Errors
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/// On invalid image
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#[cfg(feature = "svg")]
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pub fn load_svg_bytes(svg_bytes: &[u8]) -> Result<egui::ColorImage, String> {
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let mut opt = usvg::Options::default();
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opt.fontdb.load_system_fonts();
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let rtree = usvg::Tree::from_data(svg_bytes, &opt.to_ref()).map_err(|err| err.to_string())?;
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let pixmap_size = rtree.svg_node().size.to_screen_size();
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let [w, h] = [pixmap_size.width(), pixmap_size.height()];
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let mut pixmap = tiny_skia::Pixmap::new(w, h)
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.ok_or_else(|| format!("Failed to create SVG Pixmap of size {}x{}", w, h))?;
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resvg::render(
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&rtree,
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usvg::FitTo::Original,
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tiny_skia::Transform::default(),
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pixmap.as_mut(),
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)
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.ok_or_else(|| "Failed to render SVG".to_owned())?;
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let image = egui::ColorImage::from_rgba_unmultiplied(
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[pixmap.width() as _, pixmap.height() as _],
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pixmap.data(),
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);
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Ok(image)
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}
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@@ -1,5 +1,7 @@
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//! `egui_extras`: Widgets for egui which are not in the main egui crate
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//! This is a crate that adds some features on top top of [`egui`](https://github.com/emilk/egui). This crate are for experimental features, and features that require big dependencies that does not belong in `egui`.
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// Forbid warnings in release builds:
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#![cfg_attr(not(debug_assertions), deny(warnings))]
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#![forbid(unsafe_code)]
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#![warn(
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clippy::all,
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@@ -84,14 +86,16 @@
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mod datepicker;
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mod grid;
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pub mod image;
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mod layout;
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mod sizing;
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mod table;
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#[cfg(feature = "chrono")]
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pub use datepicker::DatePickerButton;
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pub use crate::datepicker::DatePickerButton;
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pub use grid::*;
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pub(crate) use layout::Layout;
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pub use sizing::Size;
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pub use table::*;
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pub use crate::grid::*;
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pub use crate::image::RetainedImage;
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pub(crate) use crate::layout::Layout;
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pub use crate::sizing::Size;
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pub use crate::table::*;
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