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https://github.com/emilk/egui.git
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Add api for accessing backend texture via epi (#695)
* Define NativeTexture trait for offscreen rendering add demo for NativeTexture trait * write changelog * add comment for native texture example * formatting * add license of Rust logo * NativeTexture trait method rename remove duplicate function with native texture remove rust logo * deprecated notice for register_glium_texture,register_webgl_texture * collect deprecated notice
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@@ -241,8 +241,7 @@ impl Painter {
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id
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}
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/// register glium texture as egui texture
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/// Usable for render to image rectangle
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#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
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pub fn register_glium_texture(
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&mut self,
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texture: glium::texture::SrgbTexture2d,
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@@ -319,3 +318,31 @@ impl Painter {
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}
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}
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}
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impl epi::NativeTexture for Painter {
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type Texture = glium::texture::srgb_texture2d::SrgbTexture2d;
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fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
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let id = self.alloc_user_texture();
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if let egui::TextureId::User(id) = id {
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if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
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*user_texture = UserTexture {
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pixels: vec![],
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gl_texture: Some(native),
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}
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}
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}
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id
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}
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fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
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if let egui::TextureId::User(id) = id {
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if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
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*user_texture = UserTexture {
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pixels: vec![],
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gl_texture: Some(replacing),
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};
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}
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}
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}
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}
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