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Add api for accessing backend texture via epi (#695)
* Define NativeTexture trait for offscreen rendering add demo for NativeTexture trait * write changelog * add comment for native texture example * formatting * add license of Rust logo * NativeTexture trait method rename remove duplicate function with native texture remove rust logo * deprecated notice for register_glium_texture,register_webgl_texture * collect deprecated notice
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@@ -304,6 +304,18 @@ pub trait TextureAllocator {
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fn free(&mut self, id: egui::TextureId);
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}
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/// Abstraction for platform dependent texture reference
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pub trait NativeTexture {
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type Texture;
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/// Bind native texture to egui texture
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fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId;
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/// Change id's actual pointing texture
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/// only for user texture
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fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture);
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}
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/// How to signal the [`egui`] integration that a repaint is required.
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pub trait RepaintSignal: Send + Sync {
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/// This signals the [`egui`] integration that a repaint is required.
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