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Fix bugs in glow on web (#1092)
* Re-add check of WEBGL_debug_renderer_info to avoid OpenGL error I removed this check in https://github.com/emilk/egui/pull/1020 because it produced a warning on Firefox. Better a warning than an OpenGL error though. * Bug fix: don't ask for webgl context and then later for webgl2 context The browser will only allow the first thing we check, so this will prevent webgl2 from working.
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@@ -1238,6 +1238,18 @@ fn move_text_cursor(cursor: &Option<egui::Pos2>, canvas_id: &str) -> Option<()>
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}
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}
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pub(crate) fn webgl1_requires_brightening(gl: &web_sys::WebGlRenderingContext) -> bool {
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// See https://github.com/emilk/egui/issues/794
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// detect WebKitGTK
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// WebKitGTK use WebKit default unmasked vendor and renderer
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// but safari use same vendor and renderer
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// so exclude "Mac OS X" user-agent.
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let user_agent = web_sys::window().unwrap().navigator().user_agent().unwrap();
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!user_agent.contains("Mac OS X") && crate::is_safari_and_webkit_gtk(gl)
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}
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/// detecting Safari and webkitGTK.
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///
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/// Safari and webkitGTK use unmasked renderer :Apple GPU
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@@ -1245,12 +1257,22 @@ fn move_text_cursor(cursor: &Option<egui::Pos2>, canvas_id: &str) -> Option<()>
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/// If we detect safari or webkitGTK returns true.
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///
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/// This function used to avoid displaying linear color with `sRGB` supported systems.
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pub(crate) fn is_safari_and_webkit_gtk(gl: &web_sys::WebGlRenderingContext) -> bool {
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if let Ok(renderer) = gl.get_parameter(web_sys::WebglDebugRendererInfo::UNMASKED_RENDERER_WEBGL)
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fn is_safari_and_webkit_gtk(gl: &web_sys::WebGlRenderingContext) -> bool {
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// This call produces a warning in Firefox ("WEBGL_debug_renderer_info is deprecated in Firefox and will be removed.")
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// but unless we call it we get errors in Chrome when we call `get_parameter` below.
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// TODO: do something smart based on user agent?
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if gl
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.get_extension("WEBGL_debug_renderer_info")
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.unwrap()
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.is_some()
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{
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if let Some(renderer) = renderer.as_string() {
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if renderer.contains("Apple") {
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return true;
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if let Ok(renderer) =
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gl.get_parameter(web_sys::WebglDebugRendererInfo::UNMASKED_RENDERER_WEBGL)
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{
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if let Some(renderer) = renderer.as_string() {
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if renderer.contains("Apple") {
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return true;
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}
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}
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}
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}
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