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Allow software rendering OpenGL by default (#1693)
Follow-up to https://github.com/emilk/egui/pull/1681
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@@ -6,7 +6,6 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui-w
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## Unreleased
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### Added ⭐
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* Added `NativeOptions::hardware_acceleration` to allow opting out of hardware acceleration for less power consumption ([#1681](https://github.com/emilk/egui/pull/1681)).
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* Added `*_released` & `*_clicked` methods for `PointerState` ([#1582](https://github.com/emilk/egui/pull/1582)).
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* Added `egui::hex_color!` to create `Color32`'s from hex strings under the `color-hex` feature ([#1596](https://github.com/emilk/egui/pull/1596)).
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* Optimized painting of filled circles (e.g. for scatter plots) by 10x or more ([#1616](https://github.com/emilk/egui/pull/1616)).
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