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mirror of https://github.com/emilk/egui.git synced 2026-06-28 07:23:13 -04:00

Allow software rendering OpenGL by default (#1693)

Follow-up to https://github.com/emilk/egui/pull/1681
This commit is contained in:
Emil Ernerfeldt
2022-05-29 20:37:19 +02:00
committed by GitHub
parent 4a7a2d6430
commit 20c8ee302c
4 changed files with 31 additions and 8 deletions

View File

@@ -148,6 +148,21 @@ pub trait App {
fn post_rendering(&mut self, _window_size_px: [u32; 2], _frame: &Frame) {}
}
/// Selects the level of hardware graphics acceleration.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum HardwareAcceleration {
/// Require graphics acceleration.
Required,
/// Prefer graphics acceleration, but fall back to software.
Preferred,
/// Do NOT use graphics acceleration.
///
/// On some platforms (MacOS) this is ignored and treated the same as [`Self::Preferred`].
Off,
}
/// Options controlling the behavior of a native window.
///
/// Only a single native window is currently supported.
@@ -221,10 +236,10 @@ pub struct NativeOptions {
/// `egui` doesn't need the stencil buffer, so the default value is 0.
pub stencil_buffer: u8,
/// Use hardware acceleration if available. On macOS, this will possibly
/// use a dedicated GPU which will lead to higher power consumption.
/// The default value is `Some(true)`
pub hardware_acceleration: Option<bool>,
/// Specify wether or not hardware acceleration is preferred, required, or not.
///
/// Default: [`HardwareAcceleration::Preferred`].
pub hardware_acceleration: HardwareAcceleration,
/// What rendering backend to use.
pub renderer: Renderer,
@@ -248,7 +263,7 @@ impl Default for NativeOptions {
multisampling: 0,
depth_buffer: 0,
stencil_buffer: 0,
hardware_acceleration: Some(true),
hardware_acceleration: HardwareAcceleration::Preferred,
renderer: Renderer::default(),
}
}

View File

@@ -15,9 +15,18 @@ fn create_display(
glow::Context,
) {
crate::profile_function!();
use crate::HardwareAcceleration;
let hardware_acceleration = match native_options.hardware_acceleration {
HardwareAcceleration::Required => Some(true),
HardwareAcceleration::Preferred => None,
HardwareAcceleration::Off => Some(false),
};
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_hardware_acceleration(native_options.hardware_acceleration)
.with_hardware_acceleration(hardware_acceleration)
.with_depth_buffer(native_options.depth_buffer)
.with_multisampling(native_options.multisampling)
.with_srgb(true)